Resident Evil 4 Remake is a mobile game that allows you to complete more difficult challenges. Presumably, many people are wondering how to play the missions in Resident Evil 4 Remake. It is recommended that you quickly understand the mission introduction of Resident Evil 4 Remake and don’t miss it again. !
Resident Evil 4 Remake Guide Sharing
Prologue How to spend time in the village for the first time
1. First of all, the plot begins. The president’s daughter was kidnapped by a cult and faced a dangerous situation.
2. The male protagonist Leon is ordered to rescue the president's daughter, and he is accompanied by two local policemen.
3. A policeman went to the toilet and disappeared. We controlled the male protagonist to explore forward and find the missing policeman.
4. We walked to a hut at the end.
5. We went in and turned left and found a charm on the bed in the room.
6. We leave the room and enter the room at the end to trigger the plot.
7. We will meet an old man and find the missing police ID from the ground.
8. We fought with the old man and accidentally beat him to death. When we heard a scream, we hurried out.
9. We picked up the key to the hunter’s cabin on the ground and went out to open the door to the basement next to it.
10. We walked forward in the basement to trigger the plot and found the corpse of the policeman.
11. We went back the way we came and saw the old man who was beaten to death turned into a zombie and attacked us on the basement stairs.
12. After defeating the zombies, meet the local villagers in the room where the spell was found.
13. After killing them all, go up the stairs to trigger the plot.
14. As shown in the picture, we found photos of the president’s daughter being kidnapped.
15. Other villagers came out to attack us and jumped out of the window to escape. The plot ends.
16. We walked straight ahead along the road, heading towards the lake to look for the president's daughter.
17. There are wooden boxes on the way to get bullets or other props.
18. Enter the safe house next to the save room and exit through the other door.
19. We walked along the road and met two villagers in an old truck, and killed them directly.
20. We continue to move forward until there is a villager in the hut next to us. Kill him. There are bullets and flash bombs next to him.
21. Another policeman was found hanging by the villagers at the entrance of the village and burned to death.
22. We take the path to the left and encounter a large number of enemies ahead. Try to eliminate them with the taijutsu sword to save bullets.
23. We go to the door as shown in the picture, and when we meet the chainsaw man, we can trigger the BOSS battle.
24. We quickly escaped to the small door as shown in the picture.
25. We go up to the second floor to get a new weapon: a shotgun, and there is a grenade in the window next to it.
26. Then we jumped from the side window to the roof and used the terrain to deal with the chainsaw man.
27. Finally, we wait for the church bells to ring and the enemy stops attacking, and the prologue ends here.
Chapter 1 How to spend time in a hunter’s cabin
1. First, we follow the instructions from the headquarters to find a giant windmill, as shown in the picture.
2. We came to the gate where we saw the chainsaw man for the first time as shown in the picture, pushed the gate open and moved forward to start exploring.
3. What we have in front of us is a safe house, which can be archived in case of accidents.
4. We walk forward to the farm and there is a windmill. Knock down the box above to get a string of pearl pendants.
5. We come to the location as shown in the picture, enter the door on the left front, and then climb the stairs.
6. We walk forward to the hut, climb in, go downstairs and meet the Minotaur, and rely on the terrain to destroy it.
7. We can get wooden gears and kitchen knives on the table next to the stairs.
8. Then we return to the position as shown in the picture, place the gear and move the wrench next to it to open the iron door below.
9. We open the wooden door on the left side of the gear, jump down, and get a wine bottle in the red box next to it.
10. We walked into the open iron gate and crossed the wooden bridge.
11. We pushed the carriage next to us and walked towards the lake.
12. We will encounter a large wave of enemies ahead, so hurry up and collect more supplies as soon as possible.
13. We came to the house by the lake as shown in the picture, and heard noises all the time when we entered.
14. Then we push open the cabinet as shown in the picture, eliminate the enemies, and then open the cellar and get in.
15. Finally, we found a tied man in the cellar. During the conversation, he was attacked by the enemy. Leon fainted and was injected with the virus. The plot of the hunter's cabin in Chapter 1 ended.