Maybe many Monster Hunter children's shoes still don't know the recommended equipment for Monster Hunter Rise of Dawn Super Shield and Ax. The following is the "Monster Hunter Rise of Dawn Super Shield and Ax Equipment Recommendations" brought by the editor of Source Code.com. Students who have these questions can go to Take a look below, I hope it helps you.
Assembling
Dignity headdress, clay dragon x armor, explosive scale dragon x three-piece set, weapons and talismans are optional.
Skill
The sharp blade concentrates to strengthen the continuous defense, 3 artillery skills, 3 reloading, 2 challenger defense, 1 weak special range.
The weapon only needs to be the master's grenade bottle and it's good enough. I use the R10 Kappa because the talisman only needs to have the equivalent of two second-level skills. It can fill up the weak special and replenish the range by 1 level, even if the talisman doesn't have it. It’s okay, because there is an extra challenger and defense 7 position on it.
The dignity headgear needs to be unlocked after completing the ally mission and obtaining two Kingdom Knight Tickets.
Transformation
Spinosaurus Head, Sonic Sweatshirt (Activity), Blue Star Hands (Activity), Costume Waist (Activity), Blue Star Legs (Activity)
Replacement skills
Counterattack specialization, attribute slash, firing pin, ax jump, air dash,
Output method
It is to directly fill the bottle with yellow for a second consecutive charge, find an opportunity to empty it, and try to keep the sword in a strengthened state, but when the monster falls to the ground, priority will be given to emptying it. There are two kinds of emptying, one is before landing, which is relatively short, and the other is It is released immediately after landing, which is relatively far away. If the monster is far away, release it immediately after landing to compensate.
Defense 7 can be replaced by something else. The main defense is four holes, which is more profitable, so it can be directly given to level five defense.
Weapon beads are unlocked with the progress of weirdness, and can be replaced by the stun technique. It is good for a single player to stun twice quickly. If you are in a team, you will not bring it. Stunning once is enough.