If the graphics of a game determine the accuracy of game production, then Genshin Impact is undoubtedly the best game. In this game, all the game content is impeccable, except that I don’t know what to do with the "Genshin Impact" 3.6 Na Xingjiu System Training Guide. Here today, the editor brings you a strategy to solve this problem. If you want to know, don’t miss this strategy.
PS: Below, A=normal attack; E=elemental combat skill; Q=element burst; CD=cooling time; ball production=E hits the enemy and drops elemental particles with corresponding attributes; 1 life=the first layer of the seat of life, with And so on; full life = 6 lives.
Nasida + Xingqiu + Kuqi Ren (Na Xingjiu), these three characters can form a whole, similar to the "Armed Team" (Xingqiu + Fischer + Beidou) and the "National Team" (Bennett + Xing Qiu + Xiangling) has a three-person system. The team’s fourth player has a wide range of choices and is quite versatile.
In the Nashida system (hereinafter referred to as "the system"), the resident character can be Nasida or the fourth person. Yukiaki and Kuqi Ren are basically in the background. Here, we will first list the "Nasida" as Nasida's presence. The line-up of "Traveling to the North" opens the guide and shares personal experiences.
Pitfalls for newbies to avoid:
The [Talent Upgrade] and [Attribute Reference] in the picture are the final data. Resources are scarce in the early stage, so please plan accordingly. Feel free to do whatever you want in the later stage.
The super bloom reaction is to use thunder element damage to attack the grassland core to cause it to explode, and then automatically attack the enemy (automatically search for the enemy), which is suitable for single-on-one environments.
What Bloom, Super Bloom, and Violent Bloom have in common are that they all rely on the reaction of water plants to generate grassland cores. With the grassland core as the center, they all cause grass element damage. The damage caused is also affected by the enemy's grass element resistance and trigger. Affected by the level and mastery value, the same enemy will be damaged at most twice within 0.5 seconds.
The difference is that Bloom cannot be triggered by a certain character (it may be a water character or a grass character), resulting in inconsistent damage, while Super Bloom/Fire Bloom can only be triggered by characters with thunder damage/fire damage, and the damage benefits are concentrated; Bloom and Fiery Bloom will also cause damage to themselves, while Super Bloom will not cause damage to themselves; the grassland nuclear explosions of Bloom and Fierce Bloom will cause grass damage to surrounding enemies, which is more effective for the group, while Super Bloom detonates a grassland The core can only cause 1 grass damage to an enemy, and is more effective against a single enemy.
◆Role function
·A has no auxiliary mechanism and is not the main output method. It can be ignored and not upgraded.
·E provides background range continuous lightning damage and resident character healing, with a frequency of once every 1.5 seconds.
→As long as the enemies are around the stationed character, they will be injured by lightning. It is precisely because of this range of lightning damage that the grassland core can be stably detonated to trigger a super-explosion reaction.
When the enemy is reacted by water plants, the grassland cores will fall next to the enemy. Therefore, in this system, Kuki Shinobi is suitable for melee-type resident characters, but long-range "kite-flying" resident characters are not very suitable.
→Healing benefits from the upper limit of one's own health and mastery attributes, of which health is the highest. The E talent level will also directly affect the amount of treatment, so upgrading E is mainly to increase the amount of treatment and thereby improve the endurance of the system.
However, in this system, Kuki-nin will master proficiency, and the amount of treatment will be greatly reduced compared to Kuki-nin, who masters life. However, it is sufficient for most environments. It may be a little stressful only for high-pressure environments such as the Deep Spiral. In the lineup, it is also good to increase the endurance and pair it with a suitable healer/shield character.
·Q is the same as A. It has no auxiliary mechanism and is not the main output method. It can be ignored and not upgraded.
◆Practical techniques
Just cast E, it will basically appear in the back position of Xingqiu, so you can intersperse A (trigger Xingqiu Q), for example, EA can exit the field.
