Gigafactory is an assembly line simulation game. Many friends are not sure about how to play the game at the beginning. Here we will share with you the early game strategy for Gigafactory. Interested players can come and find out together!
A must-read guide for newbies in Gigafactory’s early start
1. The game is now briefly summarized, which is scientific research - building assembly lines to make money - producing the items needed to open the land - opening the land - unknown things that the author has not updated yet!
Enter the game and follow the process. Just produce the materials required to unlock the technology. Note that no matter what kind of building it is, you need to build an assembly line and the materials will be released in the correct direction.
The money for land development in the early stage can be obtained from unlocking technology without watching ads. If enough is used, the buildings can be upgraded to level 2. Level 3 is too expensive, so you can upgrade slowly as appropriate.
2. Don’t worry too much about planning and layout in the front, just try to fill the building with production, because the output is costless, just sell the excess in the market.
Not to mention the time and effort required, land opening in the front is faster and more and more buildings will be unlocked. It is not too late to open land in the back and plan your own production line after the land opening slows down. Of course, it’s a different story for people with obsessive-compulsive disorder.
3. Part of the gold coins will be returned when the building is demolished, 60% or so.
4. Okay, after you can persist in playing for a while, you should have a basic understanding. Come on, let’s build your own assembly line together.
5. It is worth noting that some items are basically used in land openings. Just produce enough to open land. There is no need to specially build automatic lines, such as military kettles, telescopes, flashlights, etc., just some in primary processing plants. Resources are tight in the front, so there is no need to produce too much, and it will be cheaper to sell in the market.
6. There are also various bottles. Once enough quantities are produced, the production line can be dismantled. As for the number, there are people in the group who count or roughly calculate it.
Such as copper wires, iron sheets, steel plates, insulation, plastics, internal combustion engines, high-efficiency batteries, circuit boards, electric motors, basically any amount of these can be consumed. It feels like there are a lot of leftover materials that can be consumed by selling them or sending them to the warehouse. Just look at the processing materials required for items behind technology.
7. Okay, let’s finally talk about the assembly line steering problem that can easily make newcomers give up and drive them crazy, and which many people react to. The author has also optimized it. Now you can change the connection method with one click. In fact, it doesn't feel difficult.