There may be many Supernatural Campus players who still don’t know where the Supernatural Campus props are located. Next, the editor of Sourcecode.com will share "Where are the Supernatural Campus Props are located". If you are interested, please read on. I hope it will be helpful to you.
In the first stage, ghosts will appear every once in a while. They are very fast and cannot outrun players. They ignore closed doors, even doors with seals. The refresh point is an upright coffin. A player is randomly selected to chase him. If successful, The target will not be changed before. However, people who block the way will still be killed. The spawn point of the ghost may be the coffin closest to the horizontal distance to chase the player she wants to kill, so sometimes the coffin in front of her is not spawned, but the ghost is. Come down from the second floor. At this stage, transport the resources to the balcony and take the shortcut to throw them down. You can wait until the second level to continue transporting them.
Solution to the first stage: The ghost slows down when illuminated by a flashlight, align it with the target, and disappear after a period of time. Shine it with a flashlight, keep a distance, or just run. It will disappear after a period of time. There is also a universal toilet (not described in detail later)
The first stage props: There is a blood charm*1 in the small room of the chemistry laboratory, the key is in the sink in the corner of the chemistry laboratory, there is a blood charm*2 on the chair in the classroom of the second science class, and there is a blood charm*3 on the cabinet in the office. , the key is in the cabinet next to the door of the fireworks room
In the second stage of C, next to the tomb and the basketball court, the canteen is open for food. From a distance, there are still characters attached. When approaching, the characters automatically disappear. A crybaby ghost and a patrol ghost appear. Two patrol ghosts and one refresh in the toilet on the first floor. , patrolling the teaching building, one in Science Class 1
Patrol, the door can be alarmed even if the door is locked, four crybabies, one in the small room of the canteen, one in the infirmary, and the other two will be refreshed in the main entrance corridor and the infirmary after burning two talismans.
Solution to the second stage: The front of the patrolling ghost has a very far field of view, but the back is fine. The ghost will be stunned by the camera and cannot catch up with the player. If the target is lost after taking pictures several times or after a period of time, the crybaby will disappear on the spot, while the patrolling ghost will disappear. Walk slowly back to the patrol area. At this stage, the outdoors is basically safe (except for the random ghosts). The patrol ghosts can sneak or let teammates pull away. The password for the skeleton room is on three walls, fixed at 597. Just turn around and unlock it. If you decrypt it If it fails, teammates need to go to the entrance of the cafeteria, near the security booth, and next to the flag-raising platform to find the skull with a clear red light, and then put it back in the skull room.
Second stage props: two keys in the cafeteria hall, the side door of the cafeteria and the infirmary. There is a key to Class 1 of Science in the side door of the cafeteria.
, blood talisman*1, science class 1 has the key to the small room of science class 1, blood talisman*2 in the small room, key to the skeleton room in the infirmary,
Blood Talisman in the Skeleton Room*3
In the third stage of D, the second floor of the teaching building is unlocked. After that, you start to fight the imps. If you are attacked by the imps, you will be slowed down. If you die with three swords, the player will breathe and return blood. Act according to the BGM. When the BGM stops, press WASD to stop. You can do other operations. Crouch down and take pictures. , interaction, BGM has a certain tolerance for mistakes. If you accidentally alert the big ghost, you can take a photo to stun the big ghost and hide in the toilet, or walk her. Take a few more shots. If you don’t catch up with the player for a while, the player will disappear by itself, even if your teammates are in front of you. To be killed, as long as you don't block the big ghost's path, as long as you don't move, you'll be fine. The plot of the black man carrying the coffin is in the corridor on the second floor. Be sure to trigger it, don't leave it until later.
The third stage props: 1 blood charm in the black man’s coffin room, 2 blood charms in the dormitory room on the first floor, the key is in the teacher’s office next to the black man’s coffin, and 3 blood charms on the basket of the basketball court.
In the fourth stage of E, the library on the second floor is open. It is located one floor above the toilet and fireworks room on the first floor. A big ghost appears behind each player. If you turn your head left and right to a certain angle, you will die. There is no limit to moving your aim up and down. If you encounter teammates The ghost behind you will also die. At this stage, communicate more and tell where you are. It is easy to get into trouble if there are people crowded. This stage is mainly to prepare the resources for the fifth stage. The resources are overflowing. It is not just that much. From the second stage Throwing it in from the balcony of the building is generally the safest of all stages.
The fourth stage props: 1 blood talisman in the library on the second floor, 1 key to the liberal arts class on the second floor in the library, 2 blood talismans in the liberal arts classroom on the second floor, and 3 blood talismans in the liberal arts classroom next to it.
F The fifth stage, the second floor of the dormitory is open. This stage is not clear yet. A big ghost (also called a flying ghost) will refresh after a certain period of time. No matter what you do, you must pay attention to the location of the flying ghost. Teaching on the second floor There are patrolling ghosts in the building, and there are also patrolling ghosts in the dormitory on the second floor. They have a very wide field of view, including behind you. Small ghosts can be spawned as usual. Big ghosts are very fast, almost the same as players. They can be stunned and will track players everywhere for a long time. It only takes a few seconds for the target to be lost. If there is no target, it will stay still (warning of blocking the toilet door) and then continue to chase. The cycle. If there are teammates, it will change the pursuit target from time to time. You can also walk, just look back and take photos from time to time. Patrolling ghosts are basically Stand in front of the blood talisman room, you need to lure it away, or sneak into the room while the patrolling ghosts are strolling back, and enter the blood talisman. There is a hell door next to the first blood talisman. Be sure to close it. After closing the door, it will not burn. With each talisman patrolling, one ghost will disappear. With the last talisman, all ghosts will disappear briefly. Then, according to the number of players present, each person will be given a flying ghost.
The fifth stage props include the blood talisman inside the bloody door of the dormitory on the second floor*1, the hell door that needs to be closed*1, and the liberal arts class key*1.
Unlock the trash can blood talisman*2 in the corner of the liberal arts class podium on the second floor. After burning the two talismans, you will unlock the security booth blood talisman*3.
Where are the props in "Supernatural Campus"? This guide should be able to solve everyone's problems. If you encounter any problems that cannot be solved, please pay more attention. It can actually help everyone solve various problems. This is not a miss. , and finally I wish you all a good time.