How to play the monster lineup in Teamfight Tactics S8.5? There are various special lineups in TFT, so how to operate the TFT S8.5 monster lineup, today I will bring you the recommendation of the TFT S8.5 monster lineup, I hope you don’t miss it!
1. Lineup introduction
Bond composition: 4 monsters + 3 mechas + 2 guards + 1 weather anchor + fallen messenger
First of all, let me explain that this lineup is difficult to transition from the early to the mid-term, and requires a high level of lineup proficiency. It is not recommended for novices to use it directly in ranked. Please familiarize yourself with and understand the lineup before using it.
Nowadays, Hacker Mecha Druid is the most popular lineup. There are actually many players who are relatively restrained from this lineup, such as Lucky Vigus, Mecha Supreme/Guard Jhin, High Guard Kai'Sa, Gao Xingshou and 3/4 Naughty. Draven can be beaten, but most lineups are difficult to form.
This set of mecha monsters is relatively easy, but this lineup has more high-cost cards, requires a higher understanding of chess pieces and bonds, and is less capable of transitioning in the early and mid-term.
The core idea of this lineup is control. There are multiple group control pieces in the lineup: Fiddlesticks (use Rammus before coming), Garen, Janna and Morgana. The lineup shrinks and positions to attract the enemy. After gathering together, group control can produce a chain reaction to form a control chain. After one round of skills for all members, most of the enemy's chess pieces can be defeated and harvested. If Thor had exclusive runes, his speed, lineup control ability would be improved to a higher level.
This lineup is a double-C lineup. Thor is the main C of the legal system. His skills have a very high damage ability when the enemy chess pieces are gathered together. More importantly, his skills can cause serious injuries and burning effects. Burning increases damage, while serious injuries The key point is that it can significantly reduce the enemy's endurance.
Belvis is the secondary C of physical output, so he can cause high damage even if the equipment is not suitable, and his harvesting ability is extremely good. When playing against Draven and Warwick, he can be paired with Night Blade, and his survivability is excellent. With Thor, Can quickly cause a kill under severe injury suppression.
2. Equipment recommendations
Thor: Shoji's Spear + Technological Gunblade + Pearlescent Gauntlets
Garen: Vest of Thorns + Outlaw + Dragon Fang
Belvis: Blade of Night + Justice/Blood Drinking + Physical Output Equipment
Fiddlesticks: Picking up trash
Both Sol and Belvis can be C. The main thing is to match the equipment. It is recommended that Sol be the C. Shoji's Spear + Technological Knife are necessary. Shoji's Spear speeds up the efficiency of skill release. If the sword has less water and more drops, it can also be blue. Tyrant symbol. The technological gun blade can increase the battery life of all members. The third piece of legal equipment is available.
Belvis must have the Night Blade + endurance equipment. The Night Blade has excellent life-saving capabilities. The endurance equipment depends on blood drinking and justice (give priority to Thor's Shoji Spear/Lanba Talisman and Technological Knife). The three best things are whispers.
Main tank Galen, Tandu equipment can be considered, Vest of Thorns, Dragon Fang, Fanatic Armor, Aegisel's Oath, Redemption, Gargoyle Plate Armor, Titan's Resolve, etc. can be considered. If the sword has an extra blood drinker, it can be used. Wonderful effect.
3. Rune suggestions
The lineup does not count exclusive runes. The best thing is that Thor's impact speed can greatly increase the control ability. The second is Morgana's fear that is freedom, which is also to increase control. Others that increase the group benefits of the lineup can also be considered.
The enhanced rune side components include treasure bag (greatly increasing attack power), maximum monster level (increasing the health of monster chess pieces), pearlescent lotus (skills can critical hit), and clear mind (quickly upgrade population).
Secondly, Portable Forge, Rhythm of the Hunt, Wind of Resurrection, Astral Blessing, Source Project Carapace/Uplink/Implantation, Chaos Mind, Emergency Armor, Li-Gangli, Open Pendulum, Pandora's Equipment/Preparation Seat , first aid equipment, etc. can all be considered.
4. Operational ideas
Swords and sticks are the best in the starting draft, followed by chainmail and water drops. The first rune can be considered for clarity of mind, source plan, family bucket, and endurance runes.
It is not recommended to have a losing streak in the middle and late stages of the lineup (except when there is a swing). 2-1 can be upgraded to 4, and 2-5 can be upgraded to 5. The working lineup should be as strong as possible. It is more recommended to have 4 duels, 2 duels + 3 source plans or 3 futures + 2 guards/ 2 fighters.
In terms of equipment, priority is given to Thor's Shoji's Spear and Technological Knife. The front row's tanky equipment can be synthesized according to whatever is available. Anti-armor, Dragon Fang, and Fanatic are the best mainly to stabilize blood.
3-2 is upgraded to 6 population. In the future transition of 3, Ramos can be added to increase tankiness and control. If the quality is poor, the quality of the lineup can be improved by searching cards.
Look at the winning streak and grab the card 3-5 or 4-1 to increase the population of 7. If the blood volume and economy are good, save money. If the quality is poor, search for cards to transform into 3 mechas and 4 monsters.
4-2 or 4-5 upgrades the population to 8, search cards to get 2 stars for all members, Ramos and Morgana with poor blood volume can pursue three stars, if the economy is good, the population will increase to 9, add control chess pieces or Mordekaiser to increase the output intensity .