The Golden Shovel War game is a very fun auto-chess strategy game. The new s8.5 version brings more lineups. Many new lineups can allow players to get twice the result with half the effort and better defeat the remaining 7 players. Players, many players want to know how to play the mecha Chaos Jhin lineup in S8.5 Battle of the Golden Shovel. Let’s take a look at the guide to match the Chaos Jhin lineup in the S8.5 Mecha Chaos Jhin in the Battle of the Shovel.
1. Lineup introduction
Bond composition: 3 Battle Mechas 3 Supreme Sky 3 Chaos Warriors 2 Mystic Guards 2 Guards 2 Mascots 2 Monsters 1 Fallen Messenger
This lineup consists of three parts: three mechas, three supremes, and three pendants
The three mechas include: Galen, Leona, and Monkey. Garen inherited Seti's bond (guard & battle mecha), so he can form a 2-guard bond with Monkey.
The main T of this lineup usually chooses Galen. According to the current US test server, Galen is the most powerful front-row card among the 4-fee cards.
As a mecha unit, he not only has the tankiness of an S8 Seti, but also has the group stun skills of a pig girl. Sett and Pig Girl were both deleted in S8.5. Galen Yu combines the advantages of these two heroes. You can think of him as Pig Girl who brings his own mecha and changes his profession.
The three highest heavens include: Jhin, Vigus, and Pike.
The effect of Three Supreme Heavens is: Summon a Zac, and Zac will copy another bond of the Supreme Heaven unit closest to it. Jhin's other bond is the Chaos Warrior, Vigus's other bond is the mascot, and Pike's other bond is the hacker. In this lineup, we need to let Zach copy Jhin's Chaos Warrior bond so that we can open 3 Chaos Warriors.
As the main C of this lineup, Jhin, Leona and Zach can create the bond effect of 3 Chaos Warriors. Everyone knows that the Chaos Warrior bond means that the surviving chess piece will enjoy an extra damage bonus. Leona will be eaten by the battle mech bond at the beginning, and Zach is also placed in the first row to send it, so Jhin can enjoy the additional 45% damage bonus provided by 3 Chaos at the beginning of the battle.
In addition, Vigus can also be the main C of this lineup. Choosing Jhin or Vigus as the main C depends on the equipment you have. If you have a lot of legal equipment, choose Vigusi, and if you have a lot of physical equipment, choose Jhin.
The composition of the three pendants is very flexible. As long as they can supplement control or open bonds, they can be hung up. Everyone can choose according to actual combat. Here I recommend the combination of Scarecrow + Urgot + Bullhead. The advantage of this combination is that Scarecrow + Urgot combined with Garen can maximize the control ability of the lineup. Bullhead combined with Leona and Vigus can create 2 secrets. The bond of the Magic Guard & 2 mascot has greatly improved the overall lineup. In addition, if you do not have resistance-breaking equipment such as Whisper or Electric Knife, you can also choose the new card - Morgana. Her skills can not only provide control effects, but also reduce the double resistance of the enemy by 40%.
2. Equipment recommendations
Main T: Galen
Blood Drinking Sword: Storm Sword + Negative Cloak
Anti-armor: Chain Armor + Chain Armor
Dragon Fang: Negative Cloak + Negative Cloak
Optional equipment: Sunfire, Ion, Redemption, Gargoyle, Holy Shield, etc.
The Blood Drinking Sword is Galen's high-quality equipment. On the one hand, Galen is a mecha unit with a high health value and can make good use of the Blood Drinking Sword's shield effect. On the other hand, Garen's skill is area damage, and he can use the blood-sucking effect of the blood-drinking sword to restore a large amount of health. The other two pieces of equipment are recommended to be anti-armor + dragon fang to improve Galen's resistance. If you don't have it, you can also choose other meaty equipment such as Sunfire and Ion.
Main C: Jhin
Whisper: Recurve Bow + Gloves
Endless: Storm Sword + Fist Gloves
Giant Kill: Storm Sword + Recurve Bow
Optional equipment: justice, defense breaker, technology gun, blood-drinking sword, etc.
Jhin's skill mechanism is very interesting: Jhin's attack speed is limited to 0.8/0.8/1, and the extra attack speed will be converted into an attack power bonus. Every fourth basic attack of Jhin will fire a bullet that can penetrate the enemy with the lowest HP, causing physical damage equivalent to 244/244/544% of his attack power to enemies in a straight line, and the bullet will It causes higher damage to enemies with lower health points, but each time the bullet passes through an enemy, the damage will be reduced by 44%.
It can be seen that the damage of Jhin's skill is greatly reduced after piercing, and more damage is caused to the first hero to be pierced, so it is best to use it with giant kill & whisper to increase the speed of processing the front row, and to deal with the subsequent heroes as soon as possible. The fourth bullet hit the person in the back row. Endless simply and crudely increases the damage of basic attacks and skills, and can also be replaced with other equipment.
Other equipment: The excess magic output equipment can be given to Vigus or Scarecrow, and the excess mana recovery equipment can be given to Pike or Urgot.
3. Rune suggestions
Regular strengthening runes:
Combat power category: component treasure box, pearlescent lotus, axiom arc
Bond categories: Hackers, Mystic Guards, Chaos Warriors
Hero enhancement runes:
Tianhu: Jhin - Law of Four & Wrath of the Rift
Rule of Four: Provide 1 [Jhin]. For every four enemies he kills in each combat round, he will provide 6 gold coins. He will occasionally drop a piece of basic equipment.
Wrath of the Rift: Provides 1 [Jhin]. When you send him on the field, your players in the last two rows at the beginning of the combat session will deal 20% additional damage.
Team enhancements for other heroes in the lineup are also available.
4. Operational ideas
Early and mid-term transitional lineup
Operational ideas:
You may find that the lineup of part-time workers is very similar to yesterday's hacker Gnar. Indeed, because the main components of Mecha Supreme Sky are high-cost cards, it is necessary to have a lineup that can carry equipment and win consecutively to work in the early stage. Yesterday's hacker Gnar happens to be very powerful in the early and mid-term. Gnar and Poppy can also adapt to the equipment of Galen and Jhin, making them a high-quality working lineup. The difference between these two lineups is whether to stay at 7 or 8 population and draw three-star Gnar in the mid-term, or to quickly pull out 8 population and draw cards to change the formation.
Under normal circumstances, 2-1 pulls 4, 2-5 pulls 5, 3-2 pulls 6, and the winning streak is achieved. Level up as quickly as possible.
Mid-to-late formation lineup
After drawing around 4-7 to 8 people, if the blood volume is relatively healthy, one star Ember and one star Galen can draw 9. Find the five-cost cards needed for the lineup as well as 2-star Jhin and Galen in the 9-person population.
If the blood volume is not healthy, drain out the 8-star population and find 2-star Jhin and 2-star Galen. Stabilize the blood volume and then consider adding 9-population.
When searching for cards, give priority to the 3 Mecha and 3 Supreme Sky cards. You don’t need to take the 3 Pendant cards yet. If you can find Leona, let Zach absorb Ember's Chaos Warrior bond to open 3 Chaos. If you can't find Leona, let Zach absorb Vigus's mascot to open 2 mascots.
Therefore, the ideal situation for a population of 8 is 3 Mechas + 3 Supreme Sky + two five-cost monster cards.
If Leona is not available, you can use Jax to open 3 mechas first. You can first use 3 mechas + 3 Supreme Sky + Riven & Shen to transition.