Many children in Fantasy Simulation Battle want to know the introduction of the skills of Fantasy Simulation Battle Axela. The following is the "Introduction to the Skills of Fantasy Simulation Battle Axela" brought by the editor of Source Code Network. Interested players can take a look below. I hope Helpful to you.
Introduction to the skills of Axela in "Dream Simulation War"
1. Talent: [Disintegration of Suppression]
When fighting with troops whose health percentage is not higher than your own, attack and defense will increase (10%, 13%, 16%, 20%).
At the end of the action, you have a (20%, 30%, 40%, 50%) probability of obtaining [charge]: "The next time you take the initiative to attack, the hero's critical hit rate will increase by 100%. If this attack uses a skill to cause damage, The cooldown of this skill is reduced by 2 turns."
2. 3C skills: [Lance and Cannon]
(3C / Cooling: 3 rounds / Range: 3 blocks / Range: single target)
[Passive] When the talent effect is triggered, if you already have [Charge], you will get "Recover 30% of your unit's maximum health before actively attacking and entering combat", which lasts for 1 round.
[Physical Damage] Attacks a single enemy, causing 1.5 times the damage. This damage is regarded as magic damage. When carrying melee soldiers, the soldiers will also attack at the same time. If the enemy is within the [Gravity Field], at the end of the action, another 0.2 times physical range damage will be caused to all enemies within the [Gravity Field]. (This skill is not affected by melee damage reduction)
3. Job transfer skills
Princess
[Armor-piercing]:
2C / Cooling: 2 rounds / Range: 1 grid / Range: single target
[Physical Damage] Attacks a single enemy, causing 1.5 times combat damage. After the battle, reduce the enemy's defense by 30% for 2 rounds.
[Defense intimidation]:
2C / Cooldown: - / Range: - / Range: -
[Passive] When the action ends, the defense of all enemies within 2 blocks will be reduced by 15%, lasting for 1 round.
Dragon Lancer
[Causal Attraction]:
2C / Cooling: 6 rounds / Range: 2 squares / Range: 3 squares
[Active] Teleport multiple enemies within range to near the target location and cause 0.2 times range damage. At the same time, a special terrain effect [Gravity Field] is applied to the target location for 2 rounds: If the enemy is within 2 grids around the [Gravity Field] at the end of its action, it will be teleported to the center of the [Gravity Field]. (Gravity fields have higher priority for terrain coverage)
Dark Princess
【adversity】:
1C / Cooldown: - / Range: - / Range: -
[Passive] When the troop's health is below 70%, attack and defense increase by 10%.
[Throwing a gun]:
2C / Cooling: 2 rounds / Range: 2 blocks / Range: single target
[Physical Damage] Attacks a single enemy, causing 0.8 times damage. For each space moved before attacking, the damage will be increased by 20% (up to a maximum of 60%). After the battle, you will get the chance to move 2 spaces again. When carrying a melee soldier, the soldier will also attack at the same time.
Dragon Knight Ji
[Song of Ancient Times]:
1C / Cooling: 3 rounds / Range: Self / Range: Single target
[Support] gives yourself: "Attack increased by 20%", "There is a 50% chance that [charge] will not be consumed when actively attacking", lasting 4 rounds.
Dragon Knight
[Ben Lei]:
2C / Cooling: 2 rounds / Range: 1 grid / Range: single target
[Physical Damage] Attacks a single enemy, causing 1.5 times combat damage. Obtain [Wind Control] before the battle: When the health is greater than 50% and enters the battle, the damage taken is reduced by 15%, which lasts for 2 rounds.
【Wind Whisper】:
2C / Cooling: 2 rounds / Range: Self / Range: 1 circle
[Physical Damage] Causes 0.3 times area damage to all enemies in a circle around itself, and applies a random weakening effect to each target.