What is Dying Light Night Hunter Invasion? What is the effect of this hunter potion? Many people don’t know. They need to understand the effects and properties of this skill. Let’s introduce Dying Light Night Hunter.
Night Hunter: From the game Dying Light, the ultimate monster produced by a mutant named Night Stalker. It only exists in PVP mode in the game. They have more spikes on their bodies than ordinary night demons, and their blood is thicker and faster. If ordinary night demons are just a nightmare for human beings to survive, then the night hunters are undoubtedly a hell for survivors.
Night Hunter skill introduction:
1. Tentacle movement
You can use your tentacles to move faster than you can jump or sprint. Press and hold RMB to launch forward and stick to walls and objects. Once they're connected, you can start moving. Releasing RMB will speed you up and overcome obstacles in your path. Use this skill to move quickly and efficiently through various environments.
2. scream
Also known as roar. Hunter's Scream [MMB] can be used to track prey.
3.1 Even claws
Through the combination of [LMB] and [RMB], you can use tentacles to cancel the backswing of claw attacks, thereby outputting more damage in a short time. It can be used within the backswing time of humans after a ground-shaking heavy attack or a successful grapple. Punch out a lot of output.
4. Earth-shattering blow
Also known as pounding the ground. A successful Earthshake will help you escape if your energy gets too low. Hold [LMB], then release to knock back nearby enemies and buy yourself a moment to escape. A ground-shaking blow can cause damage equal to 20% of a human's maximum health. The hunter's perspective will move towards the human, while causing a knockback effect. The technique of using the camera to hit the ground and lock on the human's perspective to attract phlegm is called "GPG". Ground-shaking hits can extinguish flash bombs and detonate grenades thrown on the ground. If the hammer fails to hit a human (empty hammer), it will fall into a long period of stiffness, which can be canceled by V back. In a multi-player vehicle, a human who has been beaten to the ground and drained of blood will fall to the ground and can be rescued by teammates (25HP after being rescued).
4.1 Torque hammer
After long pressing [LMB], you can activate the scratching hammer. It is generally one of the methods used by taijutsu hunters in open fields. It uses the tentacles to accelerate and approach humans. The scratching hammer causes the first damage (40%), and the specific situation will be determined later. Choose follow-up physical skills or pick up phlegm. It was once widely popular because it was relatively concealed and difficult to judge. However, as humans have become more proficient in the use of heavy weapons, this skill is no longer as lethal as it was 19 years ago. At the same time, there are also variant routines such as scratch-hammer-scratch, bump-scratch-hammer-scratch-scratch, etc. You can adapt to changes and freely choose the next offensive style according to the situation on the court.
4.2 Roaring Hammer
Press [MMB] and then long press [LMB] to activate the roaring hammer. The roaring hammer is also one of the common ways for hunters to pick up gloves. Compared with the scratching hammer, the roaring hammer can maintain the high-speed advantage of tentacle acceleration as much as possible. Launch an attack. Although the first wave of bursts does less damage, it is more flexible. Coupled with the locking of the perspective after hitting the ground, experienced old hunters can often achieve the effect of spitting on the upper body, posing a higher threat to humans. However, the Roaring Hammer is also easily targeted because of its obvious starting action, so you must think twice before using it.
4.3 Tentacle Hammer
Press [RMB] first and then long press [LMB] to activate the Tentacle Hammer. The Tentacle Hammer is generally used to follow up on humans who have been knocked away after grappling and carry out a new round of strikes; there are also hunters who fight in high-risk areas such as rooftops. Use the Tentacle Hammer to knock humans off the roof. Compared to the scratching hammer and roaring hammer, the tentacle hammer has higher accuracy, but the preparation time and relative speed are slower.
4.4 First-level hammer and second-level hammer
Acquire the skill "Earthquake Knockback Distance" to increase the distance at which enemies are knocked back when they are struck by Hunter's Earthquake Blow. Although the skill tip indicates that using a ground-shaking blow to knock a human into a thorn wall can kill him directly. However, in order to gain this terrain-based advantage, we have to give up pounding the ground and lean back to lock the phlegm, and then use the claws to repair injuries after pounding the ground. It is really a useless skill, and it cannot be canceled after being learned. I hope you will think twice before learning this skill. .
4.5 Saliva Slam
Also known as B-hammer. The acquired skill "Saliva Slam" is unlocked. Press and hold [B] to charge. Two parts of the same kind of saliva are mixed together, and then a ground-shaking hit is used to shoot explosive saliva, which can knock back enemies and infect them with the saliva effect. Missing saliva and slamming will still consume two saliva. The saliva slam does no damage, but can still extinguish flares.
