Let’s take a look at the detailed guide for the April 6th update of “Wild Hearts”. This game is a recent hit and has attracted many new players to join. Newbies will inevitably encounter many tasks they don’t know how to do when entering the game. , this article is a targeted solution to the problems encountered. Let’s take a look with the editor.
Fixed an issue where it was possible to dodge even if there was no stamina available after firing the hand cannon after sliding to dodge.
Fixed an issue where the incorrect number of bases was displayed after deploying a Ki base before changing regions.
Fixed an issue where being able to move or dodge after staggering while using the hand cannon took longer than expected
Fixed an issue where the number of hand cannon bases would sometimes remain lower than expected.
Fixed a movement transition issue after landing after performing the Savage Dance with Basa and Kasa.
Fixed an issue where the attack would end on the fourth hit when the third hit of Blade Vali's Trey Star raised the Whirling Dance level to level 2.
Fixed an issue where parrying with Blade Vagasa incorrectly became an airborne parry after certain ground attacks.
Fixed an issue where Kasa was unable to parry after drawing his blade and starting to move or heal.
Fixed an issue where it was possible to still take damage after activating the Instinct Parry skill.
Fixed an issue where Blade and Kasa's multi-hit attacks (like Trey Star) would sometimes reduce the number of hits based on frame rate settings.
Fixed an issue where you could sometimes still take damage even after successfully parrying with Blade and Kasa.
Fixed an issue where the Healing Evaporator Karakuri effect would sometimes not be obtained after parrying with Blade and Kasa.
Fixed an issue that resulted in unexpected movement when releasing the Karakuri Katana while using Sky Anchor Karakuri.
Fixed an issue that prevented the Karakuri Katana from being released in its unbound state when using a glider or stake.
Fixed an issue where releasing the Karakuri Katana to remove the restrained state would cancel crate or glider attacks.
Fixed an issue where after drawing the Karakuri Katana, it would sometimes become impossible to use the Karakuri except in crates that were already placed.
Fixed an issue that triggered unexpected movement when performing attacks with the Karakuri Stake and Karakuri Katana.
Fixed an issue where the heavy attacks launched by Karakuri would sometimes fly in unexpected directions.
Fixed an issue that caused the courage meter to decrease to 0 while moving after performing a jumping slash with Noda while charging.
Fixed an issue where the Iai: Soaring Slash Streak would trigger unexpectedly after landing after using Wild Road's Double Spin Slash.
Fixed an issue where being able to move or dodge after staggering while equipped with Noda took longer than expected.
Fixed an issue that caused the courage meter to build up faster than expected when jumping in the wild path's Iai stance, even while moving.
Fixed an issue where the claw blade would sometimes not display correctly when performing a claw jump.
Fixed an issue where the camera would sometimes face unexpected directions when using the Claw Blade.
Fixed an issue where after the attack animation ends, using the Sky Anchor Karakuri in the middle of the giant shuriken duster and Karakuri using the Karakuri Staff to attack may continue to cause damage to the kimono.
Fixed an issue where players were not staggered when hit during the Karakuri Staff's Combat Paragon attack.
Fixed an issue where players could dodge after using the Karakuri Staff to perform a full-body wave slice attack even if they did not have enough stamina.
Fixed an issue where Karakuri staff would not display correctly when entering a bonfire.
Fixed an issue where the effect of arrows stuck in the kimono would sometimes disappear when activating the Deep Arrow skill.
Fixed an issue where the Healing Vaporizer Karakuri was being placed slower than expected. Additionally, the amount of healing done over time is reduced by activating the Healing Vaporizer: Nostrils skill.
Fixed an issue that sometimes caused a kimono's HP and other statistics to remain unchanged after an online game ended.
Fixed an issue where disease scales would not display correctly when suffering from multiple diseases.
Fixed an issue where some icons were displayed incorrectly when the screen aspect ratio was 16:10.
Fixed an issue in online co-op mode where maximum HP was not displayed accurately when viewing the status of other players on the session confirmation screen.
Fixed a bug that sometimes prevented objective markers from disappearing.
Fixed an issue where the number of slots in the store would not be displayed correctly when a guest in online co-op was in the host player's Minato.
