"Wish You a Good Death" 1.0 update content on March 22 This issue is at a glance. In fact, this problem is a problem that you will definitely encounter when playing "Wish You a Good Death" 3. This time, the editor brings you "Wish You a Good Death" 3 The solution listed in the 1.0 update content on March 22nd is actually very simple. You can easily solve it by following the editor’s few steps.
Rebalanced overall economy, weapons, and curses.
forging
Modified the price of forging upgrades
50 / 100 / 150 adjusted to 50 -> 125 -> 250
We felt it was too easy to fully upgrade weapons before.
shop
The price of the legendary weapon has been increased from 30 to 50 coins.
Curse price in the shop increased from 50 to 75 coins
enemy
Adjusted the health and attack damage of several enemies:
Ministry of Natural Disasters:
Stone Man: HP 230->175 / Damage 20->15
Man on fire: HP 1500 -> 1200
Burning tree: HP 800 -> 600 / Damage 30 -> 20
Bird on Fire: HP 150 -> 120 / Damage 25 -> 20
Drowned Ghost: HP 275 -> 250
Escaper: HP 325 -> 250
leader
Mr. Hector Colanshell: HP 4000 -> 5000
Mike Hiss: HP 3900 -> 4500
Xin Arch Gate: HP 3000 -> 3400 / Damage increased (15 or 20 points of damage depending on attack)
Ms. Katherine Imamura: HP 12500 -> 11000 (damage rebalanced, some attack damage increased, some decreased)
Miniboss
Camille Frage: HP 4700 -> 6100
Basic sickle
Buff Charged Attack: Damage adjusted 35 -> 45 & 50 -> 85
Buff Charged Dash: Damage adjusted 15 -> 35 & 35 -> 70
Forging level 1 damage adjusted from +2 to +5
Forging level 2 damage adjusted from +5 to +8
Forging level 3 damage adjusted from +10 to +15
Scythe of Contempt
Forging level 3 damage adjusted from +8 to +10
Damage dealt reduced by %
Parasol 1.0
Last hit damage 15 -> 30
Forging level 1 damage adjusted from +3 to +2
Forging Level 2 Damage adjusted from +10 to +15 / Defense adjusted from +3 to +5
Forging Level 3 Damage adjusted from +25 to +20 / Defense adjusted from +5 to +8
sickle
Adjusted the actions of the 4th and 5th attacks
Forging cooldown adjusted from 0.1 to 0.15
Forging level 3 damage adjusted from +8 to +10
Gemini
1 additional attack in 3 attacks
Forging level 1 damage adjusted from +5 to +10
Forging level 2 damage adjusted from +10 to +15
Forging level 3 damage adjusted from +20 to +25
moon stone
Forged Legend damage adjusted from +75% to +50%
Forging level 1 damage adjusted from +5 to +10
Forging level 2 damage adjusted from +8 to +15
behemoth
Forging level 1 damage adjusted from +50 to +75
Forging level 2 damage adjusted from +100 to +125
Forging level 3 damage adjusted from +150 to +200
beast
Forging level 2 damage adjusted from +10 to +20
Arashi's Kunai: Basic damage +1
Carnage: Base damage increased to 85
Death Star: Base damage increased to 65
Rage damage increased to 50
Forged Scythe damage adjusted from +8 to +15, +10 to +20
Trembling Spear: The fury forward swing time is shortened by 0.6s
javelin
The fury forward swing time is shortened by 0.6s
Forging damage adjusted from +15 to +25, +35 to +55
Ink Crow: Base damage increased to 30
Whirlwind Dagger
Base damage increased to 30
Forging level 2 damage adjusted from +10 to +20
long sword
Base damage increased to 35
Forging level 1 damage adjusted from +5 to +10
Forging level 2 damage adjusted from +15 to +20
Forging level 3 damage adjusted from +25 to +30
Fire Arrow: Forged damage adjusted from +10 to +15
Dark Claw
Forging level 1 damage adjusted from +5 to +10
Forging level 12 damage adjusted from +10 to +25
explode
The extra damage when upgrading is changed to be calculated as a percentage (the percentage of rage state is better)
Forging mana cost adjusted from -15 to -10, -30 to -25
Poisonous Gift
Reduced the amount of ammo in the rage state
The furious state will also receive a forging bonus.
Forging level 3 damage adjusted from +8 to +10
Forge poison bonus stack adjusted from +2 to +3
Shockwave: Forging mana cost adjusted from -15 to -25
Breathing fire
Forging level 1 damage adjusted from +5 to +10
Forging level 2 damage adjusted from +7 to +20
Forging level 2 damage adjusted from +8 to +35
Forge Burn bonus duration adjusted from +2 to +3, +3 to +5
Poison Mist: Forging mana cost adjusted from -5 to -15
boulder
Forging level 1 damage adjusted from +5 to +10
Forging level 1 damage adjusted from +10 to +20
Forging level 1 damage adjusted from +15 to +35
bee
Forging level 2 damage adjusted from +10 to +7
Forging level 3 damage adjusted from +15 to +10
Have a great time
Modified movement of projectile projectiles
Base damage increased to 10
Forging damage adjusted from +7 to +10, +15 to +20
Outbreak of greed
Base damage increased to 45
Forging damage adjusted from +5 to +25, +15 to +50
Forge bonus life stolen reduced (to balance damage increase)
Ganglion–X4
Base damage increased to 25
Frost Poison: Adds additional damage when upgrading weapons (+5 and +10)
Ice Wind: Base damage increased to 15
Grave Ray: base damage increased to 20
Trouble Cross: Forging level 3 damage adjusted from +20 to +15
Lyberis' Skull
Base damage increased to 30
Forging level 2 damage adjusted from +10 to +15
Forging level 3 damage adjusted from +25 to +30
scroll wind
Base damage reduced to 15
Reworked spell action to now capture enemies
Many curses have been adjusted, such as adding base stat buffing spells that provide health or mana. Many Fusion builds have also received buffs, such as the Scorch damage spell being significantly buffed.
