I believe players who have played Identity V know that if they want to stand out in a game with a large number of players and a high degree of freedom, they must know the details of the night watch gameplay in Identity V. So today, the editor here has compiled relevant solutions and strategies for you to help you quickly become an advanced master.
[Entity Ability-Wind Domain]
★Practical analysis: [Wind Domain] will cause an attraction of 3m/s to survivors. When survivors are stationary, they will be attracted. When survivors move forward, they will be greatly decelerated, which is what we often call "weak wind".
▲Special attention:
①【Wind area】"Weak wind" has a certain height range, so it should be used with caution in terrains with different heights;
② [Wind Domain] "Weak Wind" has an effective distance of 15 meters, while [Wind Domain] "Strong Wind" has an effective distance of 12 meters. The two limit distances are different, and "Weak Wind" has a wider range;
③ [Wind Domain] "Weak Wind" traction will judge the obstruction based on the size of the obstacle. When using it, you must pay attention to the distance between the survivor and yourself.
④ During the gap between pursuits, use [Wind Domain] to accumulate wind power storage in advance, which can increase the success rate of subsequent pursuits.
[Entity Ability-Feng Xing]
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★Practical analysis: By consuming a piece of wind power, you can quickly flip windows and boards in the [Wind Travel] state, increasing the movement speed of linear attenuation by 24%, and the effect lasts for 5 seconds.
▲Special attention:
① Use the [Feng Xing] skill to complete the window panel interaction immediately without forward shaking;
② When using the "Weak Wind" [Wind Walk] skill, you can use the next [Wind Walk] skill without waiting for the acceleration to end.
[Entity Ability-Wind Domain Control]
Wind Domain Control
★Practical analysis: After the first level is turned on, you can switch the wind form. It should be noted that the cooling time is shared when switching the wind form. Assume that after you use up the "weak wind" skill, you can switch to the "strong wind" form while the skill is in the cooldown state. Cooldown time remains unchanged.
[Entity Ability-Wind Domain-Predation]
Wind Domain-Predation
★Practical analysis: After the first-level skill is activated, [Wind Domain] has added the [Predation] skill, which can summon [Wind Domain] in a short-term small area but with stronger wind power. Survival within this range will be forcibly pulled in, which is what we often call "strong wind".
▲Special attention:
① [Wind Domain] "Strong Wind" skill shares the cooldown time with "Weak Wind"
② When turning on the "Wind Domain" "Strong Wind" skill, you can rotate the viewing angle to obtain a larger contact range;
Turn the view
③ [Wind Domain] "Strong wind" can pull multiple survivors at the same time;
④ [Wind Domain] "Strong wind" can pull the master of the Moon River roller coaster over
⑤ [Wind Domain] Compared with "weak wind", "strong wind" can interrupt the survivors' interactive actions, such as climbing through windows and rescuing.
[Entity Ability-Fengxing-Long Attack]
★Practical analysis: [Wind Travel] has added the [Far Attack] skill, which can summon a short-term small-scale but stronger wind [Wind Domain]. It consumes 1 wind power and can use the wind power to sprint forward for a certain distance.
▲Special attention:
① When using [Far Attack], you can turn the camera angle to change the direction, but the degree of turning is not large;
② The [Long Attack] skill will be blocked by the scene model during the sprint.
[Entity Ability-Wind Familiar]
★Practical analysis: After the second-level skill is activated, each time you use [Wind Domain], you can store 2 times of wind power, up to 4 times of wind power.
Although the skills of the Night Watchman are simple and easy to use, they have many skill branches, so you need to be proficient in the application and switching of each skill. In some complex terrains, it is more suitable to use "weak wind" to pursue, and then use [wind travel] to flexibly cross the board windows to improve the pursuit efficiency. In open terrain, it is more suitable to use "strong wind" and [long range attack] together. Match to pursue. Because the limit distance and range of "weak wind" are wider, you can sometimes switch to "weak wind" to pursue in open terrain. You need to switch the wind form reasonably according to the game situation. It should be noted that the acceleration of [Wind Walk] state can be superimposed with the talent [Impulse], so when chasing, you can first turn on [Wind Walk] acceleration, and then press and hold the attack button to charge, which can achieve a 30% acceleration effect in a short time. , greatly increasing the damage distance.
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[Wind Domain] can be summoned directly at the beginning of the game. If canceled immediately after 2 seconds, the wind power can be stored once. During the neutral period of pursuit, you can also summon [Wind Domain] to store wind power. Reasonable storage of wind power can effectively improve the pursuit ability of the Night Watch. If you have activated the first-level skill, it is recommended to use [Predation] to store wind power, which can save more time and maximize Storage wind power.
During the chair-guarding stage, the Night Watchmen mainly intercepted from long distances. After the survivor gets on the chair, he can intercept the rescue position from a long distance by judging the vibration of the cipher machine. The interception and defense can be combined with the [Long Attack] skill to improve the displacement ability. If the chair guard cannot intercept the rescue position in advance from the periphery, he should immediately return to the carnival chair and bring the rescue position to half state. Do not forcefully intercept the rescue position, as this will easily lead to the rescue position being used twice. Containment also prevents the rescued person from being injured and rescues the survivor on the chair.