Frontier is a space shooting game. You can operate space operators and fight opponents online with friends. However, this game is not friendly to newcomers. So how do you find the enemy's position through ballistics in the game? The following article will provide you with an introduction to the skills of identifying enemy locations by border ballistics. I hope it can help the majority of border game players.
Incoming ballistics:
You can quickly determine the enemy's position based on the trajectory of the incoming bullet. As long as the bullet is not fired at you, you will have a chance to react.
The single short red line is a rapid-fire weapon
(Here I can confirm that the right side is absolutely safe) Although the distance is wrong, the enemy is indeed on the left
When attacking the enemy in front, a very close rapid-fire weapon trajectory suddenly appeared on the left
Based on the type of bullet trajectory, you can also determine what kind of weapon the opponent is holding. For example, the trajectory of a sniper rifle is monotonous and the tail smoke is long. From a distance, it looks like a white chalk line. If it is shot towards you, it will look like a flashlight. The beams of weapons are spread out in the same way, while the trajectories of rapid-fire weapons are uninterrupted and continuous, and the trajectories of shotgun weapons are a row of lines spread out at the same time, just like fireworks, and you can judge whether you should maneuver in that direction based on this.
sniper rifle
rapid fire weapons
Multiple projectiles side by side - shotgun
Multiple projectiles side by side - shotgun
Shotgun blast to the face (lots of white smoke)
(Rapid-fire weapons and shotgun weapons can judge whether the enemy has emptied the magazine based on the duration of the trajectory, and is or is preparing to reload. If you are close enough or fast enough, the gap at this time is conducive to you launching an attack or quick retreat)