Has The Last of Us PC update issues been resolved? Another performance patch has been released for The Last of Us Part 1 on PC, but most players are reporting that issues affecting high CPU usage are still present.
The Last of Us PC update issues still persist:
The latest The Last of Us Part 1 PC port patch is approximately 14 GB in size. According to the official patch notes, it features improvements for "performance, user experience, visuals, and more" and includes "platform- and hardware-specific fixes."
These notes detail fixes for specific crashes, issues related to textures, animations, and UI, as well as various other bugs. Most notably, Naughty Dog says the patch includes "updated texture loading to reduce CPU usage."
Since the launch of the game, one of the most prominent problems for players of the PC version of "The Last of Us" has been the game's unusually high CPU and memory requirements. There are often reports that on computers with high-end hardware, the game's CPU usage is 100%. , and the shader compilation time is too long.
While the new patch does address visual bugs and crashes, early player feedback shows that game performance issues have not been fully resolved. Many players reported under Naughty Dog's Twitter update announcement and on the game's Reddit forum that the game's CPU, graphics card, and storage usage are still very high. Even on high-end configurations, the game can still only run at 60 frames. Some players said that the problem became more serious after the update. The shader compilation was still stuck at 30% after waiting for an hour after the update, and it even took 3 hours to complete.
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