The Fool's Advance is the elite monster in the game. For many players,... Every time you meet them, they get a headache. Next, we bring you the strategy of Genshin Impact’s Fool Advance Team.
Genshin Impact The Fools’ Vanguard with Graphics and Text Guide
1. Characteristics of the Fools' Advance Team . The Fools' Advance Team has two states, with shields open and without shields.
When the shield is not opened , the Fools' physical resistance is -20%, and the resistance to each element is 10%. And it is not in a strong state. It can be hit by Keli's heavy blow, the archer's head hit, and Madara's. E is charged up, and the two sections of Sugar's E are hit to fly away or hit hard. Can be attracted by Wendy's and Sugar's ultimate moves, but the attraction efficiency varies depending on the type.
After opening the shield , the physical resistance of the Fools' advance team becomes 80%, and the resistance of each element becomes 110%. It is in a strong state and cannot be hit or knocked away by any means, except of course, Zhongli's petrification. .
2. The advance team analyzes shield breaking and countermeasures
Wind Fist: Melee type, special skills are Wind Shield and Invigoration
①Wind Shield
Wind Fist raises a shield in front of him. The shield can absorb all elements except rock elements and convert them into a powerful punch of absorbed elements. It will attract the character to the front of him and is very powerful. When the wind shield absorbs elements, it will also dye the wind fist with the element. The wind shield can withstand a frontal elemental attack. This attack will not cause damage to the wind fist. Note that it is only one time. Gan Yu's Frost Flower Arrow will It is absorbed, but the explosion damage cannot be blocked by the wind shield. Moreover, the wind shield can absorb elements from any angle. However, elemental attacks other than those from the front cannot be resisted by the wind shield (which will cause damage to the wind fist), but can be absorbed (it will still trigger the elemental punch of the wind fist).
② Invigorating Wind Fist punches the ground and lets out a roar to cheer me up. The battle is not over yet. Invigorate teammates. It will relieve the stun of the fools who were stunned by the broken shield and open the shield again.
③ Countermeasures: The awakening state of Wind Fist is very strange. The shield is only deployed when the wind shield is raised, and all resistances will increase. Once the shield is lowered, even when the elemental punch is in the charged state, his resistance will be reduced. will return to the unawakened state, so you can use characters with higher physical damage or other characters to violently output the wind shield when the shield is down.
3. Thunder hammer: melee type. After entering combat state for a period of time, the shield is opened. The explosion is extremely high. The attack methods are hammer smashing and hammer swinging.
Smashing the ground&&Thunder hammer is the most damaging attack method. It can knock the character into the air, but the forward swing is obvious.
Swing Hammer & Thunder Hammer Swing the hammer three times to attack characters that are close to you. The first two times will stun the character, and the third time can knock the character away.
① Countermeasures: The thunder hammer is relatively clumsy, and the forward movement of the attack is obvious. When he swings the hammer, just dodge backwards. The main thing here is to talk about what may be a headache for most people, that is, the charging hammer after the Thunder Hammer awakens. It has a large range, high damage, and is difficult to avoid.
Here is a vivid example, King of Glory Zhong Wuyan’s second skill, yes, in fact, as long as you dodge behind the thunder hammer at this time, his hammer will be dodged. On the contrary, if you dodge backward or left or right, you will be hit by him. Hammer hits. Of course, for players who have never played Honor of Kings, just remember to run behind Thunder Hammer or dodge twice in any direction. However, I still recommend practicing running behind Thunder Hammer, because in actual combat, after we dodge twice in a row, there is a built-in CD that makes us temporarily unable to dodge. At this time, it is easy to avoid key damage, and continuous dodge consumes more energy.
Before awakening, you can delay his shield opening time as described in ①. After opening the shield, the thunder hammer enters a strong state, and you need to use ice elements to break the shield as soon as possible.
Musket: long-range type, open the shield after entering the combat state for a period of time, the attack method is burst shooting and continuous shooting
Burst &&The attack method of the gun when not awakened. It shoots one fire element bullet at a time, which can make the character freeze.
4. Continuous shooting
After awakening, the fire gun has an additional attack method. In the first half of the attack, it will shout lines such as frying and roasting, and then shoot three fire element bullets with high damage in succession, which can knock the character away.
Countermeasures: The gun will jump backwards when the character is too close or before awakening. Before awakening, it can be blown up by the wind element or hit hard by the one-handed sword character. This can delay his shield opening time. After opening the shield, The water element must be used to break the shield as soon as possible. When the musket fires continuously, you have to choose to maintain a relative position with him and move clockwise or counterclockwise. Of course, those who are very proficient in the rhythm of musket attacks can also choose to swing left and right, but it is still recommended to move in one direction, saying silently in your mind, every second It's easy to dodge all musket bullets by dashing once or twice. When there is no musket in the swing's perspective, after hearing the iconic line of the musket, you must subconsciously wait for half a second and then dodge.
Rock Mage: A long-range mage. After entering the combat state for a period of time, the shield is opened. The special skill area flashes and the basic attack is strengthened.
5.Field
Projectiles within the domain will be blocked, that is, long-range attacks within the domain are ineffective, and long-range attacks outside the domain will also be resisted.
