How about Wumingjianghu Qingyun Villa? One of the new sects launched by Qingyun Villa. You may be curious about the specific strength of this sect's moves and want to know whether they are strong or not. The following is an evaluation of Wumingjianghu Qingyun Villa’s martial arts moves. Players, come and take a look.
1. As a unique backhand specially launched for Yinqimen, the effect after the backhand is triggered is very abnormal. It has martial arts damage reduction, and can also extend and enhance the continuous damage. It can be said to be very comprehensive. The problem is that such a strong backhand is bound to make the environment dynamically balanced. The stronger your backhand is, the less likely I will take action. If your backhand cannot be triggered, it will still be a blank slate.
Rating:A
2. The backhand move comes with the unique backhand move. If it can be triggered, it can basically stably inflict three negative states: frost, poison, and cold poison. It can be said that the total damage is off the charts. The problem is still the dynamic balance of the environment.
Rating:A
3. Qimen’s newly added negative system martial arts, the characteristics of Yin and Harmony and Bipolar are very good. Combined with Mandala, you can basically stably apply two negatives. The problem is the shot rate and triggering other people's back moves. Overall, it is definitely a good martial art.
Rating:A
4. This backhand is very embarrassing. It is difficult to trigger the backhand itself. The attack power added after triggering is mainly used for move damage and continuous damage. The problem is that the negative flow can be directly applied to the negative flow, so why add this attack power with one move?
Rating:C
5. The backhand effect is very good after it is triggered. It clears away negativity and has a clearing effect. The problem is that the backhand does not match the current Harmony Sword Yin Sword system at all, but it is expected to join the Yin Sword system.
Rating:B
6. This is a move specifically aimed at negative flow. The problem is that it is a move. Not only is it a fake game, it can easily knock out the opponent's backhand. It is not as effective as the sophisticated Azure Dragon Soul.
Rating:B
7. If they are triggered stably, there will be three rounds of bleeding and a 30% combo hit. The problem is that the chaotic state requires the combination of disarming and resting troops or returning to the west sword technique. Both of these are incompatible with the current Yinjian system. Overall, there isn't much opportunity to play.
Rating:B
8. Not to mention the harsh conditions, once triggered, the critical hit rate of the move will be increased by 30%. Isn't the flying sand and stone with the same stringent trigger conditions more delicious than you for one more round?
Rating:C
9. Since this is a sect of qinggong that basically does not have the main function of transportation, I will directly use the auxiliary transportation effect. This light skill has the highest luck rate of 40% currently, and the auxiliary luck only reduces the damage rate of negative effects. The triggering conditions remain unchanged, you can control the move, but not the back move. Generally speaking, the auxiliary movement and lightness skills necessary for the negative system
Rating:S-
10. Before the Yin system, there was no useful inner breath except Jade Girl. This inner breath can be said to be perfectly suitable for the negative system. It can reduce damage and increase the trigger rate of moves. As for the opponent's three consecutive actions to increase the 100% energy gathering effect, it can only be said that it is extremely difficult to trigger, just take a look. But even without this effect, it is still the top inner energy of the Yin system.
Rating:S