Many Arknights players have encountered the problem of "Arknights" Crisis Contract Mist War Zone Strategy Guide in the game. This problem prevents everyone from continuing the game, so it makes everyone very distressed. In order to help everyone solve this problem, the editor finally found a solution after reading a lot of information. Without further ado, let’s get straight to the point.
1.Contract selection
[Goal: Deep Penetration I] The natural recovery speed of deployment costs is reduced by 25%
[Environment: Construction on the right] Our units cannot be deployed at the three locations on the right side of the battlefield.
[Environment: Rot] damage increased to 400%
[Self-propelled Cannon: Guerrilla Modification] All appear on the battlefield in advance, the attack power is increased by 20%, the attack speed is increased by 20, the attack range is increased to the entire battlefield, and the skill damage is increased by 80%.
2. Operator configuration
Required operators: regular vanguard, regular single-target magician, regular single-tank, Darksoul/Yixin/Snow Pheasant, deceleration assist, Shirter (specialized three)
The hook operator personally tested that Gladia was not good, and she would miss monsters if she couldn't match the axis.
3. Playing process
Deploy the vanguard at the position shown in the picture → hook operator → deceleration assist.
Wait until the hook operator hooks the first decayed warrior and then retreat to the vanguard.
Deploy Shirter as shown in the picture, and clear out the two artillery carts at dusk.
If you haven't clicked on the level 3 entry here yet, just wait for the gun carriage to appear before playing Shirter.
As shown in Figure 3, add a single method and a single breast to defend the left position.
There will be two magicians in the upper right of the last wave. Go to Shirter and kill them at dusk.