When playing "Super Vanguard", you will encounter some problems, such as not knowing the attributes of the sights. Do you guys know the content of the attributes of the sights? There may be some friends who don’t know. Next, I will give you a detailed introduction. If you are interested, please come and take a look.
>>Extraordinary Pioneer Strategy Collection<<
Red dot sights, reflex sights, internal red dot optical sights;
Holographic sights, holographic diffraction sights with reticles;
2x lens, 2x magnification of the observation target, but the width of the field of view shrinks slightly;
4x lens, 4x magnification of the observation target, but the width of the field of view shrinks slightly;
8x lens, 8x magnification of the observation target, but the width of the field of view shrinks slightly;
4x side sight, a side sight is installed on the basis of the 4x scope, which can flexibly switch the scope magnification;
8x side sight, a side sight is installed on the basis of the 8x scope, which can flexibly switch the scope magnification;
Effect introduction:
1. Foot-wounding shot: When hitting the enemy's leg, the damage is increased by 25%, and the enemy's movement speed is reduced by 20% for 5 seconds;
2. Precision shooting: the time to open the scope is reduced by 10%, and the critical hit damage is increased by 5% when the scope is opened;
3. Joint destruction: When hitting a limb, the damage is increased by 16%-25%;
4. Life monitoring: When the shot hits, the specific value of the damage caused is displayed;
5. Status scan: within 2 seconds after the shot hits, the opponent's combat parameters are displayed;
6. Wounded arm shooting: The damage when hitting the arm is increased by 25%, and enemy scatter and recoil are increased by 20% within 5 seconds;
7. Motion capture: heat detection. When the camera is open, all moving enemies within 100 meters of the camera are marked with red coloring;
8. Thermal imaging eyepiece: thermal detection. When the camera is opened, all enemies within 100 meters of the camera will be marked in red;
9. Sniper calculation: The damage to targets 30 meters away is increased by 20%, and the damage to targets within 30 meters is reduced by 10%;
10. Weakness analysis: When the scope is opened, the damage to the body is increased by 10%-16%;
11. Critical hit damage: Increase critical hit damage by 10%-16% when the scope is open;
12. Armor destruction: When the scope is opened, the damage to the trunk is increased by 5%, and the durability consumption rate of the armor is increased by 50%;