Exquisite graphics and novel style are the keys to Path of Exile's popularity across the Internet. As the number of players increases, there are also many problems encountered. The details of the Son in the S22 version of "Path of Exile" are currently a problem that players often worry about. What the editor brings to you today is a guide to help you solve this problem. Let's learn it together.
The son of the S22 version is that totems explode. Use traps to summon a large number of totems. Totems that are knocked down are regarded as being killed. In addition, the weapon talent totems will cause explosion damage when killed, and multiple explosions can be used to clear monsters.
Let’s talk about the most important thing first, and the core survival mechanism that everyone is most concerned about.
(1) New stun recovery jewels (high roll is appropriate) + stun recovery improvement jewels (the roll value must be above 961% to reduce the stun time to within one server tick, so as to achieve physical sensation and avoid dizziness, or other things on the body Wherever there is this word, it’s fine if the total is greater than or equal to 961) + EB + The stun threshold in shield specialization is calculated according to ES = avoid stun + have a large amount of hard damage reduction for hits within the first hit line (the top roll is 60% hard Minus, can effectively deal with multiple hits;
And this hard reduction is very likely to actually increase your hit line by 1.5 times, but this needs to be tested)
(2) On the basis of (1), choose full roll of 60% stun recovery jewels + 21/20 stone blood + at least 30% recovery = invincible against hits within the strike line; the superior replacement of stone blood is the wise master medicine, same mechanism of action
(6) If you use (1) (2) but do not use Master Surgeon, then dot will be your weakness, and you have little armor, so you must find a way to avoid bleeding and rotten blood. There is one thing in the armor dodge specialization that can prevent bleeding: when the armor on your helmet is greater than the dodge, you will avoid bleeding, so you can choose a pig head base as the helmet, which can also produce magic pressure; if you want to save talent points, go for ironwood. The two points + one specialization will be enough, and it also gives 16% total resistance; if you want to attack fiercely, you can switch to the three fierce attack points under the Vaal Pact, which is also armor evasion specialization. You can avoid rotten blood by using jewelry; you can also avoid bleeding by using three phases, but it is very expensive. You can also consider this if you are a surgical master. After all, bleeding is fatal at any time.
I don’t know why no one in the quagmire has popularized this survival mechanism, and even in the national server, these two jewels with high ROLL have increased a lot, and there is no need to hide them. I thought that since everyone doesn’t say anything, just Let me tell you.
The new stun health recovery jewelry refers to [Bloodstain]. Try to buy a high Roll. If you play the stone blood mechanism of (2), it is best to have more than 57%.
The stun recovery jewel refers to [Eternal Power]. It is also mentioned above that it is best to have a level above 961% to avoid dizziness (because the stun recovery is too high and is compressed to within the server tick, so the server will not be dizzy this time). react.)
However, I have experienced various Roll values, and it can be activated with a roll value of around 600. However, if you encounter a high-frequency volley of monsters (such as the laser volley of a group of big blue monsters), you will see a strange phenomenon: Your character is twitching wildly on the spot, but the blood line doesn’t move at all
I use 901%, and I feel that 800-900 can give me no twitching sensation at all. If you watch the video of me brushing the map, you will find that my blood is always full, so this survival mechanism is not as simple as recovery.
As Brother Black Bear said, it can be regarded as a hard damage reduction mechanism.
So how do we achieve 100% dizziness?
There are actually many ways, and we used the combination of techniques that suited us best.
1 point out of the shield specialization: "The stun threshold is calculated based on 60% of the energy shield, not life." Let's transfer the stun threshold to the shield
2. Clicking on the magic power will turn the shield to the blue side, and it will be regarded as 0 shield. If it is 0Es, you will be stunned if you are hit.
Other options include the Valkyrie Ring and Gluttony Belt, but these are not suitable for this BD.
For the Stone Blood version of (2), the resources required are more stringent, and more than 57% of the recovery jewels are also necessary. At present, it does not look very good compared to the Surgery Master. The most important thing is that Shixue will be down in seconds when encountering Dot damage.
The advantage is that there is no need to click on the Master Surgeon and no blood bottle, and you can have an extra bottle of medicine and 30 magic effects.
However, the final destination of this BD may be to [thrive], so the half-blood mechanism can be completely ignored.
From the full health in the video, you directly transition to getting the boost, or the current state is already enough.