5. Tackle
Also known as bumping. Hold down the [Shift key] while sprinting and press E to grapple and knock down a single enemy. Know your timing as you rush towards your target. Use grapple to knock the human off the roof or into the thorn wall! The grapple can cause 34% of the maximum health damage to the human. At the same time, the human will be knocked up, causing him to fall to the ground and get up and shake. After the grapple is successful, it will cause a shock wave. Knocks down nearby human teammates and causes a brief daze. The grapple judgment is very wide, and it can even be used to hit through walls, making humans unable to defend against it. It is a skill that is very practical in complex terrain. If the grapple is unsuccessful, the hunter will be temporarily stunned, but he can still quickly jump away from the battlefield. After grappling, you can use a series of techniques such as the upper body with charged phlegm, the close body with tentacle hammer, and the rapid back and forth collision. In a multi-player vehicle, a human who is grappled and drained of blood will fall to the ground and can be rescued by teammates (25 HP after being rescued).
5.1 Anti-airborne
After the hunter lands, he quickly looks back at the airborne human, and presses grapple at the same time to trigger anti-airborne. Successful anti-airborne will put the human into an extremely dangerous situation. In addition to sustaining falling damage, he also needs to withstand the hunter's heavy blows during the hard knock-up. means of attack.
5.2 Pulling the ground and hitting the ground
You can use this technique if you head into a corner after hitting the air. Just use [RMB] tentacles to wrap around, then press [shift]+E to start grappling. If you succeed, you can turn your disadvantage into an advantage. Use it with subsequent physical skills or get stuck. It can trap humans in corners.
5.3 Railing collision
This technique can be used if you hit the railing with your head after hitting the air. Through the characteristics of the hunter to automatically climb over obstacles, contact the hard point in advance. After climbing up the railing, press [shift] + E to turn back to trigger it. At this time, humans are often nowhere in the air. When jumping, it is very easy to get hit and cause a big stiffness. However, players who are prepared can still use the grappling hook to dodge collisions to resolve collisions with railings.
5.4 Animation collision
After successfully grappling, press and hold the [shift] + E keys to extend the grapple animation time. Through this technique, you can use the characteristics of damage reduction and temporary body dominance during the animation to avoid human skills such as airborne and flying kicks. If the hunter does not When you leave the ground, you can trigger an in-situ animation to hit humans who are trying to get close. This technique can also counter the multi-player flying kick control of the hunter.
5.5 First-level collision and second-level collision
Acquiring the skill "Grapple Knockback Distance" can increase the distance humans are knocked back when being grappled by a hunter. This technique is not as useless as the second-level hammer. When fighting on rooftops in densely populated areas with high-rise buildings in the old city, the second-level impact can often cause a longer fall distance due to a longer knockback distance, resulting in attrition of human beings in a short period of time. But the longer knockback distance also makes it more difficult for hunters to pursue. Please be careful.
6 Raid(Q)
Also known as Q. A successful attack when humans have lights flashing is called "naked Q". The surprise attack [Q] is your primary weapon, and it can kill a victim in one hit. When your distance and relative speed dictate that you can pounce, you'll see your victim's skeleton light up. Conducting a successful surprise attack is no easy task. Even after you trigger a surprise attack, the target's UV flashlight may interrupt it and temporarily stun both parties. This rigidity is a double-edged sword. On the one hand, hunters can trap humans in dangerous places through unsuccessful raids. On the other hand, the hunter's backlash caused by failed raids is also a good opportunity for human output. Usually it is used with saliva to attack, or it can be accelerated by rapid tentacles to stun humans and then attack. The raid animation is in a state of damage reduction + physical supremacy. A successful raid cannot be interrupted. Even if the blood volume is empty, the animation of executing the human will be completed, but after the execution is completed, he will stand up and die.
6.1 Leapfrog
After a successful raid, press [Q] to switch to the next target. After learning the skill "Assault Slam", a successful attack will cause a shock wave, knocking down surrounding enemies to the ground, which can greatly increase the success rate of leapfrog attacks. It is generally used when multiple people are hit with purple phlegm and the crowd is in chaos. There are also cases where the shock wave knocks down several people after the naked Q is successful, causing the group to be wiped out. This skill has relatively few opportunities to appear, and it is a skill that looks flashy but is actually very difficult to succeed.
