What is the plot of Charles the Tank Engine? Some friends may not dare to download and try out the game after hearing that it is an open-world survival horror game. But in fact, this game is very good, with various features added to the game. The unique imaginary plot gameplay has various plot trends waiting for you to choose. The plot is open-ended, and every choice you make will determine the subsequent plot direction, so the final ending is also decided by you. If you like it, you can download it and try to unlock various gameplays. In fact, the level of horror is not bad. Now I will introduce what the story of Charles Train is about. After introducing it to everyone, you will understand this game. It’s a game.
Charles the Tank Engine Plot Story Analysis
First of all, the story content. In the game, the protagonist is entrusted to go to an island covered with railroad tracks, drive a small train, and eliminate the brutal and bloodthirsty monster: Charles the Spider Locomotive. The game ultimately aims to kill Charles.
On the island, players need to complete multiple side tasks to collect scrap metal and upgrade the small train they drive. Each side task is different. If the player is unwilling to do too many side tasks during the game, then the main line The process may only take a few dozen minutes.
The plot of the main plot is very short. To sum up, the protagonist needs to steal spider eggs from three strongholds of Charles' minions on the island, because Charles will appear from time to time to attack the player during the game, but every time it is injured, it will Will escape quickly, so you need to use these three spider eggs to completely lure Charles, fight to the death with him, and win the final victory.
Of course, players will definitely do most of the side tasks. After all, only by completing these tasks can the large amount of scrap metal needed to upgrade the train be met. It is through these side missions that the game's duration can be extended to two hours.
The gameplay is also very simple. You only need to operate the locomotive to wander around the vast island, and follow the instructions on the map to gradually complete collection tasks, which not only include collecting scrap metal, but also tasks where you can win weapons.
It can be seen from the side tasks that the creator is still very thoughtful. He strives to make every task unique. The one that impressed me the most was the ghost task of collecting eight paintings. It was still a bit scary to experience it. The rest of the missions are somewhat mediocre, without much creativity.
The game's upgrade system and weapon system are even more boring. The main function of the scrap metal I mentioned above is to upgrade the attributes of the small train.
In addition to being used to replenish the health of the train, scrap metal has only three upgradeable attributes, namely speed, damage, and armor, and each attribute can only have a maximum of ten levels, combined with various side tasks marked on the island map. , it is not difficult to guess that you need to complete most or even all tasks to obtain the best combat attributes, so you can see the core of the entire game through the upgrade interface.
There are four main weapons provided in the game, each with different functions. Although the author's original intention is for players to use four weapons in combination, as far as my personal experience after clearing the level is concerned, using only the rocket launcher is enough to eliminate To kill Charles, there is no need to use other weapons at all.
Moreover, the weapons have no sense of impact at all. Although the final BOSS battle scene is quite expressive, the weapon system lowers the quality of the entire game.
Finally, let’s talk about the graphics performance. Since the game sells for 76 yuan, the graphics should theoretically be more refined, but this is not the case.
The cutscene at the beginning of the game is disappointing. The NPCs have no mouth movements at all when talking. If the game is developed by a single developer and has limited technical capabilities, then at least close-ups of the characters should be avoided as much as possible. However, the NPC's stiff facial expressions are prominently displayed in the game. To be honest, this can easily make players skip the scene.
Secondly, the protagonist's stiff body movements gave me the illusion of returning to "Mount and Blade" during the game (the key point is that there is no comparison in the gameplay between the two), especially a certain side mission that requires the player to jump to a tall building to get files. The stiffness that can be clearly felt in the first person perspective is really not like the performance of today's game technology.
The above is an overall analysis of the game. If the biggest advantage of the game is what it is, it is the rich imagination of using the locomotive as the main body of the game, especially the open ending at the end, which implies that there will be big moves later in the game (maybe) .