The difficulty of the abyss in "Genshin Impact" this time is relatively high, and the difficulty increases significantly after reaching the 12th floor. Please take a look at the analysis and team recommendations of the 12th floor abyss strategy in version 3.6 of "Genshin Impact" below. I hope it can help everyone.
Summary in one picture
Yuanyue Blessing
The first issue: Shocking Moon (4.16-4.30)
When the health of the character currently on the field is reduced, a shock wave will be released at the character's position, causing real damage to nearby enemies. This effect can be triggered at most once every 0.8 seconds.
The second issue: The Fierce Moon (5.1-5.15)
After the character triggers the bloom reaction, the damage caused by bloom, super bloom, and fierce bloom of all characters in the team will be increased by 35%. This effect lasts for 6 seconds, can be triggered at most once every 0.1 seconds, and can be stacked up to 4 times. Each level is timed separately.
The third issue: The Brilliant Moon (5.16-5.31)
When the damage caused by the grassland core (including fierce bloom and super bloom) hits a character, the elemental mastery of all characters in the team will be increased by 200 points, lasting 4 seconds.
Enemy distribution & countermeasure analysis
12-1
12-1 first half:
A total of 6 monsters are divided into two waves with a total HP of 332w. The enemies are heavier and it is difficult to gather the monsters, so you need to manually gather monsters and a few group damage skills;
The ruin series has high object resistance, among which the ruin hunter has the ability to fly, echoing the second dragon beast;
The enhanced state of the holy skeleton has 40% total resistance, which corresponds to 70% of water plants. It has higher damage and stronger toughness, testing the team's resistance reduction and survival ability;
The paralysis mechanism of the Holy Skeleton series: the Holy Skeleton will periodically generate energy blocks, which can be paralyzed for 10 seconds if destroyed by a quick attack. During this period, the total resistance will be restored to 10%, and then the enhanced skills will be released immediately;
12-1 second half:
A total of 10 animals were divided into three waves with a total health volume of 426w, testing the team’s ability to gather monsters and deal damage in groups;
The first wave of 4 mushroom beasts is relatively simple;
In the second wave, pay attention to defeating Hai Luanggui at the same time to prevent one of them from strengthening the blood recovery;
The third wave is the high grass thunder resistance holy skeleton, which echoes the first half but has higher intensification damage, testing the team's resistance reduction and survival ability;
12-2
12-2 first half
219w HP, high object resistance, abyss specialization "starting flying";
Switch to air patrol and ground patrol state every 30 seconds while exposing the core and absorbing elements to increase resistance;
Bows and arrows can hit the core or both wings hard, paralyzing them for 10 seconds. The team is required to bring a bow and arrow character;
If the team does not bring a bow and arrow character, the dragon beast can use some skills (such as Manyo Jump e) to hit the core and paralyze it for 10 seconds when switching states on the ground. Then the dragon beast will get up and still fly into the sky without increasing its resistance. In the air, the dragon beast will have a large range. When moving, the player's close-to-ground attack can only hit its tail. The dragon beast can only output normally after it switches state and increases its resistance after landing;
12-2 second half
A total of 7 monsters were divided into two waves with a total health volume of 398w, testing the team's ability to gather monsters and damage groups;
Qiuqiu Water Ranger's "Ranger Enhancement" opening ultimate move shortens the interval between moves;
Melee Gilded Brigade water ice, bubbles will be generated around "Halo Water", and an ice prison will be generated under the player in "Halo Ice". Note that ice and water can easily freeze the character. When the blood volume is lower than 70%, the enchantment will increase resistance to interruption for 20 seconds, and then The corresponding water and ice resistance after being stunned for 8 seconds is reduced to -50%, and you can pull monsters together before enchanting;
The long-range gilded brigade fire wind, "Starting Summon" directly summons the Earlling to enter the demonized state, and the total resistance is increased by 50%. The Earling's corresponding fire and wind resistance is -50% and inherits 30% of the HP. The summoner will be killed first. After losing blood and becoming weak, the normal resistance will be restored and the corresponding fire and wind resistance will be -50%. In the demonized state, the Gilded Brigade and Erling will be difficult to pull;
12-3 first half
The blood volume is 222w, and the Abyss specialization is "stealth at the beginning". The paralysis mechanism encourages the team to bring thunder characters, especially thunder grass at the same time;
Semi-eternal mechanism:
① The output time at the beginning is very short and the total resistance is 110% when it first appears. You can use this opportunity to charge the large production ball in advance;
② The matrix immediately releases the components at the beginning and becomes invisible. During the period of invisibility, the total resistance is 210%. You can use methods such as attaching elements/reducing resistance to mark the position for easy observation. Then use thunder grass elements to intensify the body to be immediately paralyzed;
③The 20w health volume of the component is displayed as a white bar and it cannot produce balls or react with elements, but it will slowly lose blood over time;
④ When a component is damaged, using the thunder element on the component being repaired will also paralyze the matrix. Please note that the background e of Thor cannot be triggered and requires the front e or q;
⑤After 10 seconds of paralysis, the matrix releases some skills while appearing, and then becomes invisible again;
⑥ Without the thunder element, the matrix cannot be paralyzed. It can only be effectively output after destroying the components and waiting for them to be repaired and released from invisibility;
⑦ When you have just released the component but are not invisible, quickly destroy the component (such as Thor Q), the matrix will freeze briefly and then try to become invisible again;
12-3 second half
A total of 3 animals with a total health volume of 369w. Standing directly in front from left to right are Gufeng-Ferocious Face-Shuangchi;
At the beginning, three sword ghosts will release skills at the same time, which will cause high damage. Be careful to avoid them. Among them, Frost Chi has the highest single-stage damage, and the fierce face skill is the easiest to dodge. This will test the team's ability to survive large-scale group damage;
It cannot be pulled, and you need to gather monsters manually, which is a test of movement. Shuangchi has a sprint skill that will quickly get close to the character, while the fierce side moves slower, and Gufeng will move around the character in a circle to keep the distance and not retreat and sprint;
Team formation ideas & team recommendations
12 first half
Team formation ideas
①Element: It is recommended to bring thunder, thunder grass is the best;
②Environment: Mainly single-player, with low demand for group damage and gathering monsters, and average survival pressure;
③Special: It is recommended to bring a bow;
Team recommendation
①Intensify/Super Bloom team, such as Tiba Intensify/Kefei Intensify/Naxingjiu Super Bloom (Yelan/Fischer);
②Thunder God-related teams, such as Lei Guo (Lei Yexiang Class)/Lei Jiuwan Class;
③Other teams that are stronger in single combat and have bows, such as Hu Xing Ye Zhong;
12 second half
Team formation ideas
Environment: Mainly focused on groups, requiring a lot of group damage and gathering monsters, which puts great pressure on survival;
Team recommendation
①Nelu Blooming Team, Ruxinnina/Bainiye;
②The team of strong bloomers, such as Ayana Band/Thomalie Blossom/Desiya Liebloom;
③Other teams with stronger matchups, such as Wanda/Ronggan/Shenwan/Drill Fa;
Abyss Talk
Brief review of recent up roles
① Nasida
Can be used anywhere, grass type reaction core;
Suggestions for drawing cards: ★★★★★, try to have one in each hand, two lives > martial arts;
②Nelu