Is it strong for a raven to wander indefinitely? I believe that many players still don’t know the strength of the new crazy raven in Lost in Time. The following will bring you the specific content and usage methods of raven strength. Interested players must not miss it!
Players with 0 krypton and micro krypton can draw 0 flails. Players who want to draw the full flail limit can also choose to skip;
Players with medium krypton recommend to draw 0 flail or 3 flail. At present, it is not recommended to draw 1 flail. Of course, if the broken buff is suitable, it will be another matter;
Kryptonian recommends 4 or more flails. The four flails combined with the energy set to break 2 cores at the beginning are undoubtedly very practical for racing.
With anti-invisibility, core destruction, vulnerability to spell damage, and good output, Raven can be said to be a very good team tool. For the French team that currently lacks the ability to destroy cores, the Raven, which can break 2 cores and can also turn around, undoubtedly has a very good job space in Dark Domain 24w and Top Points. At the same time, as the only character in the game with anti-stealth ability, Raven can also optimize the game experience in many situations, so it is highly recommended to draw it. However, in addition to anti-hidden, Raven also has Hecate, Che, and McQueen as lower-level substitutes, which are not necessarily drawn.
If the team is relatively well-formed and the raven is just a core-breaking + damage-increasing tool man, the order of adding skill points is 4>3>2>1.
If the raven is needed as the secondary C or main C to deal damage, the order of adding skill points is 3>2>4>1.
As for special branding, specialization 1 is enough, and the upgrade will not increase much.