Recently, there is a game that has attracted a lot of players because of its unique gameplay. This game is League of Legends (LOL). Although the gameplay of this game is very fun, there is a problem in the game that has been bothering players, and that is the details of the update content of version 13.7 of "League of Legends". If you want to know the solution to this problem, then follow the editor to learn together.
LOL designers released the change list for version 13.7, and revealed that the MSI version is confirmed to be 13.9. This time, there are more heroes to be adjusted than in 13.6. 6 heroes have been strengthened to varying degrees, and the strong heroes in the version have been weakened. The number has reached 9, and there are also adjustments to some equipment. At present, the test server has launched the details of some hero changes. Let’s take a look at the specific contents.
The little mage is weakened again, and the dragon turtle is inexplicably lying on the gun
Let’s first look at the heroes that have been weakened. In the last version, the Little Mage’s basic attributes and W skill damage were reduced. However, this degree of weakening seems to be far from enough. Therefore, in the 13.7 version, the core passive attack is directly carried out. Each layer The magic power provided passively has been weakened from 1 at all levels to 0.78-1.2 (increasing with the level); the Dragon Turtle is inexplicably lying down this time, and the armor bonus provided by the W skill has been reduced from 40/55/70/85/100. 40/50/60/70/80%, the armor bonus is reduced by 20% at full level.
Annie has always had good strength after the adjustment of E skill. The designer has weakened the shield of E skill. The cooling time remains unchanged at one level, and increases by 0.5 for each subsequent level. The full level is 2 seconds longer, and the basic shield value , the first level remains unchanged, and each subsequent level is reduced by 5 points, 20 points less at full level; Zeli's basic growth health value is reduced by 5 points, and the passive shield stealing ratio is reduced from 60% to 45%. At the same time, The additional attack power bonus provided by the ultimate move has been reduced from 100% to 85%.
Finally, Wei, the most powerful jungler on the field, finally took a beating. The base damage of the Q skill was reduced from 55/80/105/135/155 to 45/75/95/120/145. All levels were reduced. 10 points, but the extra attack power bonus has been increased from 70% to 80%. In addition, the damage of the E skill has been strengthened. While the basic damage remains unchanged, the extra attack power bonus has been increased from 110% to 120%. At the same time, The AP bonus has been increased from 90% to 100%, which does not appear to be a weakening overall.
Yasuo's epic level enhancement, E skill damage can be stacked 4 times
In terms of strengthened heroes, Yasuo is a relatively rare epic level enhancement. First of all, the passive shield value is increased from 100-475 to 100-575. The full level is directly increased by 100 points. In the later stage, the tankiness is greatly improved. The maximum number of layers of E skill's Forward Slash has been increased from 2 to 4. The damage of each layer has been increased from the base damage of 15/17.5/20/22.5/25 to 15/17/19/21/23%. The total damage, learning E or playing the main E at level 1 should return and become the mainstream of Yasuo.
In the previous test server, there was news that the Tsar was weakened, but the designer regarded this adjustment as a strengthening. In terms of basic attributes, the armor was increased from 19 to 22, and the growth attack speed was increased from 5% to 6%, passive duration, adjusted from 30 seconds to 45 seconds, defense tower range increased from 400 to 700, Q skill range reduced, mana cost increased, W skill mana cost reduced, but base damage reduced from 0-110 to 0- 92, passive damage adjusted from 50/60/70/80/90 to 50/67/84/101/118.
Carter's passive AP bonus is adjusted from 65-95% to 70-100 (changes with level); the growth attack power of skateboard shoes is increased from 3.5 to 4.06 per level; the cooldown time of the male gun's ultimate move is increased from 120/90 /60 is reduced to 100/80/60; the above are the hero adjustments that have been launched on the test server. For example, Thresh and Mantis mentioned by the designer have not been adjusted yet. In terms of equipment, Dance of Death, Staff of Time, The specific adjustment plans for these three items of Astral Expedition have not yet been launched. We will look at them later.
Conclusion:
This wave of passive weakening of the little mage requires reaching level 11 before he can obtain 1.01 spell power, so the degree of weakening is still relatively large. The benefits of stacking passives in the early stage are greatly reduced. Wei's wave cannot be regarded as a weakening, as he lost his Q The 10 points of damage of the skill has been exchanged for an increase in the additional AD bonus of the two skills. The output ability in the mid-to-late stage is stronger. It is not related to a weakening in any way. However, this wave of Yasuo is actually strengthened. Nursery It’s time to rule the canyon again.