Many Endless Journey players have encountered a problem with the guide to clearing Chapter 8 of "Endless Journey" in the game. This problem prevents everyone from continuing the game, so it makes everyone very distressed. In order to help everyone solve this problem, the editor finally found a solution after reading a lot of information. Without further ado, let’s get straight to the point.
1. After returning to the library, enter the library and have a conversation to complete the plot. Then enter the Tower of Hanoi to solve puzzles. This guide will make each Tower of Hanoi puzzle solution as a GIF and put it in in order. The first two are normal solutions, and the third one can be regarded as completed by simply exchanging the left and right rooms.
2. Go to the island room to proceed with the plot (the blue-haired girl is locked in the room). Remember to read the plot points here in the library lobby to fully trigger the subsequent content. Then go to the boat dock and set off.
3. After arriving at the sea, the orientation and shape of the earthworms are a reminder: first, the earthworms face the southeast direction (up, north, down, south, left, west, right, east), so go to the southeast first. After the fog comes, the earthworms will turn into a capital N, which stands for north, heading north. If you go, you can return to the earliest island. After that the earthworm becomes 11, so go to 11 o'clock. After that, the earthworm turned into a question mark form, which directly meant that he wanted them all. Finally, he went to the island and began to collect information.
4. Go to each dialogue point to complete the plot, and learn about the fishing competition. At the same time, you learn that you can get a sea map after winning the fishing competition, so you must participate. After all the characters interact, they return to the boat, complete the plot, and decide to participate in the competition.
5. After completing the assembly, you can start the fishing competition plot. The clues are scattered in the previous dialogues of various NPCs. The answers are given directly here.
6. In the fishing competition, you can complete the competition by directly talking to each NPC. At the same time, the little boy can get new things here (illustrations of all fishes, although the paintings are very artistic). Remember to talk to get them. The final way to win the game is to change the lake on the big map into the shape of the four fishes in the illustrations, which are given directly here. The answer is, after completing a correct combination, switch back to the protagonist and you will see a message indicating that there is some movement in the water. Then fish close to the lake to get the corresponding fish (green gloves, gold paper, red tight carp, blue bandit). You can catch four kinds. Win the game.
7. After completing the plot, you can complete Chapter 8.