What is the specific content of the "Teamfight Tactics" S8.5 combat mecha lineup guide list? I believe that many friends may not know it yet. In order to save you precious time, the editor has compiled relevant strategies to share with you. Friends in need, come and take a look!
1. Composition
Lineup composition: Sun Wukong, Alistar, Samira, Fiddlesticks, Leona, Urgot, Galen, Ultimate Ezreal, Urgot, Nunu
Lineup bond: 3 Fighting Mechas 2 Guards 2 Gunners 2 Secret Techniques 2 Auspicious 2 Monsters 1 Fallen
Job transfer recommendations: Gunner crest, guard crest, mascot crest
There’s not much to say about this lineup, it’s just that 3 combat mechas are paired with 5 fee cards to increase the strength. If the lineup cannot reach 9 people, then directly use 2-star Galen to replace Leona.
2. Strengthen
Hero enhancement:
(1)T0: Samira/Leona strengthened, Blitzcrank [Dynamic Defense]
There are two enhancements in the lineup that can be obtained. The low-cost card gives priority to Blitzcrank's dynamic defense. If you have this, you can directly start charging and use the source plan to work in transition. 4. For 5-fee card enhancements, give priority to Samira and Leona’s hero enhancements.
Hex Enhancement: Upgrade, High-end Shopping, Little Giant, Metabolic Accelerator, Fight Side by Side, Hunting Rhythm, Component Treasure Bag, Astral Blessing, Sunfire Cloak, Source Project Series, Wind of Resurrection, Other Economy/ Equipment, etc.
3.Equipment
Main C Samira: The Last Whisper + Night Blade + Hextech Gunblade
The necessary equipment for Samira is the Last Whisper. There are too many hackers in the current version. It is recommended to consider matching it with a Night Blade to ensure that Samira has enough fault tolerance. The last piece is to consider the Hex Technology Gun. Blade replenishes the lineup and returns.
Leona the Lord: Outlaw Armor + Redemption + Gargoyle Stone Plate Armor
Leona's equipment is a combination of Redemption + Gargoyle Stone Armor. For the last piece, you can consider Outlaw Armor, Thorn Armor, and Dragon's Claw.
Deputy C Fiddlesticks: Ion Spark/Hextech Gunblade/Hat/Pearl Gauntlets
Starting equipment: chain mail, belt, recurve bow, boxing gloves
Equipment priority: Last Whisper, meat equipment
Stage 2: The lineup has two sets of transition ideas. One is the traditional high-source plan to work transition, which is suitable for starting with Blitzcrank's [Dynamic Defense] or source plan strengthening. The other set is the transition of future shooters to work. In addition, if you are willing to duel, you can also use high duel to make a transition.
The best thing in the early stage is to get upgrades and high-end shopping, so that you can quickly attract 8 or 9 people and find high-cost cards to support damage.
Stage 3: 3-2 pulls 6 people, and 6 people can supplement Morgana during the control transition. You can also directly use Riven to increase the flatness of the front row.
If you have a losing streak in the early stage, then directly jump to 7 population at 3-5 and give priority to 3 Fighting Mechas and 2 popular bonds. Basically, as long as you have 1 Samira, you can lock the blood in the 3rd stage.
Stage 4: 4-1 pull 7 people and search briefly to find the transition of 4 guard bonds + 2 gunner bonds. It is not recommended to open 3 combat mechas first. The 1-star unequipped Gallente's frankness is not as high as that of the 4-star guard.
4-5/4-6 directly jumps to 8 population search and finds 2 stars Samira + 1 star Leona and opens 3 fighting mechs and 2 sought-after bonds. Fiddlesticks and Urgot are not here, so you can use Sol I'm working with Aatrox, Rammus, and Morgana to transition. Without Ultimate Ezreal, I can go to Sivir and start two gunners.
In the late stage: If you have the economy, just jump to 9 people. Prioritize finding 2-star Leona to support the tankiness of the front row. In the later stage, you don’t need to use 2 Mysteries and 2 Auspicious Bonds. You can consider adding 2 more 2-star Fiddlesticks and Erotica. Gat plays control.