Flash&&After awakening, the Rock Mage can move through Flash, similar to the movement of the Abyss Mage, to quickly distance himself from the character.
The basic attack is strengthened&& after awakening, the Rock Mage's attack changes from firing one gem to firing three gems.
Countermeasures: It is highly recommended to use a two-handed sword character to break the shield. The shield breaking efficiency is better than overload or rock element attack. Of course, Mr. Zhong and Mr. Mandrill are considered special circumstances. After breaking the shield, the Rock Mage can only move by jumping back. It is easy to catch up, has low resistance, has no special skills, can be blown away, and is easy to kill instantly.
Ice Fatty: melee type. He usually opens his shield when meeting. His special attack method is spray collision and Taishan pressure.
Collision&& Only when Bingpang is close to Bingpang can Bingpang bump the character with his big belly, which can repel the character. It is Bingpang’s only attack method when Bingpang does not open his shield.
6. Spray
Ice Fatty sprays ice mist forward, and the mist will stay in the air, continuously causing ice attachment and considerable damage to the character.
7. Mount Tai is overwhelming
Ice Fatty's eyes turn red, and he jumps bloodthirstyly towards a character far away from him. When he lands, he causes area damage and can knock the character away.
Countermeasures: When Ice Fat releases the ice mist, it is recommended to quickly dodge to both sides and then retreat, because Ice Fat's ice mist will stay in the air, and once attached to the ice element character, the movement speed will slow down and dodge directly backwards. It's not easy to dodge the ice element, so first dodge to both sides and then keep the distance. It is not difficult to avoid Ice Fatty's top, because the Ice Fatty who takes off will not move in the air, and the landing point is fixed at the position of the character when it takes off (sometimes it cannot jump due to terrain reasons). If you move around casually, you will be far away from the original position. A certain distance is enough, but the key point is that after Bing Fat jumps and pauses, you can seize this moment and quickly use the fire element to break his shield. However, my personal suggestion is that students with Diona and good practice can use Diona to open the ice shield. , this way you can basically ignore Fatty Ice’s ice mist and directly use the fire element to break the shield.
Water Fatty: long-range type, open the shield after entering the combat state for a period of time, wet nurse, the attack method is long-range water bombs, the special skill is bubble milk
Water bombs&& are similar to musket bullets, and they are single shots
8. Bubble milk
Launch a bubble-like water ball to give a large amount of reply to other members of the Fools' advance team.
Solution: Here comes the key point. What many people hate most about Shui Pang is his milk because of its large amount. So many times we will focus on solving the water fat. However, after the water fat opens the shield, it is not as efficient as thunder, fire, and ice in breaking shields. So what should we do? In fact, the watery breasts can be blocked with the character's body or rock element creations, and the bubble breasts are harmless, how about that? Are you surprised? Therefore, in battle, after being proficient a few times, we can stop Shui Fat's milk at the critical moment. Moreover, Shui Fat's attack rhythm is very simple. He takes a sip of milk and fires a water bomb. Moreover, he has no movement methods such as charging, jumping back, and flashing. He cannot give milk to himself. He can also freeze him by attacking Shui Fat with ice element in open shield state. , during the battle, it is recommended to deal fierce damage to the unshielded water monster as soon as you meet. If you can't lose seconds, use the ice element to break the shield, or use the wind element to spread the ice element to break the shield.
2. Practical analysis
In actual combat, we often encounter multiple members of the advance team of fools together.
Output: Musket, Thunder Hammer, Wind Fist (Elemental Punch) > Ice Fat, Rock Mage > Water Fat
HP: Ice Fat, Thunder Hammer> Fire Spear, Wind Fist, Rock Mage, Water Fat
In view of the special abilities of each advance team, our priority attack targets are generally Wind Fist and Shui Pang, and Wind Fist > Water Pang. I would like to give you a little tip. When Feng Fist raises his shield, we can use Diona to directly stimulate his element. Punch, but because the elemental punch at this time is an ice attribute attack, Diona's shield can absorb the punch leisurely, and then explode the wind fist to output. The wind fist has low resistance and is very brittle. Yes, we can just beat him down
Secondly, there is no fixed order. The only suggestion is to break the shield first, first break the shield of the Ice Fat Fire Gun and Thunder Hammer. The Rock Mage can put it aside, because the field of the Rock Mage is not commonly used, and the use of it varies from person to person. If you If you are a melee character, the field will have no impact to be honest. It will also allow you to temporarily ignore the Rock Mage. If you are a long-range character, you can also lure the monsters out of the field and fight them. Qieyan Mage's attack speed is slow and it is easy to avoid by moving. Personally, I always hit the Thunder Hammer first, because the Thunder Hammer has a strong protruding ability and high damage. I can avoid the long-range attacks of the Fire Spear Mage by moving around.
Finally, I would like to recommend two very practical characters for playing the vanguard, Xin Yan and Diona. After opening the shield, Diona can ignore ice fat, freeze water fat, and can quickly destroy Layton. Xin Yan can ignore the muskets after opening the shield, and the sword character can quickly break through the rock shield. At the same time, both of them can very well restrain Wind Fist's elemental punches and complete the priority kill of Wind Fist.