Q does not need to be placed. Q can be used in the following situations:
1. Environment where shields need to be broken;
When Kuki-nin's HP is >50%, Q hits the enemy and causes 7 thunder injuries, during which 3 weak thunders are attached.
When Kuki's health is ≤50%, Q hits the enemy and causes 12 thunder injuries, during which 5 weak thunders are attached.
Although the damage is not outstanding, the adhesion ability is not bad, and it can still do its part for breaking shields.
2. Avoid enemy attacks.
When facing the enemy and "swinging the sword", Kuki Ninja just happened to be cut out. At this time, you can use Q's "invincible frame" to avoid the damage. After all, every time Kuki-nin casts E, his health will be deducted. In most cases, Kuki-nin is in a "red bar warning" state.
◆Character development
In this system, Kuki-nin can stably and continuously detonate grassland cores, and the super-blooming reaction is concentrated on Kuki-nin alone. Therefore, Kuki-nin should be given top priority when training. Level 90 is inevitable, and the higher the mastery, the higher The better, the basic proficiency of 800+ has been achieved. Through the correct selection of weapons and holy relics, 800 mastery is quite easy to achieve.
The rest of the attribute suggestions are left to chance. Naturally, it would be better to have more health points. After all, health points can increase the healing amount of Kuki-nin.
◆Introduction to the mechanism
·A has no auxiliary mechanism and is not the main output method. It can be ignored and not upgraded.
·E provides damage reduction and interruption resistance, which can be stacked with the same abilities provided by other characters. Secondly, it also provides healing capabilities, which helps with battery life and worry-free stay.
The damage reduction ability is affected by the talent level, and the damage reduction ratio can reach the upper limit of 29% at level E10.
·Q is the main source of continuous water and damage in the background, but it needs the resident character A to trigger it, so it is best to have a character who can continuously use A in the lineup.
◆Practical techniques
It is recommended to use EQ. When casting Q, you can absorb the orbs produced by your own E to quickly exit the field and optimize the cycle time. If the special effect of the ritual sword to reset the ECD is triggered, it is the method of EQE. After casting Q, you can intersperse A to trigger Q's coordinated attack.
◆Character development
Xingqiu is the main water-dependent character in this system. Together with Nasida, he can continuously and stably generate grassland cores, so that Kuqi Shinobi can stably trigger the super bloom reaction.
The first condition is to pay attention to your own energy recovery. Being able to cast Q every cycle is the most important.
Charging attributes can be cultivated with reference to the following situations:
1. Full Life Xingqiu + Full Essence Sacrifice Sword, the charge only needs to be 180%+, which is enough to support the cycle.
2. For Xingqiu that is not full of life + full of essence ritual sword, it is recommended to charge 200%+ to relieve the pressure of energy recovery.
3. Full life Xingqiu + other weapons, the charging recommended is 230% +.
4. For weapons other than Xingqiu with full health, the charging recommended is 260%+.
There are not many resources in the early stage, just satisfy Xingqiu's energy. When the lineup is formed in the later stage, you need to focus on cultivating Xingqiu's output. On the premise of ensuring charging, the rest only needs to focus on double violence and attack attributes.
◆Role function
·A is not the main output method, but it has the ability to hang grass. When used on the field, it is basically used to hang grass. Since its own mechanism and attribute development direction are not specialized to improve A's damage ability, there is no need to upgrade.
·E is the main output method and background grass hanging mechanism, which is triggered every 2.5 seconds. Upgrading E can improve E's damage capability, so it is recommended to upgrade it first.
Hitting the enemy will apply the core accumulation seal. The application must be successful. You can increase the hit rate by long pressing E. The trigger method requires the enemy to react before it can be triggered, no matter what reaction it is.
By long-pressing E to link multiple enemies, as long as one of the enemies triggers the coordinated attack of Yunzhong Seal, the other linked enemies will trigger it, up to 8 enemies can be linked.