Fixed a bug that could cause some settings to change unexpectedly on the character creation screen.
Fixed an issue where the number of Karakuri Threads players picked up did not always match the increase in the number of Karakuri Threads held.
Fixed an issue where Hunter Arm effects were sometimes not triggering.
Fixed an issue that could cause players to be thrown into the sky when releasing a kimono.
Fixed an issue where sliding was automatically triggered when going uphill.
Fixed an issue that prevented guests from being able to move during Minato Amaterasu's initial roar.
Fixed character behavior when chaining follow-up actions during the recovery frame after an attack.
Fixed flickering effect when weapons are covered in flames.
Fixed an issue that made it difficult to perform crate-related actions when on the edge of a crate.
Fixed an issue that prevented players from grabbing onto cliffs and other objects when jumping from areas with ceilings.
Fixed an issue where using the Hunter Arm and the maximum number of Karakuri threads the player could currently carry was insufficient, causing the player to acquire nearby Karakuri threads.
Fixed an issue where slide dodge sometimes took longer than expected.
Fixed a bug that sometimes caused Ujishige to move differently than expected in the Chapter 1 "Return to Camp" objective.
Fixed an issue that prevented some UI from being displayed when dodging in Flash of Inspiration.
Fixed an issue that prevented some UI from displaying when dodging in Fusion Flash.
Improved synchronization of kimono positions in online co-op.
Fixed an issue where the camera would behave unexpectedly when long-pressing the lock button and then re-sheathing it when it was unable to lock (such as during the bow's unsheathing animation).
Fixed an issue where the Hellfire Rahabak would sometimes launch players into the air when grabbed.
Fixed an issue that caused crouching to take precedence over dodging when trying to dodge while moving with a holstered weapon.
Fixed an issue where healing water was sometimes not available to drink while ducking.
Fixed an issue where players would sometimes not land, but instead float in mid-air after being knocked back by a kimono.
Fixed an issue that reduced jump distance when switching inputs using sprint.
Fixed an issue where killing small kimonos would destroy surrounding objects.
Fixed an issue where entering multiple inputs to drink healing water would sometimes result in two healing waters being consumed.
Fixed an issue where drinking multiple healing waters in a row would cause recovery intervals.
Fixed an issue where health restoration from drinking healing water sometimes occurred too slowly.
Fixed an issue that could cause players to warp into unexpected positions during Final Strike.
Fixed an issue where it was possible to perform multiple final hits on some giant kimonos without them falling when they reached 0 health in the air.
Fixed an issue where Final Strike would not trigger correctly and Giant Kimono would not drop when it reached 0 health in mid-air.
When multiple players perform Final Strike simultaneously in online co-op, the wait time for the player who does not perform the Final Strike is reduced.
Fixed an issue where subtitles would sometimes advance before the voiceover ended during dialogue activity.
Fixed an issue that could cause the player character to vibrate during dialogue events if the "FPS Limit" setting in preferences was set too high.
Fixed an issue using guest voice settings in cutscenes viewed from the guest perspective.
Fixed an issue that could cause an online co-op session to end incorrectly at the end of a conversation activity if a guest drowned during online co-op.
Fixed an issue that occurred when the host was talking to an NPC during online co-op, where participants drowned but did not die.
Fixed an issue during online co-op that caused the screen to go black during a conversation event, causing the session to dissolve.
Fixed an issue where players could interact with a damaged bench.
Fixed an issue that sometimes prevented flying vines from being placed on top of crates
Fixed an issue where the visual food model would continue to display even after retrieving food from the drying rack.
Fixed an issue that prevented the installation of paddle shovels in Akikura Canyon and Natsukiji Island.
Fixed an issue where some characters were not showing up on the Karakuri logo.
Fixed an issue that prevented certain Karakuri from being placed when starting a mission as a host after opting in to a session but not being able to find an online co-op session.
Fixed an issue where skill effects were not being applied to Karakuri when a guest gained a skill during online co-op.
Fixed an issue in online play where the healing range of the Healing Vaporizer varied between players.
Fixed an issue in online play where the recovery time for repairing fog varied between players.
Fixed an issue where certain hairstyles would not display correctly when using a mirror.
