In Escape Room 16 Temple Ruins, players need to gradually understand the story background and collect clues through puzzle solving and exploration, and finally complete the game mission. Each level has different difficulty and question types, which require players to use their wisdom and observation skills to solve them flexibly. The following is a detailed explanation of the graphic guide for clearing the level of Escape Room 16 Temple Ruins.
Skip the beginning plot explanation, the first task is to escape.
There is a bracelet on the right side of the backpack. Open the zipper and get the nail file. There is a piece of cloth on the left, and there is a box underneath, reminding you that the key is in the glove box.
Use a nail file to open the storage box, get the key, open the box, and start scene decryption.
You can’t use the method I mentioned last time to decipher this scene. You can only look for it after you see it clearly. When it’s time to test your eyesight, I may not have circled everything, but I’ll tell you about a few of the more annoying things. . I also circled the key to the square box with the five-pointed star in front of it, and there was something inside when I opened it. When the box with the red cross is opened, I also circled the gem on the long box in the middle and placed it to open it. There is also something in the green box at the back.
Get a pickaxe to smash the car window, complete the escape, and start the second mission, grandma.
When you come to the gate, there is a bucket next to the toys on the right, and there is a knife in the bucket. Go to the information desk on the right and cut the rope. There is a switch on the right side of the door. Move the wood pieces away, put the rope, complete the game, and open the door.
Start the third mission, Fire. Go inside to find the water pipe, come back and place it on the water pump, click on the water pipe and drag it to extinguish the fire. Then go into grandma's house.
According to the plot prompts, complete the game here in the cabinet and use the bracelet to open it.
Continue to skip the plot, there is red in the cabinet. Flower and box parts. Enter through the small door. The book on the table on the left contains the recipe for the all-purpose healing ointment and marigolds. There are nettles in the small drawer on the upper left. I won’t go into detail about what I collected. You can find them yourself. There is a pencil at the entrance of the big tree on the right. Sharpen it and take it away.
Come out, find the white paper with the information desk password written on it where the photo is hanging, scribble it with a pencil, get the password, go to the information desk outside the gate, match the password and open it to complete the game. Just find everything first and then put it up. Get map coins. Put the map coin into the game console on the right to get the box object and map.
Go to the small door of grandma's house and put the box items on it. Adjust well and get the potion and snake emblem. Go back to the table on the left, put everything in according to the recipe, and continue looking for bandages. Go to the door where you find the water pipe. There is a box on the left, put the snake emblem on it, get the bandage, go back and apply the powder.
After curing the boy, the search for him begins. The hat he dropped contained colorful feathers and needles. Go back to the small door of grandma's house, the tree hole, and use the needle to get the basilisk statue. Go install it on the museum door, complete the game, open the door and go in. You can get a picture part where you find the information desk password. I forgot to mention that you can get a picture part and a humanoid mask from the cabinet of the small house. Arrange them according to the drawing and you can arrive. basement