Different copies of the Diablo 4 game have different bosses that players need to challenge. Many players have asked about the detailed explanation of the defense attributes of the public beta version of "Diablo 4". The following is the detailed guide compiled by the editor.
The main sources of life caps are as follows:
1. Random affix for breastplate
2. Ruby inlay
3. Some of Barbarian’s battle cries and passives (Barbarian only)
4. Open world exploration and obtain permanent bonuses from the Altar of Lilith
up: Diablo 4 does not encourage blindly stacking the upper limit of blood volume. Players also need to combine certain defense capabilities. Improving effective blood volume (EHP) is the key.
The life recovery methods are as follows:
1. Use a blood bottle to immediately restore 35% of your maximum health and restore a certain absolute value of blood within 3 seconds (according to your blood bottle level)
2. There is a chance that random affixes that regenerate life per second will appear on helmets and necklaces.
3. Random affixes that restore life after killing will appear in helmets, necklaces, rings and other equipment. You can also get this attribute by embedding skulls on armor.
4. When some skill effects and passive effects are satisfied, a certain proportion of your life will be restored.
5. Healing wells in the wild, blood fountains in dungeons, and doctors in towns
up: The life recovery mechanism is very weak in Diablo 4. In most cases, it mainly relies on eating blood bottles. Effects such as high second recovery, high steal, and high life recovery on hit, similar to those in Exile, basically do not exist in Diablo 4. Especially compared with the damage caused by the enemy to you, it is even more insignificant, so for some equipment affixes that heal and restore, you can also consider them as low priority and give way to better output affixes.
It looks similar to the Exile's es shield. It is a white film that appears on your health ball. When you take damage, it can be deducted instead of your health.
However, reinforcement has a duration and will disappear after the time is up. The duration of multiple periods of reinforcement is calculated separately. So sometimes there will be a period of decrease.
Up: The effect of this attribute is mostly related to your upper limit of life in the game. If your life is high, the reinforcement you get is also high. If you have less life, the reinforcement is also low. Therefore, BD with high blood volume must be strengthened. Yes, it’s free if you don’t use it.
Barrier strong
Armor in Diablo 4 is the main damage reduction method
The damage reduction formula of armor is currently unknown. According to known information, the damage reduction effect of armor is related to the level gap between the player and the monster.
The higher the monster level, the weaker the player's armor damage reduction effect.
A damage reduction rate can be calculated based on the monster level, player level, and current armor value, for example, it is 60% damage reduction.
In addition to reducing physical damage, armor also reduces elemental damage (fire, ice, electricity, poison, shadow), but the damage reduction effect is only 50% of physical damage (half the effect), for example:
The 60% damage reduction rate in the red letter part of the previous article is 60% for physical damage reduction, but the reduction for elemental damage is only 30%.
Resistance is divided into 5 categories according to fire, ice, electricity, poison, and shadow.
The reduction of elemental damage by resistance is intuitive. For example, if a player has 10% fire resistance, the fire damage received *90%; if the player has 60% lightning resistance, the lightning damage received *40%.
It should be noted here that elemental damage reduction is calculated in segments.
1. The armor first reduces the damage. If you receive 100 points of fire damage, the armor first reduces the damage by 30%, and the damage received becomes 70 points.
2. If the player is further reduced by elemental resistance, if the player has 10% fire resistance, the damage received = 70*(1-10%) = 63 points
3. If the player has other affixes or effects that reduce fire damage at this time, the player will continue to reduce 63 points of damage.
If the equipment has the affix "The fire damage you take is reduced by 12%"
Then the fire damage received by the player at this time=63*(1-12%)=55.44
What needs to be noted here is that different sources of damage reduction are calculated in a superimposed manner. Assuming that the player has obtained 50% fire resistance and the attribute of "reducing fire damage by 50%", then the player will not be 100% immune to fire damage. Instead, the reduction calculations were performed separately, and the final result was 25% fire damage, which was reduced by 75% (this example does not take into account the armor's reduction of elemental damage)
up: According to the dismantling of the confrontation formula, the actual benefits of elemental resistance have become less high, so when considering equipment affixes, more attention should be paid to damage affixes, followed by resistance affixes.
In addition to armor and resistance, there are also some affix effects that can also reduce damage. They also add a new calculation link in the process of participating in the damage reduction calculation to further reduce damage. The specific list is as follows:
1. Obtaining toughness/protection (Fortify) brings 10% full damage reduction (barbarians can easily obtain it through skills)
2. In PVP, all professions can obtain an additional 92% damage reduction (those who do not play PVP do not need to consider it, it is just a balancing method of the designer)
3. The random affixes on the breastplate have a chance to produce some specific damage reduction affixes, such as reducing long-range damage by xx% and reducing close-range damage by xx%.
4. Damage reduction effect brought by skills, such as Ranger’s Dark Shroud
5. The effects of some legendary affixes, such as the affixes listed in the resistance section above.
If these damage reduction affixes are the same, they will be added together and then calculated. If they are of different types, they will still be calculated by superposition.
The barrier is a kind of protective cover. After obtaining the barrier, a white shield will be unfolded on the character's place. He will not be harmed in the shield. This can usually be obtained through some legendary affixes. Of course, the CD is also relatively long and will not be frequent. Turn on. Can also be used as a means of defense.
When you are hit for judgment, dodging will give you a chance to avoid being hit, thereby completely avoiding damage and various abnormal conditions caused by the hit. However, the damage caused by continuously damaging the ground cannot be avoided.
How to obtain avoidance attributes:
1. Each point of agility gives 0.025% chance of evasion.
2. Random affixes on pants and shoes have a chance to appear.
3. Some of the ranger’s passive talents directly increase the chance of evasion by 3%.
4. Some legendary affixes, such as "You increase the chance of dodge by x% against enemies that are subject to continuous damage effects."
It is worth noting that different dodge attributes are calculated separately and will not be added together.
For example, player A's ranger obtains a 30% dodge chance through agility attributes and passive talents, and also uses the legendary affix ["You increase the dodge chance by 20% against enemies affected by continuous damage effects"], then his final dodge chance is not 30%. +20%=50%
Instead, press 30% first to judge whether the dodge is successful, and then press 20% to judge again.
This ensures that there will be no situation where 100% dodge will result in invincibility. And a single dodge attribute cannot reach 100%.
UP summary: Through the above dismantling summary, Diablo 4’s defense mechanism encourages the superposition of multiple effects, and a single stack of a certain defense effect is often not the optimal solution.
Everyone needs to accumulate a certain amount of blood, increase a certain amount of armor, and build up appropriate resistance in order to have a basically good defense.
On this basis, it will be safer for those who have the ability to further obtain some additional damage reduction means through legendary affixes and skill effects.
This method was obtained by the editor through many experiments, so you can feel free to follow the editor's guide. As long as you strictly follow each step, you will be able to solve this problem easily.