Border is a space shooting game. You can operate space operators and fight opponents online with friends. However, this game is not friendly to newcomers. So this article brings you an introduction to Border’s rapid reconnaissance skills. , I hope it can help the majority of border game players.
As the first means of discovering enemies , be sure to make good use of your mark (Z) and lock (aim). The information between the squads is common. The enemies you discover will be exposed on the minimap of your teammates. Similarly, teammates discover Enemies will also be marked on your minimap.
Lock (aim) and mark (mark)
When you use the scope to target an enemy for a certain period of time, he will be locked on. At this time, you can see that he is covered with a red threat filter.
Aiming is locking
After locking, you can see the obvious red dot filter
You can also see its position relative to your own equator on the minimap, and will provide teammates with the same threat filter and equator position on their minimaps and vision, but it does take some time. In other words, when you need to lock on to a target, your muzzle must be facing that target. If you are not absolutely sure, please do not blindly point the muzzle and try to lock on a target that is too far away, because that will make you miss the target. Loss of the ability to respond quickly to threats that may appear at close range.
I didn't see the enemy, but the location of the enemy locked by my teammates will appear on the mini map.
When the target is too far away, we recommend using a faster and immediately effective mark to indicate distant threats to teammates (unless you are sure that your surroundings are absolutely safe, then it is up to you whether to lock or not). At the same time, when there is cooperation between you, marking is also a very useful function. You can use it to quickly indicate where your teammates need to be vigilant, or when facing multiple targets, you can optimize your own firepower delivery to prevent You're wasting all your bullets on the same target when they could be killing more people quickly.
(Note: The position of the locked unit will change in real time, and the mark will only exist at the position you marked and will not follow the movement of the enemy.)