The Last of Us Remastered recently received an update to version 1.02. Many friends want to know what is updated in version 1.02 of The Last of Us Remastered. Now the editor has brought the update content of version 1.02 of The Last of Us Remastered. Let’s learn about it together. Just give it a try.
Fixed a crash that could occur when quickly switching between character skin thumbnails.
Fixed a crash that could occur with version 1.0.1.6 during shader loading when first launching the game.
Fixed a known crash that occurred randomly during gameplay.
Updated texture streaming to reduce CPU usage.
Fixed an issue causing the analog sticks of DualSense and Xbox One controllers to become unresponsive.
Fixed issue with unrelated SFX playing simultaneously in the main menu and in-game options menu.
Fixed an issue where the sharpness of the Depth of Field setting (Options > Graphics > After Effects Settings > Depth of Field) could change depending on the Render Scale setting (Display Options > Resolution Scaling > Render Scale >)
Updated the Graphics Settings (Graphics Options >) UI to accurately display VRAM usage.
Fixed an issue where the Environment Texture Quality settings (>Graphics Options>Texture Settings>Environment Texture Quality) were not showing correct VRAM usage.
Fixed an issue where the popup to enable diagnostics was not shown after a crash.
Fixed an issue where certain artifact and weapon appearance textures might not render correctly.
Fixed an issue where the tutorial UI would not display correctly.
Fixed an issue where mouse wheel scrolling in menus with drop-down options could accelerate faster than expected.
Added active loading to reduce loading times for game progress.
Fixed an issue where the camera orientation could be distorted to the cursor position after exiting the pause menu.
[Photo Mode] Fixed an issue where the camera could not be rotated in the lighting tab.
[Quarantine] Fixed an issue where player and friend characters could suddenly become wet during gameplay.
[Quarantine, Stay] Fixed an issue where lighting and textures could flicker during gameplay.
[Suburbs] Fixed visible geometry gaps during gameplay.
[Suburbs] Fixed an issue where animations might not load during gameplay.
[Suburban] Restored the special effects of broken windows and rolling cars from the sniper movie in the game.
[Tommy's Mother] Fixed an issue where horse animations would not load during in-game cutscenes.
[Bus Stop] Fixed an issue where water FX could stutter during gameplay.
[Firefly Lab] Fixed an LOD issue where enemy NPC’s helmets might disappear or become damaged.