Although "The Legend of Heroes" seems to have a lot of weapons to choose from, there are actually not many choices at the beginning. Please take a look at the starting weapons of the EA version of "The Legend of Heroes" brought by players who "dream back to people far away, many sorrows" Choose planning, I hope it can help everyone.
The game "The Legend of Heroes" seems to have a lot of weapon choices, but in fact it doesn't. Don't be fooled by the bells and whistles in front of you.
It seems that 12 is actually only six types in total. Among these six types, there are three that are considered to be very popular equipment, and it is almost impossible to obtain high-level martial arts with them later.
And I have experienced the pain of Qin/Fan/Gun, but it is too painful, so I won’t go into too much detail.
It seems like a lot, but in fact there are only six types: fists, swords, knives, long handles, short weapons, and musical instruments. Let’s divide them like this first.
Because except for fists/swords/knives, daggers/fans/pens are all short weapons, while sticks and guns are all long-handled.
I don’t need to talk about the next three instruments.
Currently, swordsmanship is the best choice and the most popular.
Its subsequent growth is very high, and there are many sword skills and weapons of various levels.
In each stage and city map, you can find weapons and techniques of different levels, and they are easy to obtain.
In addition, many unpopular weapons have too few skills and are difficult to survive. This is also because of the high degree of openness. Later decisions will lead to the inability to obtain some skills. The skills themselves are few, and because of the acquisition, swords are the best choice for growth. The smoothest.
Although the more unpopular weapons are, their attack range is ridiculously large, but the speed of the sword makes it easier for you to attack, and you can't handle the killing in the plot, so a swordsman with high agility can kill quickly. It is the best choice to clear the level in one game.
To sum up, swordsmanship is really what he describes, the king of hundreds of weapons, the ancestor of short-range weapons, agile and agile.
I can move at least twice in one round. Coupled with the long-range output of this golden sword technique, I almost become a long-range turret, and I don't need to worry about whether I can kill the opponent at all.
Brothers, don't think about anything else unless you can get the trait Weaponry, so you don't have to think about weapons, but you still have to think about martial arts.