Fixed an issue in online co-op where the Karakuri placement animation would sometimes play multiple times.
Fixed an issue where unexpected fusion flashes could occur during Celestial Dragon Hunting.
Fixed an issue where fortress animations were sometimes incorrect in online co-op.
Fixed an issue that allowed some Dragon Karakuri to be installed even if the player did not have more corresponding Dragon Pit energy.
Fixed an issue where the scroll wheel behaved incorrectly when multiple players attempted to use the scroll wheel simultaneously in online co-op.
Fixed an issue where the scroll wheel would not display correctly for guests in online co-op.
Fixed an issue that sometimes caused unexpected behavior when colliding with a kimono with rollers.
Fixed an issue where creatures placed in wildlife cages or wildlife enclosures would still be missing after hunting Amaterasu in Minato.
Fixed an issue where the number of creatures could decrease when performing certain actions on a wildlife cage or wildlife enclosure.
When players attempt to collect materials from creatures in wildlife cages or wildlife enclosures, instead of being automatically discarded when your ingredient bag is full, the materials will not be collected.
Fixed an issue where the creature currently selected in a Wildlife Cage or Wildlife Enclosure could disappear when attacked while operating said Dragon Karakuri.
Fixed an issue where attacks could hit Berry Bright and Frostberry Squirrels in wildlife cages.
Fixed an issue in online co-op that caused the Trainer Bear to become unavailable after certain actions.
Fixed behavior when using stakes on training bears.
Fixed an issue in the Training Bear’s Claw Weapon tutorial that incorrectly determined the success rate of the Aerial Slash Stripes.
Fixed an issue where the success of some training bear weapon tutorials was incorrectly determined.
Fixed an issue where disease gauges were not displayed correctly during the activation of any skill that changed the duration of a disease effect.
Fixed an issue where skills that were only activated with a specific weapon type could also be activated with another weapon type.
Fixed an issue where the skill Sprint Master was not being activated when using the sprint switch input.
Fixed an issue where the skill Revenge could also be triggered by the Mist of the Healing Fog and the Wind of the Wind Vortex.
Fixed the issue where the number of times the Sky Anchor can be used is not increased when acquiring the Sky Anchor: Expanding Skills.
Fixed an issue that could cause Sporetail to disappear when searching for Fumebeak.
Fixed an issue where Amaterasu and Karakuri could sometimes take a long time to appear after the cutscene during the search for Amaterasu in Minato.
Fixed an issue that sometimes prevented the Golden Storm from appearing in main story missions.
Fixed an issue where the quest "Secure the Tsuruhashi Clan in Akikura Gorge" was displaying multiple markers.
Fixed an issue that sometimes caused visitors to return their own Minato when receiving a request from a visiting hunter.
Fixed an issue where new missions would sometimes not be added to the map after hunting Gritdog and Dreadclaw.
Fixed an issue where weapons owned by a person were displayed twice when accepting the same hunt again in "Hunting Song - Reverb" and "Hunting Encore - Trouble on the Old Path".
Fixed an issue in Chapter 4 where only tenants would encounter rain if they started the following tasks in heavy rain:
"Hunting Song - Echoes"
"Song of the Hunt - The Rise of Grizondo"
“Hunting Encore – Harbor Host”
Fixed a display issue when selecting "Return to your port" in a request to visit a hunter.
Fixed an issue that prevented guests from receiving hand cannons when joining an online co-op session at certain times in the Groundbreaker Hunt.
Fixed an issue where Karakuri would sometimes stay behind after hunting Amaterasu in Minato.
Fixed an issue where players were moved to the starting position of the player they assisted after hunting with the player who requested help.
Fixed an issue that caused Gold and Ice Teeth to vibrate unnaturally under certain circumstances.
Fixed an issue that caused Lava Back and Cobalt Lava's spin attacks to hit consecutively in an unexpected manner.
Fixed an issue that caused certain Giant Kimono attacks, such as Emberplume's Breath of Fire, to hit consecutively.
Fixed an issue where eggs released by Ripclaw were not exploding in certain locations.
