The Age of Singularity game is a game with a very deep plot. During the game, players will inevitably want to know the guide to clearing Chapter 4 of Age of Singularity. Players who don’t know how to advance can refer to this article to find the game option that best suits them.
In this game, damage is linked to total health
The actual situation depends on the actual situation at that time. These are just suggestions.
The dispersion card and purification card are released after the boss has been buffed or after our side enters a negative state.
Healing reduction cards and damage reduction cards should be released before the boss recovers blood or causes huge damage.
Features: Crispy skin, low dodge
The second attack has blood-stealing effect and cannot be dodged.
(Use healing or damage reduction cards!)
The third time will apply a damage increase
(Use a dispelling card?)
You can use bunny girls and crows to kill them quickly.
Features: Crispy skin, low dodge
If your confidence is less than half, 20% of your life will be restored
(Use the minus treatment card!)
Make you poisoned (use purification card?)
Strategy for passing levels:
Try not to have confidence lower than 35% in the round when the Trojan is implanted.
Try not to get bleeding and poisoning during the round when the Trojan is copied.
Bunny Girl, Crow Instant Kill
Features: Crispy skin, high dodge
Gives you +1 action cost for one turn
Make you bleed (with purification card?)
121 bunny girl kills quickly, or uses crow
Features: Crispy skin, low dodge
Every four turns, dispel your positive status
Reduce your direct damage and direct healing in the first round
(Use purification card?)
Unavoidable critical damage in the second round
(If you can't bear it, you can use cards to reduce the damage in advance)
The third round will make you bleed.
(Generally, you don’t need to worry about it, you can also use the purification card)
Bunny Girl, Crow Instant Kill
Features: Crispy skin, low dodge
If the blood volume is lower than 35%, restore the health value.
(Use the treatment card in advance)
Increase your direct damage
(Use a dispel card?)
Causes damage equal to the percentage of our total confidence and cannot be dodged.
(If you can't bear it, you can use cards to reduce the damage in advance)
Bunny Girl, Crow Instant Kill
Features: Crispy skin, low dodge
Purify one's own status every four turns
Inflict negative status on our side in the first round
(Purification card available?)
Unavoidable critical hit damage in the second round
(If you can't bear it, you can use cards to reduce the damage in advance)
In the third round, attack our side and increase defense for yourself.
(Purification card available?)
Bunny Girl, Crow Instant Kill
Characteristics: high damage, crispy skin, low dodge, generally strikes first
If the enemy's confidence is lower than 50%, health will be restored.
(Use the minus treatment card!)
Hit hard in the first round, causing the highest damage
(Use damage reduction cards!)
Pure damage in round 2
Increase your own damage in the third round
(Use dispel card)
Bunny Girl, Crow Instant Kill
Features: Low defense, low dodge
Confidence is lower than 35%, restore health
(Use the minus treatment card!)
Attack on first turn and make you bleed
(Use purification card?)
Attacking on the second round causes you to lose energy.
Attack in the third round and add recovery buff to yourself
(Use the dispel card!)
Bunny Girl, Crow Instant Kill
Features: High defense (bunny girl, crow not much use)
If confidence is lower than 20%, increase your damage by 50%
(Use a dispelling card?)
The next two times are attacks.
It is best to use a pure card to open the firewall
Features: Crispy skin, low dodge
If confidence is lower than 35%, gain a shield for one round
Lose blood, then attack you
Causes normal damage to the confidence that has been lost by 58%
(Use damage reduction card?)
Bunny Girl, Crow Instant Kill
Features: Crispy skin, high damage, low dodge
Every three rounds, increase your direct damage
(Use the dispel card!)
Causes critical damage and cannot be dodged.
(Use damage reduction card?)
The next round will cause 24% damage of our lost confidence. If our confidence is lower than 35%, it will cause 1.8 times the damage. (Use damage reduction card?)
