For many players of Iron Tail Legend, how to defeat the Frog Chieftain in Blood Beard mode in Iron Tail Legend is a question that often bothers everyone. The following is the editor’s guide on how to defeat the Frog Chief in Blood Beard mode in Iron Tail Legend. The strategy for defeating the Frog Chief in mode, I hope it will be helpful to all players.
Enemies in bloodbeard mode attack faster, do higher damage, and have thicker blood. If they make a mistake, they will be crushed to death by consecutive attacks.
Boss moves and reasonable responses
At this time, the chief has a total of 5 moves
one
Generally, it is used as the first move at the beginning. It is performed by raising the shield and then charging towards Shushu and raising the shield to attack. If Shushu is far away and separated from the chief, the chief will use this move to close the distance. Dodge behind the chief or overlap the position, as long as you are behind the shield's attack range.
two
Generally, the charge will be followed by the second move, which is an attack with a raised shield. You cannot dodge backwards, because to dodge backwards, you need to roll twice. The second roll will be stiff, and it is easy to be beaten by the Bloodbeard Chief in succession, so Just like the first one, just dodge behind the chief.
three
Use it from time to time, and perform jumping and sitting on the ground. If Shushu is close to the chief, he will dodge behind the chief. If there is a distance, he will dodge in the opposite direction, otherwise he will be killed by the chief.
Four
Immediately after a series of red attacks, it appears as a yellow flash thrust. It is best to attack with a shield and back. This is the most ideal output time in the first stage. It is not safe at other times. [In Bloodbeard Mode]
five
It manifests itself as hoeing the ground, throwing stones, and using a shield to defend.
In the first stage, the overall stability is maintained. It is best to only attack during the yellow flash. The master will say otherwise.
Three-quarters of the blood volume enters the second stage, and there are three moves at this time
one
Usually on the left and right sides of the map, they appear as white flashing flying spears, which need to be defended with a shield. Then the chief will jump to the other side of the map. You need to dodge and don't get too close to the place where the chief hits the ground.
two
After the first move, take the initiative to distance yourself from the chief. If the system determines that the distance is too far, the chief will use this move, which will appear as two consecutive charges with a red flash. After dodging, the chief will become impotent.
At this time, output, but you can't be greedy for the sword, otherwise you will be bounced away. At the same time, you will jump with the flying spear for two consecutive times, and you will be directly connected.
three
After the distance is shortened, the first and second moves are usually followed by jumping and sitting on the ground. The response is the same as in the first stage.
In the second stage, the overall speed is increased, the distance is actively opened, and the poison is used to attack fiercely.
Entering the third stage with half health, there are five moves in total
one
It manifests as spitting poison on the spot. It is best to dodge behind the chief during the forward swing to output.
two
There will be an obvious movement of getting up, which is manifested as sticking out the tongue and taking off, hitting the center of the map to the right or left.
three
It manifests as sticking out its tongue and taking off, hitting both sides of the map.
Four
The attack is performed with the head raised, and the shield can be counterattacked, but there will be no stiffness.
five
It manifests itself as a yellow flash with tongue sticking out. It cannot be avoided and is fast. It is released less often at the same time. It must be shielded quickly and then attacked directly.
Summary: Try not to distance yourself in the first stage, and let the Chief use the red attack and then receive the yellow flash to rebound the output.
In the second stage, the distance is increased, allowing the chief to release impotence after charging, and then use the poison attack.
The best position in the third stage is in the middle. If the chief gets up, dodge behind the chief. You can easily avoid the second and third swings.
Also use your gun's ammo at this stage to kill quickly without making mistakes.