As a farming game, the building system of Fable Land is one of the cores of the game. So what is the use of each building in the game? Please see below the editor’s tutorial on how to use the building system of Fable Land. For those who are interested, Let's take a look, I hope it can help everyone.
To be precise, it was the backyard of the farmhouse. As you can see, a complete farmhouse occupies up to six spaces, and except for one necessary house, the rest of the space will be allocated to the yard. In the current version, the size and shape of the backyard itself has no impact on livability/happiness, but a large enough backyard can accommodate up to three, including but not limited to beehives, kennels, greenhouses, fruit trees and other ancillary buildings. They can not only It greatly enriches your people's spare time life and also provides various additional special effects.
You can choose to randomly generate up to three outbuildings by default, which can be carefully arranged according to your personal preference.
The blue water droplets in the red box in the picture above are the entrances and exits of the building, where the people in the game enter and exit the building. So actually as long as
1. Pave roads at the entrances and exits to ensure that your people can enter and exit quickly
2. Do not block entrances and exits with adjacent buildings. It is best to place them one space apart and ensure that there are connecting roads for entrances and exits.
Your people will not be easily stuck in strange places~~
As the saying goes, if you want to be rich, build roads first!
Although this is not so applicable in the fairy tale world, it is obvious that roads can greatly speed up the movement of residents in daily life and indirectly enhance the work efficiency of the people; in addition, generally speaking, everyone will choose to walk on the roads, so there is A kingdom with reasonable road planning can further reduce the possibility of its citizens getting stuck and become safer; finally, how can a town with complete facilities not have a cobblestone Avenue of Stars~~
However, it should be noted that in the current version, gravel roads cannot be directly upgraded to cobblestone roads. You can only build cobblestone roads in the original place after demolishing the original gravel roads - by the way, Qian Don’t forget to place sewers and town wells~~
Red coverage of charcoal kiln
In fact, not only coal kilns, you will also find similar range markings in quarries, sawmills and other less popular workstations. All, I believe the smart princes and princesses should have guessed that it does not refer to the effective range of the charcoal kiln, but the range that will affect the livability - any residential house that appears in this range will be affected by this, causing residents to become unhappy, so for the happiness of your people, please put these facilities away from residential areas.
On the contrary, pleasant buildings such as pubs, theaters, bakeries, etc. will have a green area that looks very pleasing to the eye - yes, they can increase the livability of the residences in the area, imagine How pleasant it would be to wake up to the smell of fresh bread every morning~
A is quite similar to the principle of building a farmhouse. Farmland cannot be just a lonely building! You need to select additional crops for it, specify its growing range, and finally specify a farmer to make the farm work. Similarly, you need to specify the same range for the flower field to make it work, and you also need to choose the location of the outbuildings to truly complete the construction of an open-air warehouse, or for the lumberyard to double as a tree planter.