Let’s talk about the mage first. I personally play the mage profession, which focuses on magic damage and is a long-range attack profession with strong poke ability. Although most of the skills are group attack skills, the burst damage is insufficient, and The charging time is long, so it is not suitable for competitive play. It can only be used for output in dungeons. However, this kind of profession that is a stand-up output is more friendly to hard-core players. If you are playing in a group version, as long as the nurse ensures that the milk supply is sufficient, you can stand up and output. It is quite enjoyable to play. The screen is full of attack numbers, but there are This is a shortcoming. Since the mage's basic magic attack attributes and understanding are low, he needs very powerful equipment and pet assistance to have a high output in the dungeon. Without these hard conditions, his output will only be ranked at the bottom, or even It's not as powerful as the gun shield, so it's a good game, but it's not recommended for civilian players.
Archers are a long-range output profession similar to mages, but the difference is that mages focus on magic attacks, while archers focus on physical attacks. Under the premise that normal attacks also calculate physical attributes, the output that archers can produce is equivalent to that of mages. It's a bit higher, and when both sides have no skills to release, the archer's fault tolerance rate is higher. They are all stand-up output, and the status of mages and archers is determined. Another advantage is that archers with faster skill cooldowns do not have that high demand for equipment, because in the dungeon we can release skills and normal attacks at a high frequency to make up for the lack of our own damage, which is also more friendly to civilian players.
Dancer is the nanny-type profession in Dragon Kingdom mobile game*. Due to its uniqueness and scarcity in various regional servers, civilian players can basically get into the dungeon without thinking about choosing this profession. Although the equipment and pets bring us The attribute bonuses are less, and the amount of milk is not large. The milk cannot affect teammates, but at least it has the effect of restoring blood. As long as we show that we are a dancer, a large number of teams will invite us to join the team, without any loss of training. , does not require operation, and is highly recommended for civilian players to choose.
As for the gun shield, there are two extremes in this profession. One is mainly for output and the other is for defense. It depends on which route you choose. Generally speaking, if you mainly play the output genre, it will take more training, because the basic attack attributes of the gun shield and The growth attack attribute is very, very low. If we want to cultivate a qualified melee output assassin, there will be a great demand for equipment and other training systems. But if we want to increase the defensive attribute of the gun shield, it will be very difficult. Simple, because Gun Shield itself is a tank-type profession with high growth attributes, and each active skill is also related to improving one's own resistance. Basically, it does not require much training to have super defensive capabilities. Although it is a copy The experience is poor, and it is relatively slow to enter the tower alone, but it is undoubtedly the best choice for civilian players. It does not require practice, energy, or krypton to become a necessary monster-pulling tank profession for the team.
Summary: The best profession for civilians is undoubtedly the archer. It has super output and does not require training. Of course, gun shields and dancers are also good choices. Forget it about mages. They are squishy and most of their skills are charged. , I have no experience in the arena. The copy is okay, but not as comfortable as the archer.