There are still many Atomic Heart friends who don’t know the guide to the Atomic Heart Iron Ball boss. Let the editor of Sourcecode.com bring you the "Atomic Heart Iron Ball boss guide to play the guide" for those who are interested. Let's take a look, I hope it can help everyone.
The key is to make good use of the electric shock to pull up the pillars in the scene. At the beginning, pull up the middle pillar and Hog-7 appears. Look at the direction in which it appears and wait for it to take off to avoid the shock wave when it hits the ground in the second circle. The battle officially begins.
At the beginning, it will spin and rush towards you like a rolling wheel in the soul. You can choose to sprint left and right to avoid it four times and wait for it to dissipate heat. You can also stand near a pillar in the field and let it hit it. Then you can hit its radiator.
My experience is to use a knife more safely. If you cut that red thing like the cigarette lighter on a car, you can do a lot of damage. Using bullets is a waste of resources.
After being beaten for the first time, its attack logic can be roughly divided into three types.
1. The conventional point is to fly over to face you, raise your front paws and hit the ground to create a shock wave. P3 jumps to avoid it, then raises its back paws and sprints forward. This timing is a bit difficult to control. Then it will strike three times with the left front paw, just find the right moment to dodge.
2. Extend your legs and turn around, which will suck you in. Use the ability to lift the monster up to resolve it. Then the logic is the same as 1 and 3
3. Start flying around and firing cannonballs. If you get hit, they will basically be sent. Note that the attack direction of the missile is to predict the movement direction of p3, so you can avoid it by jumping left and right (a specific example is to dodge left to avoid the missile, then immediately go right to avoid the second time, and then left). Wave missiles will take off and hit the ground. After a few cycles, it will stop and cool down. The signature move is to shoot a few bullets into the sky.
4. Put one foot on the ground and spin at high speed (breaking the world?) and then rush towards you. This kind is easy to deal with. Occasionally, there will be continuous shock waves. It is easy to avoid if you find the right rhythm.