Fixed an issue that caused some of the following Giant Kimono's flying attacks to ignore Karakuri's durability and be destroyed instantly:
Dreadnaught Claw
Rip Crow
Fervid Krazekom
Improved the behavior of giant kimonos getting stuck on terrain while moving.
Fixed an issue that sometimes caused giant kimonos to not move as expected when dying.
Fixed Dreadnaught Claw behavior on Breezy Point on Xiaxiaodi Island.
Fixed an issue that prevented the Dreadclaw from advancing at certain locations in Winter Mansion Citadel.
Improved Gritdog movement.
Fixed an issue that could cause Fumebeak to get stuck in mid-air.
Improved Amaterasu's movement.
Fixed an issue where Hunter Vision visual effects would sometimes not disappear.
Fixed an issue that sometimes caused unexpected sounds to play during cutscenes.
Fixed an issue in online co-op where the Left Arm Lever achievement was only credited to the host.
Fixed an issue where players were unable to obtain the following achievements even if they met the requirements. Players will now receive these achievements when transitioning to specific menus, as follows:
The mission begins.
Main Menu>> Minato requested information.
Memory Rother.
Main Menu > Communication > Profiles > Karakulica.
Hidden history.
Main menu > Information > Documentation.
The essence of the form.
Bonfire>Enhance hair building.
Mesmerized by the hunt.
Main Menu > Inventory.
Threaded harmony.
Enter a dragon pit that has been enhanced to its maximum extent.
Haven Hunter.
Main map.
Lord of the Sky.
Main Menu > Communications > Profiles.
The Conqueror of Volatile and Volatile career achievements have been modified so that guests can also unlock them if they meet the requirements.
Fixed an issue where root bridges created by gold teeth would sometimes not appear in Spring Road.
Fixed an issue with the Amulet of Protection in Harusumi Path being buried in a tree after Invasion Kimono appears.
Fixed an issue where Natsuko Daishima’s floating amulet would be placed incorrectly after Invasion Kimono appears.
Fixed an issue where the sea level on Natsuko Earth Island was displayed incorrectly.
Fixed an issue that could result in inoperability if the player dies with no health at the beginning of a cutscene.
Fixed an issue where the game would freeze on a dark screen if the final strike coincided with a player leaving the session during online co-op.
Fixed an issue that caused the host to be temporarily unable to move when a guest performed the finishing blow while the host was dying.
Modified the calculation of certain respawn points to prevent cyclic death falls or drowning.
Fixed an issue in online co-op where performing a rescue would not release the actions of the rescued player under certain circumstances.
Fixed an issue that could prevent the story from progressing when talking to NPCs under certain circumstances in online co-op.
Fixed an issue where the game would terminate if automatic chat messages and leaving sessions overlapped during online co-op.
Fixed an issue where the game would stop when the connection to the controller is lost while the controller is vibrating.
Fixed various other issues that caused the game to freeze or compress under certain conditions.
Fixed an issue that could cause the claw blade to extend and retract unnaturally.
Fixed an issue that caused the player's maximum health to be reduced more than expected when removing an amulet using the skill Health Boost.
Fixed an issue where some NPCs were in different positions than expected when following the "Prepare for Amaterasu's Return" objective.
Fixed an issue where if a search failed due to insufficient search timer time, your health and healing water amount would be fully restored.
Fixed an issue where the console would not be able to connect to the network after being restored from a long standby state.
Fixed an issue where Minato's requests would sometimes not be fulfilled if the online co-op session was terminated before the request was submitted.
Fixed an issue where fade speed during screen transitions varied by FPS.
Fixed an issue that sometimes caused the screen to go blank during cutscenes.
Adjust stage appearance and collision.
Adjusted the positions of some accessories.
[PC] Fixed an issue where mute settings in the friends list were not applied correctly when participating in online co-op.
[PC] Fixed an issue where player characters would sometimes stop moving after a Glider or Sky Anchor attacks with the Karakuri Staff when the FPS limit is set to 30.
[PC] Fixed an issue where "increased cursor movement speed" was not reflected when using the keyboard or mouse.
Miscellaneous issues fixed and improved.
Added a "Camera Distance" setting, allowing players to adjust the combat distance between the player character and the camera.
Added setting to change the color of the speaker's name displayed in subtitles.
