How to fight in Genshin Impact 3.6 Abyss? The first issue of Genshin Impact 3.6 Abyss Spiral has been updated. Players who want to know more about monster details and recommended fighting methods can follow the editor and take a look at the following guide for the 12th floor of Genshin Impact 3.6 Abyss.
Genshin Impact 3.6 Abyss 12th Floor Guide
Overview of the Abyss
In general it can be summarized as:
The first half requires single output, and it is recommended to bring grass mines and archers.
The second half requires group output, continuous output, survival and pressure resistance, etc.
Lineup recommendation:
First half: Tiba, Lei Jiuwan Class, Lei Ye National Team, Cao Guo Dai Xiao Amy, Carving Emperor Wanda
Second half: Wanda, Ni blooming, Shenhe Wanxin, Lei Jiuwanban, Ayato Lie blooming
In addition to the steady increase in total output, there are no drastic changes in this issue of Abyss compared to the past; I won’t go into details about the first half for now, just pay attention to the single output and lineup restrictions; in the second half, I can only say that the screen is full of words Nilu’s exclusive abyss has a few big words: the abyss buff suitable for grass seeds to bloom and self-mutilate, and the group environment from beginning to end. They even did not hesitate to invite back the three sword ghosts under the moon, and also directly increased the health volume to 147w/piece! (Photos) Compared with 3.4 Abyss's 98w/piece), it can be seen that the dear planner has put in a lot of effort to impress everyone. Of course, except for Ni Bloom, most other teams and their variants can still handle it well.
This issue of Abyss can’t wait to join the 3.6 version of the new original demon & holy skeleton tooth beast, sacred horned crocodile and Qiuqiu water ranger. The mechanism of the first two is exactly the same as that of its good brother, the Thunder Fire Wind Sacred Skeleton Beast; while the mechanism of the latter is also relatively simple. Detailed content is placed in the corresponding section~
12-1 Analysis
Overview: Fight normally in the first half, and face multiple waves of monsters in the second half
From here on, the first half develops towards the self-discipline mechanism series, and the second half moves towards the monster environment.
First half:
The first wave of ruins series is a hodgepodge, there’s not much to say;
The second wave ushered in the Water Grass Sacred Skeleton Beast, presumably to allow players to experience the beauty of grass seeds blooming. Like other holy beasts, it has high corresponding elemental resistance (70%) and all-element resistance (40%). After 30 seconds after the start, breaking the core released by it can paralyze it and reduce all-element resistance to 10%. It's basically difficult to deal high damage numbers without paralyzing it. Seeing the water grassland demons existing at the same time, Team Nilu should just go to the second half comfortably.
In fact, as a special original demon of Xumi, the Holy Skeleton Beast fully limits the appearance rate of corresponding elemental characters. There are originally fewer ways to weaken resistance (wind sleeve, Zhongli's shield, and some characters' zodiac signs, etc.), and The Holy Skeleton Beast also has a decent damage output, so players have to consider survival factors when changing the type of lineup elements. In the future, as there are more and more such primitive demons, the targeting of the abyss will only become stronger and stronger.
Second half:
Rarely, multiple waves of monsters appeared;
The first wave includes various types of mushrooms. It is recommended to bring monster-gathering characters (of course, the Grass Seed Response Team does not care);
The second wave is the classic two big ronin and two small ronin. You just need to pay attention to killing two thunder and fire sea chaos ghosts at the same time, otherwise the other one will stand up with almost full health.
The third wave is the Holy Skeleton Beast again, similar to the first half. Just a reminder, pay attention to your positioning so as not to be killed by the Holy Skeleton Beast's reaction!
12-2 Analysis
Overview: In the first half, focus on anti-aircraft. In the second half, pay attention to your positioning to avoid damage.
First half:
The Flying Dragon Beast is ushered in again. The mechanism is the same as last time. It flies in the sky at the beginning. Use the archer to aim at the wings and charge up to paralyze it. When flying, it will increase the resistance of the element that has been attacked most in the recent period (the paralysis can be eliminated); With one mouthful, you don’t need to fully charge it, you just need to aim and shoot (who was the bad guy in the abyss who fully charged it last time? It couldn’t be me...). With normal training, you can defeat Feitian 2 to 3 times.
Second half:
The first wave is the three New Primordial Demons & Qiuqiu Water Ranger. Their attack methods are mostly divided into sickle attacks (sprinting, continuous slashing, etc.) and throwing water slimes towards the fan-shaped area in front. Another attack is to summon water slimes. Mu performs a water bubble attack. If the bubbles do not hit the character, the Qiuqiu Ranger will kick the slime out in the end (sad)
The second wave is the various gilded brigades, two of which carry water halo (generate 4 bubbles around the character every 12 seconds, and an additional 4 bubbles will be generated when the character tries to escape) and ice halo (generate one under the character every 12 seconds) Ice prison, you will receive higher damage when touching the ice prison wall); the other two will directly summon monsters with full blood (which greatly improves the mother's defense, and needs to be killed first and paralyzed). Faced with the existence of the water ice aura and the different element types of the Gilded Brigade, one must be even more careful not to be controlled by combos.
12-3 Analysis
Overview: In the first half, you just need to carry thunder, in the second half, be careful not to die suddenly.
First half:
I don’t know how many times I have faced Miao Crisp Horn, so I won’t go into details about its mechanism. Just remember to use thunder to break the stealth or use thunder grass attack to paralyze it directly.
The continuous appearance of two single bosses also tests the player's single-on-one output DPS.
Lower half:
The absolutely dominant Three Sword Ghosts have returned to the Abyss, and their blood volume has been increased by 50%; the scene of being beaten by the Three Sword Ghosts in the 3.4 Abyss is still vivid in my mind... and this time the Abyss can be said to be... It more fully reflects the importance of the group and the requirement for continuous output and pressure resistance.