The characters in the Collapsed Star Railroad all have their own character skills, and if these characters' skills are to be triggered multiple times in a battle, it involves the character's charging problem. The higher the charging efficiency, the more powerful the character will be. The faster you move. Then let me explain to you which character is more powerful after charging is completed!
Level A = 20 combat skill points = 30 points to kill = 10 points to be hit = 10 points to counterattack 1 = 10 points to counterattack 2 = 5 points
Role: Clara
Energy value: 120
Recommended energy recovery efficiency: 5%
Recommended reason for energy recovery efficiency: Being hit triggers a counterattack. Consider being hit twice, counterattacking about 2 times, starting at 5 o'clock, and taking 2 shots. (Finishing move effect for 2 turns)
60+5+40=115
120/115=1.05
Role: Jing Yuan
Energy value: 140
Recommended energy recovery efficiency: 12%
Most of them require combat skills, which restore 30 points each time.
4*30=120 points, 5 points initially, 1 beaten
120+5+10=135 (3 rounds of finishing skills) 140/125=1.12
Role: Xier
Energy value: 120
Recommended energy recovery efficiency: 14%
Most of them require combat skills, which restore 30 points each time.
3*30=90 points, 5 initial points, 1 beaten, 1 draw with A 90+5+10+20=125 (finishing move in 3 rounds) 120/115=1.14
Role: Rakshasa
Energy value: 100
Recommended energy recovery efficiency: 17%
2 combat skills + 1A 30 + 30 + 20 = 80 points
Initial 5 points, get beaten once
(Finishing move in three rounds)
100/85=1.17
Role: Kafka
Energy value: 100
Recommended energy recovery efficiency: 17%
2 combat skills + 1A 30 + 30 + 20 = 80 points
Initial 5 points, get beaten once
(Finishing move in three rounds)
100/85=1.17
Role: Kafka
Energy value: 100
Recommended energy recovery efficiency: 17%
2 combat skills + 1A 30 + 30 + 20 = 80 points
Initial 5 points, get beaten once
(Finishing move in three rounds)
100/85=1.17
Role: Silver Wolf
Energy value: 120
Recommended energy recovery efficiency: 26%
2 combat skills + 1A 30 + 30 + 20 = 80 points
Initial 5 points, get beaten once
(Finishing move in three rounds)
120/95=1.26
Role: Esta
Energy value: 120
Recommended energy recovery efficiency: 40%
1 combat skill, 2 draws. 30+40=70
The initial number of points is 5 points. get beaten once
(Finishing skill lasts 2 turns)
120/(75+10)=1.4
Role
Energy value
Energy recovery character: Natasha
Energy value: 80
Energy recovery efficiency recommendation: 45%
One combat skill, one level A 20+30=50 points
Initial 5 points, get beaten once
(Finishing move in 2 rounds)
80/55=1.45
Role: Siluva
Energy value: 100
Recommended energy recovery efficiency: 33%
1 combat skill + 2A 30 + 20 + 20 = 70 points
Initial 5 points, get beaten once
(Finishing move in three rounds)
100/75=1.33
Role: Su Shang
Energy value: 110
Recommended energy recovery efficiency: 5%
3 combat skills with an initial 5 points and one beating
90+5+10=105
(Finishing move in 2 rounds)
110/105=1.05
Role: March 7
Energy value: 120
Energy recovery efficiency recommendation: 42%
Combat skill 2 times, counterattack 2 times
60+20=80 points may not get beaten
Initial 5 points (finishing move in 2 rounds)
100/85=1.42
Role: Lord (Fire)
Energy value: 120
Recommended energy recovery efficiency: 15%
1 combat skill, 1 draw with A, 5 hits
30+20+50=100 initial points 5 points
(Finishing move in 2 rounds)
120/105=1.15
Role: Black Tower
Energy value: 100
Recommended energy recovery efficiency: 17%
1 combat skill, 2 draws with A, 1 beating,
(Finishing move in 3 rounds)
30+20+10+20=80 initial points 5 points
100/85=1.17
Role: Dan Heng
Energy value: 100
Recommended energy recovery efficiency: 17%
2 combat skills, 1 draw with A, and 1 beating.
(Finishing move in 2 rounds) Relic 10
30+30+5+10=85
100/85=1.17
Role: Alan
Energy value: 120
Recommended energy recovery efficiency: 15%
2 combat skills, level A, 2 hits, initial point 5 (finishing skill effect for 3 turns)
60+20+10+10+5=105
120/105=1.15
Role: Sambo
Energy value: 120
Recommended energy recovery efficiency: 15%
2 combat skills, level A, 2 hits, initial point 5 (finishing skill effect for 3 turns)
60+20+10+10+5=105
120/105=1.15
Role: Pella
Energy value: 120
Recommended energy recovery efficiency: 26%
1 combat skill, 2 draws, 2 hits, initial points 5 (finishing skill effect for 3 turns)
60+20+10+10+5=95
120/105=1.15
Role: Hook
Energy value: 100
Recommended energy recovery efficiency: 33%
Combat skill 2 times, hit 1, initial point 5 (finishing skill effect 2 turns)
60+10+5=75
100/75=1.33
Note: The recommended value of energy recovery efficiency does not mean that this value must be reached, but is used as a reference. You need to rely on the recommended efficiency value and then the different energy recovery brought by each character's Star Soul-Travel-Light Cone to reach around the recommended efficiency value.
The above is a detailed explanation of character charging in the Collapsed Star Dome Railway. Interested friends can follow this website to get the latest information as soon as possible.