·Q’s main sublimation mechanism is related to lineup matching. When there are fire-type characters in the team, increase the damage capability of E (increase output); when there are thunder-type characters in the team, increase the triggering frequency of E (can be closer to the 1.5 second frequency of Kuki Shinobi's E); when there are water-type characters in the team When, extend the duration of the Q field (increase the coverage of the lineup cycle). The practicality is quite high, and it is recommended to upgrade later.
◆Practical techniques
Generally, press E for a single player, long press E for a group, press E when the distance is close to the enemy, long press E when the distance is far from the enemy, and release Q when there is a Q.
To be more detailed, it is recommended that in the first cycle or when the enemy does not have a Seed Seal, long press E to increase the hit rate. For actions such as retreating or suddenly jumping into the sky, if you press E, you may be "E knocked out of the air", which is quite uncomfortable. Therefore, it is recommended to use long press E in the first cycle to ensure that the enemy is inflicted with the Seed Seal.
If Nasida is allowed to stay on the field in the future, as long as the enemy has the Seed Seal, you can use tap E to improve the feel and stably trigger Xingqiu's Q. After all, long-pressing E will take time. During the period of long-pressing E, Xingqiu's Q will be triggered one less time.
◆Character development
Nasida is the main character in this system, and she mainly uses E to achieve the goal. The energy recovery is not limited, so the charging position should be placed last.
It has a mechanism that can be converted into mastery to increase the critical hit rate and E damage bonus, and it also provides a mastery bonus to the stationed characters at a certain proportion based on its own mastery.
Value upper limit: 1000 mastery = 24% critical hit rate + 80% E damage bonus + 250 mastery provided.
Therefore, mastery should be placed first. It is recommended to have 800~1000 mastery on the board when playing alone. Secondly, E damage enjoys the double burst gain. After reaching the proficiency level, you need to cultivate the double burst attribute.
When resources are scarce in the early stage, you only need to bind the Deep Forest 4-piece set to superimpose the mastery attribute to ignore double violence. In the later stages of formation, you need to calm down and cultivate the holy relics to cultivate Nasida's double blast. It is best if you can stack the charge, and the charge is 140%+. If you can't, don't force it.
1. Ensure the continued occurrence of aquatic plant reactions.
Kuki-nin's E is fully automatic and can detonate grassland cores every 1.5 seconds. As mentioned above, the same enemy can only receive super damage twice every 0.5 seconds at the same time, so try to let Kuki-nin detonate each time. E can detonate 2 grassland cores, which is naturally the best.
Don't worry about Nacida's E, as long as the super bloom hits the enemy, it can trigger a coordinated attack to achieve damage and kill grass.
The main consideration is Xingqiu's Q, which must be triggered by the resident character A. Although E's Rain Curtain Sword can also achieve water damage, it is not enough, so it is necessary to pay attention to the output environment of the resident character, otherwise it will always be Being interrupted, Xingqiu's Q cannot be triggered, and the damage loss is still quite serious.
Therefore, ensure that the resident character can sustain A, and choose the best character according to the environment.
2. A must-have 4-piece deep forest set.
Super Bloom is grass damage, and the damage is only affected by the level, proficiency of the triggerer, and the enemy's grass resistance. It cannot be a critical hit (a critical hit can only be achieved by unlocking Nasida's 2 lives), so the improvement of the resistance multiplication zone is also needed. Pay attention to.
Currently, the first one that can reduce grass resistance is the Deep Forest 4-piece set effect (-30%); the second is Zhongli Shield (-20%); and the third is Nilu's 2 HP (-35%). All three can be superimposed, and three can be eliminated directly. Nilu can only trigger the 2-life mechanism through teaming with water plants. Kuqi Shinobi is a thunder-type character, so his effect cannot be triggered. Therefore, Na Xingjiu's resistance reduction method can only be achieved by carrying 4 Deep Forests or matching Zhongli.
