Many Arknights friends want to know the analysis of Arknights Eureka's infrastructure skills, so today's "Arknights Eureka Infrastructure Skills Analysis" compiled by Sourcecode.com, interested friends can take a look, I hope it can help everyone.
To put it simply, Eureka is an infrastructure prodigal, which fits the character very well, but you should never use it.
The effects of Eureka’s infrastructure skills are:
1. Order efficiency +10%. For current trading station trade orders, the number of red gold delivered must be 2
*The next order will take effect, the proviso cannot be triggered, and the skill triggering priority is above the proviso of Tequila
*The skill effect is that the order time remains unchanged and the locked income is 1,000.
Since the order quality distribution of trade orders is 2/3/4, the effect of Eureka skills is that without changing the time consumption, the locked delivery income is 1000, and the original 4 red gold orders will appear, taking 4.6 hours, delivering 2 red gold, and the income will be 1000
Therefore, the actual trade income is reduced by 31%.
If Eureka + Tailor B are used at the same time, it will not only increase the 4 red gold yield rate, but also lock in the order income, which will actually reduce the trade income by 47%.
2. Entering the reception room makes it easier to obtain clues you already have.
Suitable for clue trumpet or whole life use