There are many different genres of gameplay in Ark of Destiny. Today’s recommendation is the Card Master genre, but there are also many types of card genres. Among them, how to play the Queen genre? Please take a look at the Ark of Destiny Card Master brought by the editor below. Queen flow gameplay experience, I hope it can help everyone.
I wrote this article mainly because I saw that there are a lot of players who want to try the card master profession. There are many replies saying that the card master is too weak in the early stage and only starts to show strength in the late stage. Some people even divided the cards into 5 and 6. At this stage, in the 5th and 6th stages, Card Master has relatively qualified damage.
I mainly play Queen style, so I can only talk about Queen style. I will tell you by analyzing the mechanism of Card Master and the imprinting tripod, at what stage the Card Master is, the damage will increase dramatically, and what is the strength of the Card Master. As for adding points to skills, the choice between the two styles of Blocker Assault, and whether it is three red or four red.
Premise: Card Master is not suitable for a newcomer to play as the first character. On the way to upgrade and on the task of clearing the 22nd floor of the Road to the Throne to get the Golden Book, there are two schools of cards, the Emperor and the Queen. The intensity is indeed lower than that of most professions.
Let’s talk about professional engravings first, the professional engravings of Queen style:
Among all the professional engravings, only the restraint of the gunmanship and the perfect suppression of the half-demon have the same 20% damage increase as the card at level one (which is also the highest level one value among the inscriptions that directly increase the damage in this game. (but we are a noble side attack profession), and we are also the group with the lowest level three imprint value among the same type. The improvement of level 3 engraving compared to level 1 engraving is only 8.3%. In the relic stage, the difference between card selection 4321 and 53 is not very big. However, in the ancient stage, I still recommend choosing level 1 queen, 3 Level kidney. (The effects brought by Queen's Mark and Expertise are independent of each other and are multiplied)
The mechanism of the card is to use blue skills to stack cards for monsters, yellow skills to obtain cards or provide critical damage BUFF, and red skills to detonate the cards on the monster's head, causing destruction damage according to the number of cards. Different from the Emperor style, the card damage of the Queen style is mainly the destruction damage caused by detonating cards, accounting for almost 99% of all skill damage. The skills and cards of Queen style are all to help you deal destruction damage faster or make your destruction damage higher.
Next is the tripod
These are the tripods with three red skills, and they are also the source of Card Master’s strength. Card Master has the top tripod form in the game. The damage increases of the three-layer tripods are independent of each other, which can be understood as the damage increase of DNF. "Additional damage" "Final damage" is multiplied.
Below are two yellow skill tripods from the card that provide explosive damage buffs.
The attributes chosen by the card master are the main specialty and secondary fatality. When the criticality reaches 550, the critical hit of the panel is 20%. In conjunction with the critical hit resistance reduction BUFF provided by the card master, a full-level tripod, and a full stack of adrenaline, plus yellow skills The 77.5% critical hit damage BUFF it brings means that Card Master's destruction damage has a 90% critical hit rate and has a 277.5% critical hit damage.
The explosion damage BUFF brought by the yellow skill can even be regarded as the fourth row of tripods of the red skill. The output mechanism of the card and the tripod both highlight the word violence. But the final Card Master did not completely crush other professions. The Card Master's tripod damage increase is independent of each other, which is both a good thing and a bad thing. First of all, this means that the basic damage will be very low, because the damage of Card Master all comes from destruction damage, and destruction damage is linked to the tripod of the red skill (second knowledge, the level of the card's red skill does not affect the destruction damage ), every time your red skill tripod is reduced by one level, it is equivalent to all output skills of other professions being reduced by one level, so people who play cards will feel that the damage of the cards is relatively low in the early stage.
The biggest improvement in output professions in this game is the tripod, except for a few professions that do not rely on tripods (Explosive Blade). The source of card damage is destruction. What affects destruction damage is nothing more than tripods, gems, and the amount of cards drawn. The bonus of gems is fixed. The amount of cards drawn can only be made up by enriching and improving expertise. Finally, it can be concluded that the card The reason for the weakness in the early stage is that the bonus is too high, resulting in the basic damage being too low. When the average level of the tripod is not high enough, it will appear particularly weak compared to other professions. As for the revised version of the tripod, there is no safe deposit box. Without going to auction to buy it, it can only be accumulated through a lot of time and waiting for gifts from events.
When all the direct damage tripods of the card are finished, it will already have decent damage. The next step is to increase the level of the two yellow skill explosion damage tripods, and finally increase the level of the blue skill tripod that increases movement speed, collect the runes, and prepare for the subsequent conversion to assault flow cards.
From relic jewelry to ancient jewelry, as well as the expertise enhancement brought by bracelets, cards can enjoy it, and other professions can also enjoy it. It's just that the biggest winners of ancient jewelry are these 4321 schools. Their level 2 engravings have become level 3 engravings. Most of the engravings have uneven bonuses at different levels. The ones that get good results at level 1 are often Bonus career marks or adrenaline are not good for many professions. Hanging a level 1 Ether Predator can save the day. The endless mana brought by the magic set, and the commando captain style turning protection into richness, all just increase the amount of cards drawn.
The card master profession is essentially a melee mage. This profession has unimaginable mobility and impressive bursts from other professions. However, the two red skills of the card have no hegemony, and are very easy to be interrupted if the BOSS's movements are not proficient enough. The choice of cards and the timing of playing cards require a lot of time to become familiar with and master.