There are many characters with different abilities and attributes on the Collapsed Star Dome Railway. Sambo is a four-star character that can be obtained after testing. There should be many friends who are curious about Sambo. Now the editor has brought the relevant content about the Collapsed Star Dome Railway introduced by Sambo. let's see.
Sambo character analysis
The eloquent scalping businessman, wherever there is a "profit", there is Sambo.
The unique information in Sambo's hands makes people have to get close to him, but becoming his "guest" is not a good thing.
After all, as long as the price is right, "customers" can be converted into "commodities" at any time.
sambo
Basic attack - cool knife flower
Causes wind damage equal to 50% of Sambo's attack power to the designated enemy.
Combat Skill - Repeated Jumping Love
Throws a flying knife at the designated enemy, causing wind damage equal to 28% of Sambo's attack power. The flying knife bounces back and forth at the enemy target up to 4 times, each time causing wind damage equal to 28% of Sambo's attack power to a random enemy target.
Finishing move-surprise gift box
Causes wind damage equal to 96% of Sambo's attack power to all enemies. At the same time, there is a 100% base probability of increasing the continuous damage received by the attacked enemy target by 20% for 2 rounds.
Talent - Wind-Tearing Dagger
Sambo has a 65% base probability of hitting the enemy target to cause the target to fall into a weathered state, which lasts for 3 rounds. In the weathered state, the enemy target will receive continuous wind damage equal to 24% of Sambo's attack power at the beginning of each round. The weathered state can be stacked up to 5 times.
Secret Technique-You Shine the Most
Throw flash bombs at the enemy to blind them for 10 seconds. The blinded enemies cannot detect our mobile units. If you actively attack an enemy blinded by a flash bomb, there is a 100% fixed probability of delaying the action of each individual enemy target by 25% when entering combat.
Sambo is a void type character with wind attributes. This type of character is generally cultivated as an output position such as the main C or deputy C. His basic attacks deal damage to a single target with wind attributes, and his combat skills include single target wind damage plus ejection and throwing knives. The flying knife will randomly bounce between enemies, up to 4 times. It does not say that a target can be bounced, so optimistically, this skill can cause up to 3 rounds of damage to the first target.
The finishing move damages the entire area and adds a vulnerability debuff, which increases the target's continuous damage received by 20% for the next 2 rounds. The vulnerability effect is simple and direct, and the benefits are huge. However, it should be noted that it is a continuous damage and easy-to-wound buff, so it needs to be paired with a character that can cause continuous damage, and Sambo's own talent just has this effect.
The Sambo talent allows the enemy to fall into a weathered state with a high probability, which lasts for 3 rounds. Each round, the enemy will suffer damage based on Sambo's attack power, with a maximum of 5 stacks. Although the basic damage is not high, it can't be stacked, and it also has the bonus of finishing moves.
Then there is the secret skill, throwing flash bombs to blind the enemy for 10 seconds, making it impossible to detect our moving units. The actions of enemies blinded by active attack flash bombs will be delayed by 25%, which is a push bar skill that is not so stable. In addition to the above skills, there are several additional abilities. For example, the trap can be in the weathered state for one more round, the back hand can recover an additional 10 points of energy when the ultimate skill is released, and adding materials can reduce the damage of enemies in the weathered state.