Everyone should have played Arknights. One of the more troublesome ones is the March 31 Crisis Contract gameplay guide for "Arknights". If you really don't know how to do this "Arknights" March 31st Crisis Contract gameplay guide, you can come here Browse this guide, you will see that it is not difficult, just follow the guide, it is very simple.
1.Contract selection
[Origin Stone Environment: Dissolution] The spell resistance of all friendly units is reduced by 12.
[Target: Excellent Stone II] The health value of all <Tomb Guard Stone Statues> will be increased by 50%, the attack power will be increased by 50%, the defense power will be increased by 30%, and the movement speed will be increased by 30%.
[Origin Stone Environment: Stimulus II] The attack power of all enemies is increased by 50%.
[Incinerator: Path of Fire III] The health of all <Incinerators> is increased by 150%, the attack power is increased by 50%, the spell resistance is increased by 50, and the skill release interval is shortened by 80%.
2. Operator configuration
Core operator: Thorn (3 skills, specialization three)
Required operators: Blocking Guard Melanza, Group Attack Guard Popka, Single Milk Furong, Quick Resurrection Stone, Toolman Night Knife
3. Playing process
At the beginning, deploy gravel to block the first enemy, and then deploy thorns downwards in the position shown.
Once the thorn skill is good enough, use it.
Continue to deploy the single milk (to the right) as shown in the picture, and then use the gravel in the middle below to block the enemy and allow the thorns to output.
Use Melantha to stop the next enemy after the fireball flies past.
As shown in the picture, the magician walks to this position and uses the detonator to blow up the stone and bury it.
Here the gargoyle is released directly, and the fire-breathing magician uses the tool man to block it and let the thorns deal with it.
The same goes for the next Pyromancer.
Use the stone pillar to crush the second gargoyle directly.
Just choose one of the last two magicians to stop, and let the remaining one go home for the doctor to deal with.