The Codex entry for Huangquan Zhiwen Pill will only appear after killing a flying pill.
The timer will no longer reappear after the first time it disappears after the player triggers a weapon's temporary effect.
During the combat tutorial, the NPC Harriet is in the foreground in relation to the enemy Ghost Man.
When the player leans against a wall, the image turns, or the sprint button is pressed continuously, the sprint speed will decrease.
The NPC Guakui may spawn from the air in the Physical Disease Department.
The UI display after the Moon Stone upgrade will stack the original damage on top of the extra damage.
Leaving the upgrade tree game element's menu causes a sound to be made when the Esc/B key is pressed.
Speech bubbles will not be generated after receiving a curse from the NPC Mr. Aosha.
Soul Clerk X4-H's "bounce attack" will be locked to the wall.
If the player carries a fake note when upgrading and jumping, the "failure" animation and special effects will be played.
The base effect of the concentration spell has no effect.
The upgrade description for potion level 3 does not match the actual effect.
The description of the potion spell does not match the actual effect.
The "Father" curse releases crows instead of butterflies. So now this curse is called "The Raven of Evil".
Fusion status does not work on some weapons that already have fusion status.
FPS performance degrades when several factors are mixed together: spells with multiple effects, high enemy counts, etc.
Jerry's standby animation drops frames and is not visible.
The worker guide menu is missing some visual and textual elements.
In the Portuguese version of the game, a certain codex entry is in Spanish.
In the dialogue window with Xin Arch, the last sentence shows the wrong speaker's name ("Major Warren Pulley Rip").
During the battle with B. Foot Ao, the dialogue for the third and subsequent battles is missing.
Cursing "snooze" and "what do you mean you're almost late?" don't work.
In the history of the war, "Collapse XIII" is written as "Collapse XII".
Food items in the lobby gallery (Slimy Pineapple, Death Burger, Industrial Complex Sandwich) are missing bubble art.
Joceline's gifts are not provided directly after purchasing certain weapons.
Players may lose status stacks gained on the previous floor after traveling to another floor.
Enemy adventurers will remain in the air for a period of time before falling down.
Upgraded cloaks will display their base stats after being dropped, rather than their upgraded stats.
Several entries in the Worker's Guide appear to be impossible to unlock.
The cooldown of the Berserk Attack does not reset correctly after launching a second Berserk Attack with the Filthy Dagger.
In the curse description in the curse management menu, the position of the points is inconsistent.
After the player is caught by the enemy's Xin Gongmen lunch box, the movement distance remains unchanged.
Denzel "The King" Denge's quick attack direction is inconsistent with the visuals.
If you buy a 5 inventory upgrade directly from Joe without unlocking the previous upgrade, you will only get +1 inventory.
Fire Arrows and Apocalypse Bows are blocked by Skeleton Hands, even if the Skeletons are destroyed.
Some text is not translated.
Some enemies will cause knockback in the opposite direction of the attack.
The "Profit Sharing" curse has no effect on Arena rewards.
Furious attacks have no effect when the player switches weapons.
Curse rerolls are no longer retained after reopening Mr. Arcane's menu.
Longer Worker Guide entries cannot be rewinded by any keyboard and mouse operation.
The Dagger of Defilement cannot be used properly.
Some curses are not listed in the correct order in the encyclopedia.
Visible cracks may appear in the lobby floor.
Some weapons' active status may be lost after upgrading.
The "self-actualizing" promotion system levels are missing a small arrow in the UI.
Harriet may not appear next to Scythe selected gameplay elements.
There are multiple art and UI rendering issues in the Credits screen.
After defeating a boss in Easy mode, Death's health remains unchanged.
The description of the "Soul Brew" curse is difficult to understand.
The permanently upgraded level 7 and level 10 UI lines appear twice.
Bridget Weaver has no low health feedback.
The white square of the boss health bar is offset.
Every time the player enters a new floor, the "Escape from Death" curse will be refreshed. This allows players to trigger the curse multiple times per game.
Crash 15 difficulty level indicates that health will be set to negative values.
The item description for the Cup of Coffee is inconsistent with the treatment of other injuries.
The item descriptions for Mobosheng are incomplete and may be difficult for novice players to understand.
The description of hypothermia is incorrect.
The timer will not reset after picking up the same food item a second time.
In the starting room of the Industrial Pollution Department, there will be a visible line "slicing" the screen.
Pure Healing is still available in Easy Mode, but only in the Halls of Eternity world.
When the "Inflammable and Explosive" curse and fusion are in effect at the same time, there will be an issue with the subordinate's animation.
If a player purchases a curse with penalties in the store just before starting a boss fight, they may receive penalties related to the current world. This would render the punishment ineffective.
The player's game over screen animation does not play properly.
Sound issues may occur when skipping boss and mini-boss cutscenes.
Overview of the March 22nd 1.0 update content of "Wish You a Happy Death". There are only so many ways to solve this problem. Are the steps to solve it very simple? If you still have game problems in the future, you can pay attention to our website and let you solve it in one step.