The problem of sharing the stable production method of specific keys in "Atelier Ryza's Alchemy 3" has been discussed by many friends on the forum recently. In fact, it is not difficult to solve the problem of sharing the stable production methods of specific keys in "Atelier Ryza's Alchemy 3". As long as you do it well Just focus on the characteristics of the Atelier Ryza's Alchemy 3 game. Now I will share with you in detail the specific methods for making specific keys in "Atelier Ryza's Alchemy 3". You will know after reading this.
A key has three characteristics, which together determine what a key is. These three characteristics are rarity (common, rare, rare, super rare), shape (ore, feathers, gears, stars), and attributes (fire, ice, thunder, wind). The rarity is determined by the Pure Key or Void Key used when making the key.
These two types of keys can be divided into four situations:
Void Key: No improvement in rarity;
Pure Key (no effect four): rarity increased by 1 level;
Pure Key (Effect 4: Rarity UP): Rarity increases by 2 levels;
Pure Key (Effect 4: Rarity UP·2): Rareness increased by 3 levels.
The improvement of the rarity level refers to: when using the void key to make a key, if the key is a common level key, the pure key (no effect four) can be used to make a rare level key, and the pure key (rarity UP) can be used to make a rare level key. It can be made into a rare level key. Use a pure key (rarity UP·2) to make a super rare level key.
For situations where the Void Key can be used to make common (probability: n%)/rare (probability: (100-n)%) keys (this situation mainly occurs when making keys for monsters), use the pure key (No effect four) can be made into rare (probability: n%)/rare (probability: (100-n)%) keys, and so on.
When some bosses are made using void keys, they can be made into rare-level keys. This situation is similar to the common/rare examples above, and the analogy will work.
When making keys from landmarks, all landmarks are currently common (probability: 100%), so there are four rarities of the keys obtained:
If you use the Void Key to create a key, the rarity must be common;
If you use a pure key without effect four (rarity UP), the rarity must be rare;
If you use a pure key with effect 4 with rarity UP, the rarity must be rare;
If you use a pure key with effect 4 of rarity UP·2, the rarity must be super rare.
When making keys from monsters:
When using a Void Key to create, the rarity of the key is determined by the monster, and this endowment data can be seen in the Monster Manual;
The situation of using pure keys to make them has been discussed above, so I won’t go into nonsense.
The shape is determined by landmarks and monsters, and the monster's assigned data can be seen in the Monster Manual.
The keys produced are also determined by landmarks and monsters, but there is a problem. Rare and super rare keys have multiple attributes. Therefore, I guess here that as long as a landmark or monster can be given one of the attributes, a rare or super rare key with the corresponding attribute can also be generated. For example, the only shapes that can be given to the closed area in the middle of the Nemed Forest are stars, and the only attributes that can be given are wind attributes. Therefore, when making keys, you can only get the Night Sky Key, Meteor Key, Little Moon Shadow Key, and Soul Cradle Key.
Based on the previous assumptions, references, and appendices, we can derive stable ways to obtain some keys. The following will list the stable ways to obtain all keys, and only list the monsters that can be farmed repeatedly.
I believe that after reading this guide, all users will have a sudden enlightenment. In fact, it is not difficult to play the Atelier Lysa 3 game. If you want to become stronger, pay more attention to this site, so that you can be sure step by step. Become a game master