Diablo 4 is a very classic and fun game. This article introduces the locations and clearance methods of all dungeons in Diablo 4. Players in need can take a look.
Dungeon Overview
Most dungeons can be entered directly, but a few dungeons need to be unlocked through the main story.
If you find that the number of dungeons does not match the number shown on the map, then push the main line.
The following are the dungeon locations divided by professional power. You can choose what you need.
Note that any character under the account who clears the dungeon will unlock the power.
In other words, if your barbarian hits the mage dungeon, then the mage number will automatically unlock this power.
Next, the author will explain the maps and key points of each dungeon.
The corresponding powers of all dungeons are as follows&&
Lost Archives - Power of the Protector - Universal - Damage to elite enemies gives you a barrier that absorbs up to 315 damage for 10 seconds. This effect can only be triggered once every 30 seconds.
Tormented Ruins - Power of the Ravenous Wolf - Druid - After destroying the enemy with claw tear, your next werewolf skill generates 20% extra spiritual power and deals 20% more damage.
Desecrated Catacombs - Power of Tempered Strike - Barbarian - After switching weapons 6 times, gain 46 points of Strength.
Light's Control - Power of Incinerate - Wizard - While channeling Incinerate, your burning damage is increased by 20%.
Felwood - Dispel Power - Barbarian - Lucky Blow: When Cut causes direct damage to at least one bleeding enemy, you have a maximum 30% chance to gain 20 Rage.
Pit of the Dead - Power of Penetrating Frost - Wizard - Ice fragments penetrate 3 times. Each time a hit hits a subsequent enemy, the damage caused is reduced by 25%.
Immortal Hell - Mutilation Power - Druid - When you are rooted while in Ursine form, you have a 20% chance to gain 1 point of spiritual power.
Holy Ossuary - Power of Ruthless Fury - Barbarian - Using core skills to kill an enemy will refund 10.0% of its base rage consumption. The skill can only be triggered once per cast.
Anika Mines - Power of Storm Claws - Druid - Claws tearing critical hits, causing lightning damage equal to 20% of the damage to the target and surrounding enemies.
Frost Scar Cave - Darkfall Power - Necromancer - Bone Prison generates a pool of blight, causing 50% bonus damage within 6 seconds.
Crimson Chapel - Evocation Power - Ranger - Use basic skills to cause damage to elite enemies and generate 5 points of energy.
Abandoned Club - Power of Explosion - Ranger - Your grenade skills count as trap skills. Whenever you lay a trap or throw a grenade, you gain 10% movement speed for 3 seconds.
Nostrava Jungle - Flesh Shredding Power - Necromancer - Get 10 points of soul after decomposing into a corpse.
Kadra's Gate - Escape Power - Universal - Becoming injured while being crowd controlled will grant you Unstoppable for 4 seconds. This effect has a 40 second cooldown.
Abandoned Quarry - The Power of the Surrounding Blade - Ranger - Stab with sharp knives, causing damage to enemies in a circle around you, and causing 8% increased damage.
Black Asylum - Power of Torment - Necromancer - Using the Bones skill to cause a critical hit increases your soul recovery speed by 20% for 4 seconds.
Frost's End - Bloody Power - Necromancer - Blood Surge's nova will erupt again after a short delay, and the damage caused will be reduced by 70%.
Glacier Pole - Charged Power - Wizard - Chain Lightning gains 4 mana each time it bounces off you.
Forbidden City - Power of the Night Howler - Druid - Bloody Roar increases the chance of critical hit by 5.0%. In addition, Bloody Roar will also affect nearby companions and players for 3 seconds.
Touch of Mercy - Bloodseeker's Power - Necromancer - Blood Spear's damage to its primary target is increased by x15% for each enemy impaled.
Kowala Barracks - Power of Anemia - Barbarian - Lucky Blow: Dealing direct damage to bleeding enemies has a maximum 31% chance of stunning them for 2 seconds.
Cultist's Sanctuary - Power of the Firewalker - Wizard - Grants you a 15% movement speed bonus when it comes into contact with your wall of fire, lasting 4 seconds.