Added option to remove all guest placed karakuri from detailed map.
Added option to remove Dragon Karakuri from detailed map.
Increased rewards for helping using Hunter's Gate, and further increased rewards for assisting with story missions.
The stamina meter will now flash when you don't have enough stamina to perform an action.
You can now use voice chat during loading screens.
Buff icons obtained from skills or food will now appear for each individual buff, even if the icon is the same.
The icon for the nearest campsite will now appear on the compass at the top of the screen.
You can now view individual gear details in the Forge.
Adjusted the sorting order when sorting ingredients so that seasonings are now correctly sorted together.
In Karakuri Stance, player input will now prioritize Karakuri creation.
Incoming hunters will now have their player name and ID displayed above their heads. Display settings can be toggled on the chat wheel.
When armor dies, the covering will now be temporarily hidden.
Dye colors will now be displayed on the armor forging screen and cladding production screen.
The total number of Tsukumo found in all areas can now be checked by placing the cursor on Minato on the main map.
Materials and other items can now be collected while riding the roller.
It is now possible to eat during the hunt when hunting giant kimonos.
Food buffs now no longer reset after resting in the Hunter's Tent.
It will no longer be possible to eat between the final push of a hunt and traveling to a different area.
Improved camera lock to make it less likely to accidentally unlock during hunting.
Hidori Dragon Karakuri is now easier to place in the Minato Zone, even close to NPCs.
Added notifications for when there are completed food processing projects in Minato.
The Paddle Shovel Karakuri will now return to its base when full.
Attacks from Training Bear Karakuri will no longer hit Moon Cloud.
Under certain circumstances, when a zone change is triggered immediately after defeating a giant kimono, damaged kimono materials will be automatically added to the player's inventory.
Help is now available for all quests from the Hunter's Gate located in the Docklands.
When searching for an online co-op session to join a specific hunt, if there is no exact match, but another co-op hunt session with the same content is an exact match, the player will join one of the other co-op hunt sessions instead of not finding any session at all. This applies to the following situations:
Hunting Encore – Tribulation of the Old Road: Search for “Hunting Song – Reverb”
Hunting Encore – Sponsored by Minato District: Search for “Hunting Song – Rising Grisando”
Hunting Encore – Summit Clash: Search “Hunting Song – Elegy”
Volatile Spectrum Tomb Tail: Search for “Volatile Kimono – Flowering Traces”
Catacombs of Volatile Fever: Search for "Volatile Kimono - Spirit Island"
Volatile Miasma Taupe: Search for "Volatile Kimono - Harvest Canyon"
Volatile Sensational Soul Stalker: Search for "Volatile Kimono - Frozen Fortress"
Deep Volatile Lahabak: Searching for "Deep Volatile Kimono-Ruins"
Between Earth and Sky: The Search for the 'Ocean Flame Awakening'
Flowers of Forgotten: Searching for "Remnants of Reverie"
When the health of the hunted giant kimono falls below a certain threshold, the smaller kimono will no longer initiate combat. Regardless of the giant kimono's health, the smaller kimono will escape from combat with the following kimonos: Volatile Pearl Beak, Volatile Onyx Shard, and Miasma Grimquil.
Adjusted Hunter vision to better guide players to target kimonos.
Added "Dye" tutorial.
Improved the visibility of amulets placed throughout Azuma.
Adjust rain and snow effects.
Improved loading speed of certain loading screens.
Reduced the time required to change stance after deploying a Ki base using a hand cannon.
Using the hand cannon improves the transition speed from the antenna charge to the enhanced shooting stance.
The standard rate of fire of the hand cannon has been increased.
The following hand cannon action names have been changed:
"Bator Aerial Shooting" → "Aerial Bombing"
"Aerial bombing" → "Heat wave bombing"
The hand cannon's empowered shot can now be interrupted by placing a Karakuri.
Landing attacks will now be easier after Blade and Kasa successfully parry.
After successfully parrying with Blade and Kasa, attacking 1 immediately increases the power of the attack chain.
After successfully parrying the blade Wagasa, the recovery of physical strength was accelerated.
Increased the movement distance of the twenty-tatami spitting of Basawasa.
