Many mechanisms in "Metal Slug Awakening" are relatively complex, and many novice players still don't understand them very well. Please take a look at the novice introductory tutorial of "Metal Slug Awakening" brought by the player "Drunken Meow Meow" below. I hope it can help everyone.
The familiar Marco is the character we will be given when we enter the game.
He is also the most classic character in the entire Metal Slug IP. He appears in almost every game in the Metal Slug series and is the proper leading actor in the game. His positioning is firepower, which is also reflected in his skills.
Players can also switch the additional effects of grenades according to different accessories, such as switching to explosive gas (the effect of Molotov cocktails, the damage range will be larger, suitable for clearing roadblocks.) or triple thunder fire (throwing three grenades at once, the damage is compared to Molotov cocktails are taller, but have a small range and are suitable for killing monsters.)
Marco's ultimate move causes Marco to enter a bullet time state, slowing down all enemy units and their bullets.
During this period, the weapon becomes a dual-wielding submachine gun, the rate of fire is greatly increased, and each shot causes 25% of the attack power damage.
There are also four levels, each level increases the damage by 2.5%.
Marco also has a tactical bonus, firing 2 additional fist missiles every 12 shots, causing 10% attack damage on hit. There are 5 levels in total, and the number of shots is reduced by one each time.
The second tactic is that every time Marco throws a grenade, his rate of fire increases by 5%, which can be stacked up to 3 times and lasts for 5 seconds.
5 levels, each level increases by 1%.
Additional improvement: Marco's rate of fire bonus effect is further improved. For every 5% abnormal damage increase attribute, the rate of fire is increased by 3%.
After entering the game, we can choose automatic aiming mode (automatically attack the nearest enemy) and manual mode (those who want to improve the game experience choose this mode).
In the level, the left hand controls the walking direction and the right hand controls the attack.
Swipe the direction wheel downwards, and the character will squat down. There is a jump button above the attack button on the right. If you contact the jump or there is a picture of a cliff with a wind outlet, a parachute will appear, so you don't have to worry about falling to death.
You will encounter kidnapped hostages on the way, remember to save them.
There is a strange old man holding a box on the road. He will take out a piece of cloth, and then he will drop blood packs, aircraft and other things. You can only save one of these, so when you encounter a new one, use the old one before picking it up.
When attacking the BOSS, the BOSS will be marked with a green sign of weakness. Press and hold the attack button to adjust the direction and hit the BOSS's weakness, and the damage will be a critical hit.
If you encounter strange things with small white highlights on the road, shoot them with a gun, and you will usually get a lot of gold coins or a lot of points.
The early levels for beginners are still very simple, but they should also remember to upgrade their characters and weapons. Long press on the experience book to quickly select multiple ones and upgrade them to the highest possible level at once.