How to play Charles the Train? What are the techniques? Charles the Train is an adventure train game that not only pays attention to relevant skills but also the completion of necessary tasks. I will tell you the detailed clearance process below~
Guide to Charles the Little Train
Key operation
【Keyboard and Mouse】
【handle】
Prologue When the game starts, you will receive a call from your old friend Eugene. He will invite the protagonist to come to Spider Island to deal with a big monster.
On the boat, Eugene told the protagonist the general situation on the island.
After getting off the boat, Eugene suggested going to the train shed on the mountain first.
When I arrived outside the train shed, I found that the door was locked, and I needed to go to the cabin not far away to get the key.
Open the map to view the location of the wooden house, enter the wooden house and get the golden key on the table.
Go back to the train shed, open the door and enter, then board the train and check it out.
After Eugene gets on the train, push the green lever to start the train (the effects of all joysticks are as shown in the picture).
Not long after the train leaves, you will encounter the monster train Charles. Get familiar with the battle, and then our brother Eugene died gloriously.
After Charles eats Eugene, he will leave, and our exploration of Spider Island officially begins.
The train is the only vehicle and combat weapon in the game. Players can enhance the train by collecting scraps. Scrap can be obtained through exploration, opening boxes, or completing side tasks.
The train enhancement content includes four parts: health recovery and speed, damage and armor improvement. The specific effects are as follows.
Train health: Spend 1 scrap to restore 10% of the train's health.
Speed increase: Spend some scraps to increase the maximum forward and backward speed of the train.
Damage Boost: Increases the damage of all weapons on the train.
Armor Boost: Reduces all damage taken by the train.
The ultimate goal of the game is to kill Charles the train, but before that we still have a lot to do.
First, we need to take a small train to explore the entire island and talk to various NPCs on the island.
NPCs are divided into three types: red, yellow, and blue, and their respective functions are as follows.
Blue NPC: Necessary mission, the type of mission that must be completed before the decisive battle with Charles.
Yellow NPC: Optional mission. After completing the mission, you can get a lot of scrap rewards to upgrade the train.
Red NPC: Weapon mission. After completing the mission, you can obtain the train’s exclusive weapon.
During the exploration process, you may be attacked by the little train Charles. In this case, you need to repel it temporarily (it will retreat after it reaches about 30% of its health).
During the exploration, you will also encounter masked gun-wielding thugs. You can lure them to the train and then use the weapons on the train to deal with them.
If it fails, the protagonist will be reborn on the train, but two or three scraps will be deducted as punishment.
South Mine Cave Adventure
Go to the location shown in the picture.
After talking to Helen, you will learn how to get rid of Charles the train, and then she will give the protagonist the key to open the gate to the southern mining area.
Go to the mining cave marked on the map.
After arriving at the mining area, open the iron door and enter the mine.
Find the green egg in the ruins deep in the mine. There will be thugs patrolling the cave. For safety reasons, you can pull him to the train and kill him, or you can choose to avoid him.
North Mine Cave Adventure
Go to the location shown in the picture
Talk to Greg on the balcony on the second floor and he will give the protagonist the key to the North Mine Cave.
Go to the northern mine marked on the map. After arriving, use the key to open the iron door of the mine.
After entering the mine ruins, you come to a mechanical door. Operate the switch on the right side of the door to open the iron door and take the blue egg behind the door.
Go to the end of the road and operate the switch to lower the wooden bridge, then cross the bridge and leave the mine.
A mine or a tomb?
Go to the location shown in the picture.
Talk to Gale at the door. He will give the key to the mining area to the protagonist and tell the protagonist about the temple.
Go to the marked location.
After entering the ruins, you will find a downward lifting platform deep inside.
Take the platform down to the mine and find the red egg deep in the mine.
After getting the egg, sit forward and use another lifting platform to leave.
end it
Go to the location shown in the picture.
Talk to Paul on the balcony on the second floor of the wooden house. He will ask the protagonist to install explosives on the nearby bridge.
Then install explosives on each pillar of the wooden bridge (8 in total).
Go back to Paul and he will give the protagonist a key that can open the temple door.
Go to the temple at the marked location.
Go to the room at the top of the temple, open the door and interact with the prism to trigger the plot. The protagonist will place the eggs on the prism grooves one after another. Although Warren will lead people to stop them, it is too late.
After successfully summoning Charles, run back to the train and prepare for the decisive battle!
-Boss Little Train Charles-
The enhanced Charles will add a flash skill, flashing to the left or right rear of the car to launch an attack. It is recommended to use a flamethrower to attack throughout the entire process (the slowing effect is obvious). It is not difficult to defeat Charles if the temperature of the muzzle is controlled well.
Note: It is best to leave more than 15 scraps for repairing cars before the battle.
In the end, Charles passed by a bridge loaded with explosives and was blown away, impaled directly on the bridge pillar.
Will everything be over if Charles dies?
Randomly raid Tony's barn
Come to the location shown in the picture.
After talking to Tony he will give you the key to the barn.
Go to the location shown on the map.
