After the Endless Journey is updated, the problem of "Endless Journey" Chapter 5 Clearance Strategy Summary will often appear. The solution to this problem is very simple. Just follow these steps to solve this problem.
1. After arriving in the desert, go to the middle left from the starting point and you will see a tent with two people and a camel. Take the two fragments above. After that, complete the conversation with the NPC (all completed) and go left (up, north, south, left, west, right, east).
2. Use the fragments to the west and directly splice them to the left to explore. Re-enter a map similar to the foggy forest to solve puzzles. But this time, because the clue goes all the way to the west, just keep looping to the left. Until you reach the distance of the blue box in the picture below, walk over and you will see two new map fragments, and the first phase of exploration is completed.
3. In the second stage of desert exploration, the two new fragments are spliced according to the picture below. Afterwards, we arrive at the tent shown in the picture below to get the plot. After that, there is a small puzzle. The password number prompt given by the box actually asks us to understand this. Block rotation: The password of 90.-180.270.-270.90 represents the angle of rotation of the map. Please follow the figure below. Once completed, you can open the treasure chest and get a gold coin. [This gold coin is very important. You will need it later in this chapter when you exchange map fragments with the Desert Rat (that is, put a gold coin in a slot and get the map fragment taken by the Desert Rat). 】
4. It is still an abandoned tent. After triggering the plot in the red box, you will get the clue: follow the footprints. After triggering this clue, walking to the desert will trigger sand dust. Then you can see the footprints on the desert. Just follow the footprints. , only two blocks of the desert need to be used. Important points to note: This time you not only need to pay attention to the direction of block splicing, but also pay attention to the spliced map to distinguish its own orientation, and switch the map mode again and again to see Check whether the footprints of the block you took over are connected to the footprints of the block you are in. Be sure to confirm that the footprints are connected before walking up, otherwise you will have to start over, so be careful. Finally, go to a right-angled footprint to get a fragment.
5. After installing the new pieces, complete the puzzle and go. After the triggering of the plot is completed, pick up the map fragments in the red frame first, and then go to the yellow frame and click three times in a row to get it (coconut?). Then go directly to the two desert blocks, which will trigger sand dust, desert changes, and enter a new stage of map puzzle solving (many cacti will grow).
6. After the new block is placed, rotate each block (the rule is to make the cacti of all three blocks gather in the middle of several pictures) to refresh a new map (with a camel). After passing it, the plot will be triggered. On the stone tablet The plot explains the traces of the captain. After that, walking up still leads to the two desert blocks (the two blocks that have been solving the puzzle). After the sand and dust blow over, the map will be refreshed again.
7. After the map is refreshed, there will be many stone ruins. The rule this time is to use the existing three blocks with one side covered with stones, and use three stone walls to surround the middle ruins. After the ruins in the middle are refreshed, you can enter through the gap, talk to the captain, and trigger the plot. After the plot is triggered, you will get a map fragment, and at the same time, you will get clues for the subsequent plot. The captain is very thirsty.
8. After assembling the new fragments, go there and the sand will be triggered again to enter a new stage. Go to the well and you need to find a rope to trigger the plot. The rope was held in the mouth of the former captain's camel (the very noble one next to the stone monument), so I went to pick it up and return to the well. Just trigger the plot directly (the props need to include the coconut shell and rope obtained previously), get the water, and give it to the captain to drink.
9. After the plot of Desert Bandit begins, let us look for clues while waiting. First walk around the two blocks to the left of the entrance to the ruins to trigger the sand and you will see a special animation (rush towards a black thing). Then go to the block below the entrance to the ruins and a concave sun disk will be refreshed. Slot, operate it, plot, get the artifact, and at the same time, the gerbil remembers to touch it and get a map fragment (super reasonable, gerbils like shiny things, the map fragments twinkle!)
[Special note: If you have not opened the treasure box in the abandoned tent to get gold coins before, there will be nothing here to replace the map. If you find that you have forgotten it, you can go to the abandoned tent to open the treasure box and get the gold coins and come back~]
10. After getting the artifact and map fragments, go to the captain. Everyone has gathered together. Give the artifact to the captain. Remember to talk to several other people. After placing the artifact, talk to the light that comes down. You will get a prompt that you need to solve the map. puzzle.
11. To decrypt the artifact map, you need to use all the existing map blocks to combine them. Here are the guide pictures (remember to rotate some pictures, and put the dark areas into white areas), and then the water blocks will be refreshed. The plot Talk to everyone afterwards.
12. Then you need to turn the water area into a lake. Move a few dry river bed fragments to the water side to turn it into an oasis. This chapter is complete.
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