Reduces the physical cost of Karakuri Katana's one-handed lunge, and increases its strength and movement distance.
Increased the transition speed from a downward slash in the air to a burst of Iai slashes with the Karakuri Katana.
Increased the speed of the Karakuri Katana's bamboo chop.
Increased the amount of Ai Slash generated by the Karakuri Katana.
Increased the range of Maul Chaser's crushing attack.
Increased the speed and power of Ma'ur's overhead swing attack.
Increased the speed of Maul's Jump Smash, Expanded: Jump Smash and Fire Smash attacks.
Increased the power of force-crushing attacks with fully extended Maul.
Reduced the number of karakuri required before scaling when activating the Expert Batter skill.
Increased the power of Noda's Iai: Deuce.
Increased the power of Noda's Iai: High Dive.
Increased the power of Noda's Iai: Soaring Slash Streak.
The power, speed and meter gauge of Noda's Flame Slash have been increased.
Using Noda reduces the delay after a Running Slash attack and allows you to follow up with another Running Slash in the same direction.
It's easier to transition from Noda's double-spin slash to the downward slash.
Use Crate Karakuri to reduce the lag after a Celestial Sting attack with Noda Strike.
Wing Blade Spin Slash can now be combined into Wing Blade Crescent Slash.
Wing Blade Crescent Slash can now be combined into Wing Blade Spin Slash.
Changed the requirements for "Turbulence: Fury" and "Turbulence: Physical Skills" and increased their effect duration.
Claw gauge is now reduced when attacking with claws stuck in it.
Increased the number of attacks required to trigger the empowered status when attacking with claws.
Reduces the power of the claw blade wing blade spinning slash.
Improved visibility when performing Glider Karakuri attacks with the Claw Blade.
Increased combo speed with Karakuri Staff.
Increased the number of arrows released at the end of Burst: Haya attacks with her bow.
Reduced screen jitter during Burst: Haya and Volley: Haya.
It's easier to knock Kemono down with the short-lived Lightning Bolt skill.
Adjusted to prevent Karakuri threads from returning to resonance when attacking with a basic Karakuri with a bow.
The amount of stamina consumed when using a bow to dodge has been increased.
Reduced dodge distance when using a bow.
Adjusted the movement of Yue Yun companion.
Adjusted the number of Karakuri lines generated by each weapon when attacking the kimono.
The following adjustments have been made to Sky Anchor Karakuri:
Reduced durability;
Slide Dodge can now be performed with the weapon holstered;
Special slide dodges can now be performed by canceling various moves by drawing the weapon.
Reduced the duration that Tangle Disease affects players.
Increased the duration of Tangle Disease's effect on kimonos.
Adjusted damage from critical hits.
Adjusted the claw blade tutorial. This can be accessed via Main Menu > Info > Tutorials.
Adjusted the bow tutorial. This can be accessed via Main Menu > Info > Tutorials.
Make it easier for players to get inspired during Fumebeak and Pearlbeak hunts.
Make it easier for players to get inspiration when hunting Golden Storm.
Adjusted the behavior of Karakuri the Roller Dragon.
Adjusted Sky Cannon Karakuri to make it easier to hit Kimono.
Adjusted the effect of Healing Mist Karakuri when placed in close proximity to each other.
Increased damage done by Pound Karakuri.
Increased the damage, range, and flammability of the Star Bomb Karakuri.
Increased the placement speed of Fireworks Karakuri.
Increased the amount of healing done by Healing Mist Karakuri.
Increased damage dealt by Piledriver Karakuri. Additionally, an issue where the Piledriver Karakuri would sometimes be destroyed after placing more than one was fixed.
Changed the basic karakuri required to create a Skyshield Fusion karakuri.
The durability of Sky Shield Karakuri has been reduced.
The Sky Cannon Karakuri can now be used to topple the kimono multiple times.
The Battle Vine Karakuri can now also be unlocked while hunting with the powerful Icefang.
Changed the trigger condition for the Dangerous Promise skill to "when even a single player is on the verge of death."
Healing water can now be consumed even at full health when the Nasal Water or Miracle Water skills are active.