7. Saliva [Trivia, the modeling of saliva is like a firecracker]
Also known as phlegm. Press G to spit saliva. After learning the skill "Saliva Charge", the charge skill can be unlocked. Pressing and holding G can make the spit fire faster and have a longer range, commonly known as sniper spit.
7.1 Zombie Summoner Saliva
Also known as yellow phlegm. Press the number key 1 to switch to the zombie swarm summoner saliva. Humans hit by yellow phlegm will be chased by dead zombies in a short period of time. Dead warrior zombies are also known as gas tank zombies, minions, Huang Ge, flying immortals, directional cruise missiles, long-range intercontinental ballistic missiles, etc. According to the official setting, it cannot be climbed, which means that humans at high places will be safe. In fact, due to network delay and other issues, there is a probability of teleportation, and the probability is not low. Minions' teleportation can hit human players on rooftops, streetlights, and even safe areas, regardless of whether you are yellow or not. In multiplayer vehicles, humans hit by zombies will fall to the ground and can be rescued by teammates (25HP after being rescued). According to historical records, during an invasion game, the referee in the safe area encountered a long-range precision strike from Brother Huang, causing the game to be interrupted. However, according to the memories of people at the scene, this teleportation did not have a negative impact on Thailand. On the contrary, it improved the enjoyment of the game by a small level.
7.2 UV inhibitor saliva
Also known as purple phlegm. Press number key 2 to switch to UV inhibitor saliva. The UV flashlight of a human being hit by purple phlegm will immediately enter a long recharging stage. Humans who lack UV protection are like lambs to the slaughter. At this time, humans need to use flash bombs or vehicle-mounted UV safe zones to create A short-term safe zone protects yourself. However, all UV equipment equipped on the body, including flash bombs and vehicle-mounted UV safety zones, can be extinguished by purple sputum. The ultraviolet rays in the safe zone do not act on the hunter's energy, but directly act on the hunter's health. Therefore, it is not a wise move to run into the safe zone after the purple phlegm. The hunter can still break into the safe zone and kill people in a surprise attack despite losing blood.
7.3 Sensory inhibition of saliva
Also known as orange phlegm. Press number key 3 to switch to sensing and suppressing saliva. Humans hit by orange phlegm will not be able to use survivor perception to locate the hunter for a long time, which is equivalent to canceling an important basis for humans to judge the hunter's attack, which will cause human judgment errors to a certain extent. In historical games, there is also a horror game-type hunter style based on multi-orange phlegm control perception + complex terrain chaotic fighting style. This style of play is a great test of human cooperation and personal awareness, that is, psychological quality. The best way to deal with the orange phlegm horror game is to stay away from complex terrain and quickly dismantle the nest.
7.4 Toxin saliva
Also known as poisonous phlegm. Press the numeric key 4 to switch to toxin saliva. The toxin saliva will generate a toxin area around the explosion point that will last for a period of time. Any human who dares to step into this area will enter a percentage blood loss state. Poisonous phlegm is particularly suitable for use in small areas, especially in slums with many short houses and narrow streets. It can be knocked down through walls to replenish the poison, and humans can be controlled through physical skills or surprise attacks to complete the killing in the poisonous area. Poisonous phlegm can also be used to guard corpses and prevent humans from rescuing fallen teammates. However, with the widespread use of long-range weapons such as crossbows, bows and arrows, and wills, the value of poisonous phlegm in defending nests has become less and less. In a multi-player vehicle, humans who have been drained of blood by poisonous phlegm will fall to the ground and can be rescued by teammates (25HP after being rescued). Special reminder: Squatting down cannot prevent poisonous phlegm from killing yourself!
8. UV blocking
Also known as V-shield. Pressing V is temporarily immune to all UV lights, but using Pounce will cancel the UV blocking skill. It is generally used to escape in dangerous situations, but when used properly it is also an indispensable weapon in attack. Use the V-shield to keep your own energy, use the method of pounding the ground, sniping, etc. to control the purple phlegm on humans, and use it with full energy to directly attack and kill. It is an extremely ferocious move in 1V1.
8.1 Ultraviolet treatment (V back)
Also called V back. Press and hold the V key to quickly restore energy and blood volume. You can first use the first wave of physical skills to suppress the blood volume - V recovery - the more blood to bully the less blood. You can also use physical skills to quickly recover after the phlegm to pursue, or The after-swing can be canceled when the hammer is empty. There is no hegemonic state during V-return, and it can be interrupted by human flying kicks or airborne landings. Without additional operations, the adjustment speed of V-return will be slowed down by the poison crossbow, but this problem can be alleviated through the skill "Quick V-Return".