4. The triggering condition of Deep Forest is simple. It only needs to be triggered by the carrier's E/Q hitting the enemy. It is recommended to bind Nasida. It is a system that is universal for all grass element-related reactions, so it saves worry. Note: If multiple people in the same team carry 4 Deep Forests, only one set will take effect.
3. There is no need to worry about whether Nasida is on stage or in the background.
Nasida can be on stage or backstage, it doesn't matter, the main thing is to consider the choice of the fourth person.
The advantage of the site is that the grass is completely attached.
The advantage of the background is that you can add adapted on-site output characters to increase the damage limit of the entire team. If you add a grass-type character, you will not have to worry about the problem of grass attachment and continuation. If it is a non-grass-type character, Nacida will be very dependent on it. Q to reduce the E trigger frequency.
Personal experience: Putting aside the upper limit of damage, Na Xingjiu has guaranteed the lower limit. No matter how you match it, the most important thing is to have fun and play around.
=Sacred Relic Secret Realm Cost-Effectiveness=
For rapid prototyping, we only need to consider the secret realm of the sacred relics of the "Prataya Pagoda" (decorated gold book).
Jiuki Shinobi 4 is made of golden ornaments, and Nasida 4 is formed in the deep forest. The 5-star holy relics with insufficient attributes are used to restore the saints to sinking and the clan. Let Xingqiu bring 2 sinking + 2 clans to take shape.
For 4 Paradise and 4 Decoration Gold, in terms of Kuki Shinobi’s super bloom damage, the upper limit of 4 Paradise is higher, but it does not exceed 4%, which is a gap that you don’t need to care about.
Please consider the specific situation based on the role you hold! (To put it in general terms: The emergence of the reunification system is based on versatility. Currently, gold-decorated books and insulated books belong to the highly cost-effective secret realm of holy relics)
There are two main reasons why Beidou is recommended first:
One is shown below.
Because grass defeats water, grass is always attached to the enemy, so the electromagnetic reaction of the mine is not triggered. The above picture also clearly shows that Nasida's continuous A triggers Xingqiu and Beidou Q. Beidou Q's thunderbolt continues to jump. Although it is damaged by lightning, the jump on the enemy cannot reach the grassland core and cannot be detonated.
Therefore, one is that Beidou Q cannot detonate the grassland core. You can safely let Kuqi Shinobu detonate it so that the damage is uniform and not scattered.
The second is to provide damage reduction and anti-interruption mechanisms.
The damage reduction and interruption resistance provided by Beidou Q and Xingqiu E can be superimposed, which plays a key role in survival and field environment. It can realize the operation of standing still with peace of mind, which is very practical.
The damage reduction ratio needs to be improved by upgrading the talent. Xingqiu can also convert it into a damage reduction ratio through his own water damage bonus. Basically, he carries 2 sinking (+15% water damage) and water damage cups (+46.6% water damage) as well as inherent talents· [Virtual and Real Gongbi] provides 20% water damage, a total of 81.6% water damage × 20% ≈ 16% damage reduction ratio. Coupled with the 60% damage reduction provided by Xingqiu E9 + Beidou Q9, it can reach 76% damage reduction. If the locals cause 10,000 points of damage to themselves, they will only suffer 2,400 points of damage under damage reduction, which can play a key role in survival. effect.
Tip: The damage reduction of Xingqiu + Beidou cannot reduce the damage caused by drastic changes, such as shock, overload, etc. In addition, the damage reduction ratio can be further enhanced by increasing the Beidou Q level. Level 13 Q can reach 37%. You can also use Xingqiu to carry [2 Sunken + 2 Sea of Flowers] to increase water damage and convert it into a damage reduction ratio.
Resistance to interruptions can also be stacked, so on-site characters can achieve worry-free "standing". With the cooperation of high damage reduction and Jiuki-nin's healing mechanism, there is basically no need to avoid damage, and there is no need to worry about being interrupted and lost by enemy attacks. Feel.