What are the achievements of the Storyteller game? This is a puzzle game that is currently released, allowing many players to experience the interesting mechanical logic and create various gameplays. Let’s introduce what the achievements of the Storyteller game are.
Werther (Goethe)
Chapter 4, Part 3, let Edgar kill himself because of love.
romeo and juliet
The second part of Chapter 4 can be unlocked according to the ordinary solution. The first two achievements were inspired by literary works.
Lenora fell asleep
Chapter 4, Part 4, let Lenora drink six glasses of wine in a row (excessive drinking is harmful to health)
drink martini
Chapter 8, Part 4, first the duchess asks for a martini, then the duchess sees the butler holding a gun, and finally the duchess drinks the martini out of fear.
Ghosts roaring and screaming
The fourth chapter of the final chapter should just allow two people who hated each other to meet each other in ghosts, because it just needs to be slightly changed after this chapter is completed. There may be other ways that don't involve so much trouble.
The professor cried
Chapter 11, Part 3, let the professor see humans who were transformed into vampires and defeated by holy objects.
The love of knight and queen in the afterlife
Chapter 9, Chapter 4, asks the knight to rescue the queen, and then they both die, and then get married in the church.
frog kiss
Chapter 5, Part 2, let the prince and princess recognize each other and kiss after being turned into frogs.
The maid killed the knight
The fourth chapter of the final chapter, find a way to let the knight kidnap the king, and let the king be rescued by the maid, and the maid will hate the knight.
dragon captured
Chapter 7, Chapter 4, lets the dragon kidnap the queen, the baron releases the queen, and is kidnapped by the queen in exchange for the dragon.
All bonus titles
Complete all the extra tasks with subtitles. Other friends have written guides, so I won’t explain them here.