Use the key to open the stable door and go in to collect scraps (9 in total).
The pickle mission comes to the location shown in the picture.
After talking to Miss Pickle, she will ask the protagonist to go to the box in the Pickle Cave and give her a bottle of pickles.
This task requires the prop "Lock Pick" to complete (obtained in the optional task "Lock Picking Time"). After getting the lockpick, go to the cave at the location shown on the map.
After completing the lock picking game, get the pickles, then go back to Miss Pickles and get a lot of scraps as a reward.
Canyoneering came to the location shown in the picture.
Go to the second floor of the station and talk to Theodore, a man in a suit. He will ask the protagonist to help him get back the small box left in the canyon.
Then head to the canyon marked on the map.
Get the blue box from the yellow leather carriage in the middle of the canyon. Note that there will be a thug guarding the carriage.
After returning to the station and giving the box to Theodore, you will receive a large amount of scrap as a reward.
Get the scrap from Candice and go to the location shown in the picture.
Talk to Candice and she will give the protagonist a balcony key.
Enter the balcony room on the second floor behind Candice to get some scraps (9 in total).
When it is time to pick the lock, go to the lower right corner of the map (as shown in the picture).
Talk to Daryl, the bald man in the house, and he will give the [Lock Picking Tool] to the protagonist.
Go to the scrapyard next to the room and you can find a yellow treasure chest at an abandoned locomotive.
After interacting with the treasure chest, a lock-picking mini-game will open.
After successfully picking the lock, take the items inside. Then go back and report the situation to Daryl and get some scraps as a reward.
Swamp swimmers head to the location pictured.
Come to the lake and talk to Lizbeth Murkwater. She will ask the protagonist to go to the island in the middle of the swamp to retrieve the animal carcasses.
After entering the water, you should pay attention to the invisible creature Barry in the water. You should judge its location based on the position of the water splash. You can continue to move forward when the water splash is far away from the protagonist.
After reaching the island, pick up the dead fish.
After swimming back to the shore and handing the dead fish to Lizbeth Murkwater, you will be rewarded with a large amount of scraps.
The log returns to the location shown in the figure.
Go to the dock and talk to Santiago. He wants the protagonist to go to his house and bring him the diary.
Then head to the marked mission location.
Enter the room and get the yellow journal on the table.
Return to the dock and give the log book to Santiago to receive the scrap reward.
Light up the darkness and go to the location shown in the picture.
Talk to Claire in the lighthouse and she will ask the protagonist to help repair the lighthouse.
First go to the cabin next to the lighthouse to pick up 4 circuit breakers, then install them in the circuit box outside the lighthouse, and then light the lighthouse in the order of 4-2-3-1 (the numbers are as shown in the picture).
Finally, go back to the room and talk to Claire to receive the scrap reward.
Boulder Field Painting Go to the location shown in the picture.
Talk to Sasha at the door of the building, and she will ask the protagonist to go to the boulder field next to it to retrieve 8 paintings.
After entering the boulder field, there will be a ghost chasing behind you. If caught by a ghost, it will kindly ask the protagonist to leave the boulder field (it's a bit scary at first sight, but it won't be too scary once you get used to it).
All the paintings are pinned to lamp posts and are easy to find.
After finding all the paintings, go back and talk to Sasha to receive the reward.
The cloud climber arrives at the location shown in the picture.
Talk to Ronny at the bottom of the tower. He wants the protagonist to help him climb upstairs and take away important documents.
Enter the tower to the second floor, then run and jump to the opposite side.
Go across the room to the other side and use the stack of boxes to continue up.
Go up and come to a broken bridge again, and continue to use the running jump to reach the opposite platform.
Go to the room at the top of the tower and get the file in the yellow drawer.
Go back and submit to Ronny to get the reward.
Insecticide spray (flame thrower)
Come to the lower right corner of the map (as shown in the picture).
Enter the yard and talk to Sgt. Flint. He wants the protagonist to help him put out the fire.
Go to the water tank above the house and turn the water tank valve to release water to put out the fire.
After the fire is extinguished, talk to Sgt.Flint to get a new weapon [Flame Thrower]
Death Cannon (Bazooka)
Go to the upper right corner of the map (location shown in the picture).
After entering the wooden house, talk to John Smith. He will ask the protagonist to go to the designated location to get some rockets and return them.
Go to the location marked on the map.
After arriving at the basement area, first get the explosives from the box outside, and then place the explosives on the door.
After blowing up the door, you enter the basement. After the rail car is on the slope, it will slide down the track and blow up the door below.
Enter the room and take the yellow rocket launcher. Go back to John Smith and get the new weapon [bazooka].
Bob (double barrel gun)
Go to the location shown in the picture.
Talk to Gertrude and you will get part of the weapon's components. The other part needs to be found in the mob camp.
Go to the mob camp at the marked location.
After arriving at the camp, deal with the nearby thugs, then go to the wooden house on the hillside and get the key from the table in the room.
Go to the first floor of a building with a watchtower down the slope, find the gun barrel in the house, and assemble it to get a new weapon [double-barreled artillery].
To be continued