There are multiple characters to choose from in the final spell, and each character can choose new content and rich skill attributes waiting for your assignment. Many players have encountered the problem of using the hand crossbow in "The Last Spell" when choosing. So the editor here brings you a detailed teaching guide, let’s learn about it together.
hand crossbow
1 skill core burst, 4 shots, (Let’s talk about the number of times the weapon is used. Some weapons can’t even use up their AP if they don’t use mana-consuming skills in the early stage. This is also an important factor in measuring a weapon.)
Thoughts: Let’s talk about skill 1. The built-in debuff can effectively control the enemy’s movement and provide acupuncture points for self-destruction or small bosses. The damage per shot is extremely low. Off-site factors (isolation, taking advantage of weakness, critical hits) must be considered for output. In addition, If the enemy is blocked and restrained so severely that only 20 damage is left in one shot, avoid using skill 1 to hit these monsters. Rely heavily on multi-shot, if you see a multi-+1 you can grab it first, even if it's an axe.
Highlights: debuffs! There are many debuffs for all weapons, but there are not many that can hit multiple targets for 1 fee without consuming mana. The 1st skill of the long staff reduces the hit, the hammer stun is unstable, and the 2nd skill of the Mage Book reduces the armor and output is a bit expensive. , Poison consumes mana, bows, and rifles consume mana. If mana consumption is not considered, the druid staff is a good helper for field control. For debuff-related talents, please see the row of talents with a blue background. The first layer of stun is not considered. 2 layers of infection magic skills, 3 layers of core growth talent + taking advantage of the opportunity, 4 layers of critical hit crossbow core, 5 layers are not considered (all monsters will be dead in one round). [Infection has been changed in the new patch. It has been changed to two active skills. The critical hit has been changed to a layer of 25 critical hit rate bonus. It is not so easy to use and needs a new round of development.] So if you don’t use the 3 skills Under the premise, the order of using the hand crossbow 1 skill (which I highly recommend) is: entering from the outside is a critical hit. (The critical hit rate was not needed before, but now it requires a basic panel critical hit of 25-50 for sure explosion. rate), apply the debuff for the first time (don’t pick on soft bones, the death of soft bones is not contagious), hit the same target with the second hit and die with a critical hit (don’t pick on hard bones, if you don’t die, it means that your character and weapon attributes are too low, consider using it next time The third time), the infection spreads after death, continue the above actions, the difference is that the first step is not needed. The order and its key! The core attributes require multiple, critical hit damage, certain critical hits and hits, stability can be converted, isolation and taking advantage are not required, because taking advantage of the talent can grow
(Here is the introduction of a talent in the second row that can reduce dodge by about 20. You can click it. This means more sneaking in and critical strike bonuses. Infecting one person +3%, killing 20 people is about 50%. At the same time, it also releases part of the hit requirement. If you understand this routine, please see the details of skill 3)
Skill 2 is poison, with a low value, but it has double debuffs. You can use its slowdown and debuff benefits. I won’t go into details, because skills 1 and 3 are so powerful that you can’t tell the AP point.
The 3rd skill is mowing the grass, and the 2-cost limit can clear enemies as long as a wall! The prerequisite is to make good use of the bonus brought by the debuff.
Experience: Put debuff (1 skill, hit talent) and infection on the head and tail (diagonally) of a large group of monsters (in the past, skill 1 was enough without thinking), mark the important monsters, and then use skill 3 to spread them from head to tail. In the past, after calculating the degree of spread, fire the remaining 5 rounds. After observing a few more times, you can find the pattern and reduce the number of air shots. The angle of spread and the number of spreads are really not mandatory, because after a multi-shot of 5, it is difficult to survive with 7 rounds of mowing. Core attributes, multiple, critical hit damage, certain critical hits and hits, spread amount, taking advantage of the opportunity, armor reduction, range and mobility (this is an issue that needs to be considered in advance, because shield monsters and fog balls will block Line of sight, finding a good angle, and finding a suitable route to approach the enemy, not to mention that after the damage is overflowed, there is still enough energy to go to other roads to help). There are 3 core talent debuffs in a row. The important talents are killing people and adding critical hits or killing people and adding range, taking advantage of the opportunity to convert, recovering mana (reducing armor), returning AP after single placement (after the data overflows, half of the AP is left after clearing all the way), buff + 1 round (making advantage of the opportunity) And permanent +100%), step count +2, sprint, giant killer (not clicked after the revision, sniper and kinetic energy department can be clicked), you can even consider weapon times +1
To sum up, the hand crossbow is very weak in the early stage. It relies on multiple shots and a series of talent bonuses to complete its gorgeous transformation. It does not consume much mana after it is formed, and it is basically not afraid of specific enemies (pay attention to the armor reduction attribute, if there is more than 50 armor left after the armor reduction) It will waste several shots to mow the grass, and there is no spread on a single target). If the two growth talents have neither range nor critical hit, they will not be able to reach the complete body. The strength of the new version has dropped a lot after the update. This style of play needs further development and improvement, but the idea is worth reference. Because the mechanism of the hand crossbow is very special. Multiple +5 may require some whiteboard weapons and protective equipment (with multiple attributes). I won’t go into details about the choice of the second weapon. My opinion is that anything can be used, any book, one-handed You can try swords, axes, and scepters. If you ask if you can use the tree-hand crossbow without stacking or without the debuff talent, you should be able to use it. If you stack the critical strike to a higher level, the damage will be equally powerful. But I think the growth potential should be a play style with a higher ceiling.