When playing "Super Pioneer", you will encounter some problems, such as not knowing the attributes of the helmet. So, do you guys know the content of the helmet attributes? There may be some friends who don’t know. Next, I will give you a detailed introduction. If you are interested, please come and take a look.
>>Extraordinary Pioneer Strategy Collection<<
Breathing mask level 1 helmet provides better protection than nothing in combat, reducing damage by 25%;
Tactical mask level 2 helmet, adapted to higher intensity conflicts, reducing damage by 40%;
Composite helmet Level 3 helmet, using bulletproof enamel sandwich, reduces damage by 55%;
Strengthened helmet Level 4 helmet, fully upgraded model, reducing damage by 75%;
Aegis Helmet Level 5 helmet, customized model for cutting-edge troops, reducing damage by 90%;
Effect introduction:
Key protection: head damage reduced by 15%-25%;
Integrated helmet: After the armor durability is exhausted, it will be replaced by helmet durability;
Radio: The range of perception of footsteps and gunshots is increased by 50%;
Cheap materials: repair costs reduced by 50%;
Smart Marking: Automatically mark the targets hit by yourself and your teammates, and display them on the team's mini-map for 10 seconds;
Modified helmet: head damage is reduced by 15%, and the range of perception of footsteps and gunshots is increased by 15%;
Thickened material helmet: the damage reduction coefficient is increased by 20%, but the perception range of footsteps and gunshots is reduced by 10%;
Rare metal: head damage taken is reduced by 10%, the maximum durability of the helmet is increased by 50, but the repair cost is doubled;
Double-layer alloy: the helmet's damage reduction coefficient is increased by 7%, and the maximum durability of the helmet is increased by 50 points;
Material improvement: When the head is hit, the damage received is reduced by 2 points each time, and the repair cost is reduced by 25%;
Filling gel: When the head is hit, the damage received is reduced by 3-6 points each time;
Purification filter: immune to tinnitus, blindness, and debilitating conditions;
Thermal Analyzer: Automatically dye and mark enemies that move within 100 meters of the field of view for more than 3 seconds, and the mark lasts for 3 seconds;
Defense link: When the damage reduction coefficient of the helmet is lower than that of the armor, it will be increased to be consistent with the armor's damage reduction coefficient;
Tough material: The maximum durability of the helmet is increased by 200.