The Mountain Cleaver skill now increases the power of Full Body Slam and Full Body Slash when the Karakuri Staff's mutation level is at maximum.
Adjusted the description text of the mountain cutting giant blade skill.
Adjusted the name of the Claw Expert skill in languages other than Japanese.
Adjusted the description of the Hunting Encore - Clash mission.
On Kemono, the cumulative value of disease no longer decreases over time.
Reduced the frequency with which Giant Kimonos change areas due to reduced health or out-of-range attacks.
Reduces the health of cubs summoned by Little Star and reduces the damage they take to Karakuri.
Adjusted the behavior of the Reaper Stalker in the Sky Defense of Winter House Fortress.
Adjusted Furious Tail's behavior in Spring's Path.
Easier to attack the weak spot on the Groundbreaker's head.
Reduced the time before the deep volatile kimono notices the player.
Adjusted the behavior of some Golden Tempest attacks.
Adjusted openings for Lava Back and Cobalt Lava attacks.
Adjusted the hitboxes of some kimono attacks below:
gold teeth
Bingya
Dreadnaught Claw
Rip Crow
lava back
cobalt lava
Easier to separate the following kimono parts: Golden Tempest's Claws, Gold and Ice Fang's Fangs, Furious Tail and Sparrow's Tail.
Improved the effectiveness of the following kimono element attributes:
death stalker
death stalker
Sensational Soul Stalker
lava back
cobalt lava
Hellfire Rahabak
Easier to deal damage from elemental attacks to Fumebeak and Goldshard.
Adjusted Sapscourge sap accumulation rate for all attacks except throwing sap attacks.
The upper cost limit for equipping amulets has been increased to 80.
Adjusted the amulets dropped by the Deep Volatile Kimono to make it easier to obtain certain effects. In addition, the following skills attached to the amulet have been added:
spectrum tomb tail
Nimble fingers (human traces)
Flexible fingers (kimono path)
Fervid Krazekom
Deaf ears (the way of pure people)
Side stepper (sidewalk)
Side stepper (kimono path)
Miasma Grimquill
Resurrection (pure humanity)
Quick Rescue (Sidewalk)
Quick Rescue (Kemono Path)
Sensational Soul Stalker
Despair (Kimono Path)
Master of Criticism (Human Road)
Critical Master (Kimono Path)
Hellfire Rahabak
Nasal fluid (purely humane)
Master of Criticism (Human Road)
Critical Master (Kimono Path)
Adjusted the drop rate of deep volatile base server amulets including slash support, hitting support and lunge support skills:
Spectral Tombtail & Lurid Soulstalker
Slash bars are now easier to obtain, while slam pads and lunge holds are slightly harder to obtain.
Fervid Krazekom
Lunge holds are now easier to obtain, while slash and slam pads are slightly harder to obtain.
Miasmic Grimquill & Hellfire Laharback
Strike holds are now easier to obtain, and dip and lunge holds are slightly harder to obtain.
The elemental damage of all weapons with elemental properties has been modified, with the exception of the following weapons:
Top Blade: Ketone
Apex Noda: Kimono Sculptor
Summit Bow: Kimono Hunter
Top Blade Wakasa: The End of the Kimono
Apex More: Kimono's Doom
Peak Karakuri Staff: Kimono Chaos
Apex Cannon: Kimono's Oblivion
Top Claw: The Curse of the Kimono
Added skills for the following equipment:
Balsara Helm - Key Master (Kemono-path)
Wandering Bard Notes - Sidewalker (Kemono Path)
Grit Zujin – Destiny (Pure Kimono Path)
Grit Body Armor – Destiny (The Way of Pure Man)
Ninja Uwagi - Burning Bridge (Kimono Path)
All Black Mongu - Key Master (Kemon Path)
Robber Mengu-Resurrection (Pure Humanity)
Bandit Iron Light - Quick Rescue (Kimono Path)
Argent Foltz - Nimble Fingers (Kimono Path)
Argent Sabaton - Sidestepper (Kemono Path)
Red plum jar Suen-eat-resurrection (purely humane)