Features: It all depends on the mechanism, different chapters, different defenses
Not dodgeable
It first causes percentage damage, and then causes our lost damage.
recommend:
Reduce one's own confidence, thereby producing relatively more milk
No-brainer automatic pass, only play two or three cards, pull all the cards to level 100, you can choose to look back and add the radiance of healing
Features: thick blood, crispy skin, low dodge
First cause our side's percentage damage
Then cause a percentage of damage to our side, and can suck blood
(It is recommended here that you either use damage reduction cards, which not only reduce the damage, but also make him suck less blood; or you use treatment cards in advance)
Features: Hexagon Warrior
Every 4 rounds, 10% of total confidence is restored at the beginning of the round, lasting 2 rounds, purifying all negative status of oneself.
In the first round, hit hard and cannot be dodged.
(High damage, damage reduction card can be used)
In the second round, dispel your positive status
(This round, don’t use cards that increase confidence every round or increase action next round.)
In the third round, tap, you can dodge
Features: Average defense
Let your attack card consume action +1
In the second round, huge damage, you can dodge
(It is recommended to use damage reduction cards to resist one round. After all, this is the only output?)
Applies lost confidence recovery each turn
(Use the dispel card!)
Features: Crispy skin, low dodge
Every three rounds, dispel our buffs
(that round)
In the first round, increase your damage
(Use a dispelling card?)
In the second round, hit hard and cause huge damage
(Use damage reduction card?)
The third round, restore life
(Use the minus treatment card!)
Bunny girl or crow kill instantly
Features: Crispy skin, high dodge
When the confidence is lower than 35%, the recovery percentage has lost confidence.
(You must use the treatment reduction card!)
Poison us
(Purification card available?)
Poisoned, huge output
(You can use damage reduction cards, but it is best to purify the poisoned state in this round)
Bunny girl or crow kill instantly
Features: Crispy skin, low dodge
If the confidence is lower than 50%, it will cause high damage to us and cannot be avoided.
(Using the damage reduction card in this round in advance can not only reduce the damage this time, but also reduce her active damage in this round)
Fatal benefits, attack and reduce our defense
(Can the purification card be used in the next round of Fatal Benefit?)
shield
You can use a motorcycle (the effect is better at level 121), or you can use Crimson Lips (shield is ignored after level 121)
Bunny girl or crow kill instantly
Features: Crispy skin, low dodge
Every three rounds, increase the damage taken by our side by 35%.
(Use purification card?)
Normal damage, reduced healing
Critical hit damage as a percentage of current health, with lifesteal
(Use damage-reducing cards? Treatment-reducing cards?)
Line your pockets and restore your health
(Use the minus treatment card!)
Bunny girl or crow kill instantly
Features: Crispy skin, high dodge
Normal damage, initiative reduction and healing
Ordinary damage, the best
(Use purification card?)
Bunny girl or crow kill instantly
Features: Crispy skin, high dodge
Huge damage (use damage reduction card)
Pigeon, pigeon, pigeon, normal damage, restore confidence at the beginning of the round, and purify your own state.
(Use the dispel card!)
Bunny girl or crow kill instantly
Features: Crispy skin, high dodge
Every three attacks, you gain a shield.
Normal damage, and gain damage boost
(Use a dispelling card?)
Higher damage (use defense card?)
Restore confidence (use treatment reduction card?)
Bunny girl or crow kill instantly
Features: Crispy skin, high dodge
Heavy hit damage, cannot be dodged
Restore life (use the minus healing card!)
The bunny girl or crow kills instantly (if there is no healing card, cripple it first, then save three or five mana, and use the crow to kill instantly)
Features: Crispy skin, low dodge
Intimidate, reduce our damage (use purification card?)
Fear, causing pure damage of 99% of our current life, cannot be avoided
Destroy, causing pure damage of 7% of total health, unavoidable
Provocation generally has no effect unless...
Bunny girl or crow kill instantly
Key analysis: Like Snobbery, both are welfare monsters. They both reduce one's total confidence, making our side heal relatively more.
It’s a simple method, only two cards are added, all levels are raised to 100, looking back adds the healing glow.
Okay, that’s it for the list of clearance strategies for Chapter 4 of “The Age of Singularity” shared by the editor. Many friends may have other questions and don’t know where to find answers. In fact, you can pay attention to the Age of Singularity section, The editor will continue to update various guide content!