Atelier Ryza's Alchemy 3 has become very popular, and many players are playing it. So here is an idea of reconciling full-level props and equipment in the early and middle stages of "Atelier Ryza's Alchemy 3". How to solve this problem? Users who encounter this problem are very troubled. Below, the editor can tell users how to solve this problem.
This guide aims to provide players with a way to blend and refine high-quality materials after obtaining the alchemy cauldron (the pot that replicates the props) in the early stage. Alchemy ideas for props (mainly referring to full-level characteristics) to help you get through the relatively difficult early game. This guide was written in the early stages of the game's release, and there is no guarantee of the long-term applicability of the content.
In the early and mid-term, because the level of the props that need to be copied is not high, the consumption of gems will not be too large, so just brush the gems appropriately. The key to farming gems here lies in the super characteristic of "ultra-purity", which can greatly increase the number of gems obtained when restoring props with this characteristic.
So you can brush gems according to the following steps
Obtain materials with "ultra-purity". Just get more materials at the golden collection points. I have a lot of them without deliberately brushing them.
Use "ultra-purity" materials to blend a higher-level prop. Remember to unlock the "super-property" material ring, otherwise it will be useless even if you add this material and select this super-property. The gems obtained by restoring props are mainly related to the level and quality of the props, but just focus on the level here.
Copy and blend a large number of props with the super characteristic "Ultra Purity", and then restore them. Remember to keep one when restoring. Repeat this copy and restore operation, and you can get a certain number of gems through the difference in gem prices between the two.
For example, in the picture below, I used the mixed "ultra-pure" wild flesh and blood gems to brush in the early stage. It costs 972 gems to copy one, but when restored, it will give 1412 gems. 99 copies will be decomposed into 99 gems once. Almost 40,000 gems.
The gems brushed in the front are mainly for blending later.
In this game, level 99 characteristics such as "Attack and Defense++" can be obtained in the early stage. Therefore, through certain means, an armor with three powerful characteristics can be reconciled, and its attributes will be more unparalleled in the early stage.
In the picture below, I only made the armor and weapons. Before I made the two accessories, Lysa's attributes were already worthy of her fleshy legs. Basically, monsters of similar levels would be broken into pieces by using their skills in a few or two strokes.
The specific methods are as follows
Find materials of the "ore" or "sand" type with powerful properties, usually from golden collection points in the early stage. Let me explain to newcomers to the Ryza series that characteristics such as "Attack and Defense++", "Attack Speed++" and "Defense Speed++" cannot be inherited by armors, accessories and weapons at the same time. Generally speaking, the names of Only those with "Defense" in their names can be inherited by armors, only those with "Attack" in their names can be inherited by weapons, and only those with "Speed" in their names can be inherited by accessories. "Full Ability++" can be inherited by all three, while "Skill Strengthening++" can only be inherited by weapons, etc. Please check the encyclopedia for details.
Use the above materials to blend "Neutralizer Yellow" to at least blend the "Given (Ore)" material ring. When the blending is completed, it will inherit the 3 characteristics you want (it doesn't matter if it is locked or not).
Blend "Neutralizer Yellow" again, add all the "Neutralizer Yellow" obtained in the previous step (can be used as ore), and at least blend out the "Given (Ore)" material ring. When the blending is completed, inherit what you want. 3 characteristics.
Repeat this "self-reconciliation" until all three properties of the "Neutralizer Yellow" are at level 99 or at full level.
Use the "Neutralizer Yellow" with full-level characteristics as the ore material to blend the "Metal Block". Remember to inherit the 3 desired characteristics (no need to unlock them), and make a few more copies for later use.
Use "metal blocks" with full-level characteristics to blend equipment, unlock at least the material rings of all characteristics, and then inherit the characteristics when the blending is completed.
The general idea of blending armor with high attribute values is similar to blending weapons, except that you first stack attribute levels through "neutralizer blue" or "neutralizer yellow", then use neutralizer to synthesize "cloth", and finally "cloth" ” Just synthetic clothes. But because the raw materials of "fabric" originally require a neutralizer, and clothes can be made into 10 copies, it is relatively convenient.
An overview of the idea of coordinating full-level props and equipment in the early and middle stages of "Atelier Ryza 3". Many friends have encountered this problem. In fact, it is not as difficult to solve as you think. You can just follow this guide. It can be completed by following this guide, it is quite simple.