Big Juniper Headdress – Key Master (Kimono Path)
Big Juniper Glove – Hawkeye (Pure Kimono Path)
Jade Dance Menggu-Deaf Ear (Pure Humanity)
Jade Notes – Side Stepper (Kimono Path)
Jade Mai Tetsuko - Quick Rescue (Kimono Path)
Kodama Maihakama - Kindness (Pure Humanity)
Miraculous Tara Mask - Destiny (Pure Kimono Path)
Myatara Body Armor - Destiny (Pure Humanity)
Bright Archer Straw Hat – Sun Shade (Pure Kimono Path)
Dazzling Archer Hakama - Fighting Spirit (Kimono Path)
Dawnguard Body Armor – Nimble Fingers (Kimono Path)
Dawnguard Suen-Resurrection (Pure Humanity)
Sunrise Princess Hairpin - Key Master (Kimono Path)
Sunrise Princess Uvaji - Death Wail (Kimono Path)
Sunrise Princess Loincloth - Quick Rescue (Kimono Trail)
Diaochan Malamongu - Master of Criticism (Kimono Path)
Diao Chan Mara Body Armor - Key Master (Kimono Path)
Moon Shadow Waist Guard - Nimble Fingers (Kimono Path)
Moon Shadow Leggings - Side Stepper (Kimono Path)
The wayward robber Meng Gu - Resurrection (pure humanity)
The wayward robber Tie Guang - Destiny (pure human path)
Wayward Bandit Tieguang-Quick Rescue (Kemono-path)
Fuma Clan Mengu-Deaf Ear (Pure Humanity)
Fuma Clan Mengu-Reverse Attack (A-Server Path)
Kazama Clan Uwagi - The Existence of the Heart (Kimono Way)
Hama Clan Hakama - Side Stepper (Kimono Path)
Fuma Clan Sunat - Powerful Swimmer (Pure Kimono Path)
Yinghangyuhemu-nose water (pure humanity)
Eagle Ship Hakama Death Wail (Kimono Path)
White Brocade Dream Rally: Fury (Kimono Road)
White Teeth Armor Rally: Iron Armor (Armour)
Fugent Torso Armor Hunter's Hunger (Kimono Path)
Fugent Leg Armor Side Steppers (Kemono Path)"
Adjusted the attack power of the following weapons:
Top Blade: Ketone
Apex Noda: Kimono Sculptor
Summit Bow: Kimono Hunter
Top Blade Wakasa: The End of the Kimono
Apex More: Kimono's Doom
Peak Karakuri Staff: Kimono Chaos
Apex Cannon: Kimono's Oblivion
Top Claw: The Curse of the Kimono
Beards will not appear when certain armor and decorations are equipped.
Refined wood materials can now be collected in Akura Gorge and Winter Mansion Wood Keep.
The number of Keystones obtained by hunting the following kimonos has been increased:
volatile angry tail
Volatile cysticercosis
volatile spine glider
Volatile Dreadnaw
volatile dispersion
volatile gold fragments
Volatile Ice Fang
Volatile Crackclaw
The number of Keystones obtained from the following hunts has been increased:
stagnant green spike moss
stagnant mild orange
stagnant auburn crown
stagnant silver edge
Adjusted the drop rate of materials obtained from hunting Tianlong.
When hunting volatile kimonos, the corresponding magic orb will always drop. Additionally, the number of orbs obtained has also increased.
Merchandise materials now drop when hunting volatile kimonos.
Increased the number of large crystals obtained from volatile kimono hunts.
Adjusted the range of camera penetration into objects.
Guests will now no longer be able to join online co-op sessions when the kimono's remaining HP is very low.
Adjusted auto-save time.
[PC] Added "Tab" key as initial key setting for main menu
[PC] Added FSR to the Zoom option in settings to help reduce drawing load while maintaining high resolution.
[PC] The arrow keys on the keyboard can now also be used to select Karakuri on the information screen.
[PC] It is now possible to use other mouse buttons to assign commands.
[PC] Removed "240" from the "FPS Limit" setting in Preferences.
[PC] Improved processing performance on some CPUs and GPUs.
This concludes the details of the April 6th update for "Wild Hearts". I believe you can easily solve this problem as long as you follow the above steps. Then you can easily get started with this game and become an expert in this game. I wish you a happy game.